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<blockquote data-quote="Steve Gorak" data-source="post: 7419743" data-attributes="member: 15132"><p>[ATTACH]97483[/ATTACH]</p><p></p><p><strong>Name:</strong> Olo Tallhat</p><p><strong>Sex:</strong> Olo is not sure, he has not come of age yet and no one knows much of his anatomy</p><p><strong>Race:</strong> Tortle</p><p><strong>Class/Level:</strong> abjurer wizard/5</p><p><strong>Init:</strong> +0</p><p><strong>Senses:</strong> N/A</p><p><strong>Passive Perception:</strong> 15</p><p><strong>Speed:</strong> 30ft</p><p></p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 17 (natural armor)</p><p><strong>HP:</strong> 37 + 13 arcane ward (base HP: 22 + 15 constitution)</p><p><strong>Saves:</strong> Intelligence, Wisdom, Constitution (from Resilient feat)</p><p><strong>Special Defenses:</strong></p><p>arcane ward</p><p>Water breathing ritual cast every morning (24h duration)</p><p>shell defense: as a bonus action, +4ac, adv con and str saves, disadv dex saves. prone. can't take reactions.</p><p>only action possible is a bonus action to get out of shell</p><p></p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 12 (+1) [10 + 2 tortle] </p><p><strong>Dex</strong> 10 (+0) </p><p><strong>Con</strong> 16 (+3) [15 + 1 resilient] </p><p><strong>Int</strong> 16 (+3) [15 + 1 bonus] </p><p><strong>Wis</strong> 14 (+2) [13 + 1 tortle] </p><p><strong>Cha</strong> 10 (+0)</p><p></p><p></p><p><strong>Melee:</strong> [code]</p><p>Weapons Attack Damage Type Range Property</p><p>claws +4 1d6+1 S - -</p><p>Staff +4 1d6+1 B - Versatile 1d8</p><p>dagger +4 1d4+1 P 20/60 Finesse, Light, Range, Thrown </p><p>[/code]</p><p></p><p></p><p><strong>SPECIAL ATTACKS:</strong> spells</p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Languages:</strong> Common + aquan (primordial)</p><p><strong>Skills:</strong> Survival</p><p><strong>Claws:</strong> natural weapons: 1d6+sr slashing</p><p><strong>Hold breath:</strong> for 1h </p><p><strong>Natural armor:</strong> ac 17</p><p><strong>shell defense:</strong> as a bonus action, +4ac, adv con and str saves, disadv dex saves. prone. can't take reactions.</p><p>only action possible is a bonus action to get out of shell</p><p></p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 1 tortle, 2 wizard, 2 background</p><p>+0 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p><strong>+6 (int) Arcana</strong> - From Background</p><p>+1 (str) Athletics </p><p>+0 (cha) Deception</p><p><strong>+6 (int) History</strong> - from Background</p><p><strong>+5 (wis) Insight</strong> - From Wizard </p><p>+0 (cha) Intimidation</p><p>+3 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+3 (int) Nature</p><p><strong>+5 (wis) Perception </strong> - From Wizard</p><p>+0 (cha) Performance</p><p>+0 (cha) Persuasion </p><p>+3 (int) Religion </p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth </p><p><strong>+5 (wis) Survival</strong> - From tortle</p><p></p><p></p><p><strong>Feats</strong> Resilient (constitution)</p><p><strong>Languages</strong> Common, Primordial (aquan), sylvan, elf (2 from background)</p><p> </p><p></p><p>[sblock=Magic]</p><p><strong>CLASS FEATURES</strong> Wizard</p><p><strong>- Spellcasting:</strong> Intellignece is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +6.</p><p><strong>Arcane recovery</strong> Once per day when you finish a short rest, you recover spell slots that have a combined level equal to or less than half your wizard level (rounded up),</p><p> and none of the slots can be 6th level or higher.</p><p><strong>Ritual Casting</strong>You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared</p><p><strong>Arcane tradition</strong> Abjuration</p><p>Abjuration savant: Abjuration spells cost 25gp/spell level to copy</p><p>[sblock=Arcane ward]: Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.</p><p></p><p>While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.</p><p></p><p>Once you create the ward, you can't create it again until you finish a long rest.[/sblock]</p><p></p><p><strong>Cantrips Known: </strong>minor illusion, light, prestigitation, mage hand</p><p><strong>Spells prepared: </strong> 5 level + 3 int mod</p><p><strong>1st Level Spells (4 slots): </strong>Shield, sleep, silent image</p><p><strong>2nd Level Spells (3 slots): </strong>web, misty step</p><p><strong>3rd Level Spells (2 slots): </strong>counterspell, slow, sleet storm</p><p></p><p><strong>Spell book spells:</strong> 6 free at level 1, then +2 per level: 14, rest bought</p><p>level 1: alarm (r), find familiar (r), unseen servant (r), Shield, sleep, silent image, detect magic (r), identify (r), absorb elements, comprehend languages (r)</p><p>level 2: misty step, web, invisibility, Flaming Sphere</p><p>Level 3: counterspell, Leomund's Tiny Hut (r), Sleet Storm, slow, water breathing (r)</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Background and backstory]</p><p><strong>BACKGROUND:</strong> Sage</p><p><strong>Feature: Researcher</strong> </p><p><strong>Skill Proficiencies:</strong> Arcana, History + 2 languages</p><p></p><p></p><p><strong>BACKSTORY:</strong></p><p>Olo never knew his own kind. A wizard name Thom bought an egg from a seafaring trader fourteen years ago. The trader told him that it would hatch into a humanoid turtle, and the wizard was very skeptical. The trader ended up being true to his word, and Olo was born in the house of Thom the wizard. The old sage was kind to him, and raized him as a son. Olo proved to be a worthy apprentice, but he longed to know is own kind, and see where he came from. </p><p></p><p>Thom told him that the trader had come from a distant land, overseas. Hearing that an expedition was being set up, Olo gladly signed up.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Equipment] </p><p>500gp</p><p></p><p>uncommon magic item: winged boots</p><p>Common magic items: enduring spellbook, hat of wizardry</p><p></p><p>Starting equipment class</p><p>• a dagger</p><p>• an arcane focus (wand, in backback)</p><p>• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>• A spellbook (assumed sold for 25gp)</p><p></p><p>Starting equipment sage background</p><p>A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, belt pouch</p><p></p><p>spent to copy into spellbook:</p><p>lvl 1 75gp for alarm, shield, absorb elements (half cost because abjuation)</p><p>lvl 3 75gp counterspell (half cost because abjuation)</p><p>lvl 3 300gp water breathing, Leomund's Tiny Hut</p><p></p><p>50gp 1 casting of find familiar, and components for 4 more</p><p></p><p>5gp staff arcane focus</p><p>1gp 10 pieces of parchment</p><p></p><p>19 gp cash</p><p>[/sblock] </p><p></p><p><a href="http://i.imgur.com/mYfKx5f.jpg" target="_blank">Sven, Tressim Familiar</a></p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7419743, member: 15132"] [ATTACH=CONFIG]97483._xfImport[/ATTACH] [B]Name:[/B] Olo Tallhat [B]Sex:[/B] Olo is not sure, he has not come of age yet and no one knows much of his anatomy [B]Race:[/B] Tortle [B]Class/Level:[/B] abjurer wizard/5 [B]Init:[/B] +0 [B]Senses:[/B] N/A [B]Passive Perception:[/B] 15 [B]Speed:[/B] 30ft [B]DEFENSE [/B] [B]AC:[/B] 17 (natural armor) [B]HP:[/B] 37 + 13 arcane ward (base HP: 22 + 15 constitution) [B]Saves:[/B] Intelligence, Wisdom, Constitution (from Resilient feat) [B]Special Defenses:[/B] arcane ward Water breathing ritual cast every morning (24h duration) shell defense: as a bonus action, +4ac, adv con and str saves, disadv dex saves. prone. can't take reactions. only action possible is a bonus action to get out of shell [B]STATISTICS[/B] [B]Str[/B] 12 (+1) [10 + 2 tortle] [B]Dex[/B] 10 (+0) [B]Con[/B] 16 (+3) [15 + 1 resilient] [B]Int[/B] 16 (+3) [15 + 1 bonus] [B]Wis[/B] 14 (+2) [13 + 1 tortle] [B]Cha[/B] 10 (+0) [B]Melee:[/B] [code] Weapons Attack Damage Type Range Property claws +4 1d6+1 S - - Staff +4 1d6+1 B - Versatile 1d8 dagger +4 1d4+1 P 20/60 Finesse, Light, Range, Thrown [/code] [B]SPECIAL ATTACKS:[/B] spells [B]RACE FEATURES[/B] [B]Languages:[/B] Common + aquan (primordial) [B]Skills:[/B] Survival [B]Claws:[/B] natural weapons: 1d6+sr slashing [B]Hold breath:[/B] for 1h [B]Natural armor:[/B] ac 17 [B]shell defense:[/B] as a bonus action, +4ac, adv con and str saves, disadv dex saves. prone. can't take reactions. only action possible is a bonus action to get out of shell [B]SKILLS[/B] Proficiencies in bold: 1 tortle, 2 wizard, 2 background +0 (dex) Acrobatics +2 (wis) Animal Handling [B]+6 (int) Arcana[/B] - From Background +1 (str) Athletics +0 (cha) Deception [B]+6 (int) History[/B] - from Background [B]+5 (wis) Insight[/B] - From Wizard +0 (cha) Intimidation +3 (int) Investigation +2 (wis) Medicine +3 (int) Nature [b]+5 (wis) Perception [/b] - From Wizard +0 (cha) Performance +0 (cha) Persuasion +3 (int) Religion +0 (dex) Sleight of Hand +0 (dex) Stealth [B]+5 (wis) Survival[/B] - From tortle [B]Feats[/B] Resilient (constitution) [B]Languages[/B] Common, Primordial (aquan), sylvan, elf (2 from background) [sblock=Magic] [B]CLASS FEATURES[/B] Wizard [B]- Spellcasting:[/B] Intellignece is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +6. [B]Arcane recovery[/B] Once per day when you finish a short rest, you recover spell slots that have a combined level equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. [b]Ritual Casting[/b]You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared [b]Arcane tradition[/b] Abjuration Abjuration savant: Abjuration spells cost 25gp/spell level to copy [sblock=Arcane ward]: Starting at 2nd level, you can weave magic around yourself for protection. When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest.[/sblock] [B]Cantrips Known: [/B]minor illusion, light, prestigitation, mage hand [B]Spells prepared: [/B] 5 level + 3 int mod [B]1st Level Spells (4 slots): [/B]Shield, sleep, silent image [B]2nd Level Spells (3 slots): [/B]web, misty step [B]3rd Level Spells (2 slots): [/B]counterspell, slow, sleet storm [B]Spell book spells:[/B] 6 free at level 1, then +2 per level: 14, rest bought level 1: alarm (r), find familiar (r), unseen servant (r), Shield, sleep, silent image, detect magic (r), identify (r), absorb elements, comprehend languages (r) level 2: misty step, web, invisibility, Flaming Sphere Level 3: counterspell, Leomund's Tiny Hut (r), Sleet Storm, slow, water breathing (r) [/sblock] [sblock=Background and backstory] [B]BACKGROUND:[/B] Sage [B]Feature: Researcher[/B] [B]Skill Proficiencies:[/B] Arcana, History + 2 languages [B]BACKSTORY:[/B] Olo never knew his own kind. A wizard name Thom bought an egg from a seafaring trader fourteen years ago. The trader told him that it would hatch into a humanoid turtle, and the wizard was very skeptical. The trader ended up being true to his word, and Olo was born in the house of Thom the wizard. The old sage was kind to him, and raized him as a son. Olo proved to be a worthy apprentice, but he longed to know is own kind, and see where he came from. Thom told him that the trader had come from a distant land, overseas. Hearing that an expedition was being set up, Olo gladly signed up. [/sblock] [sblock=Equipment] 500gp uncommon magic item: winged boots Common magic items: enduring spellbook, hat of wizardry Starting equipment class • a dagger • an arcane focus (wand, in backback) • an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • A spellbook (assumed sold for 25gp) Starting equipment sage background A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, belt pouch spent to copy into spellbook: lvl 1 75gp for alarm, shield, absorb elements (half cost because abjuation) lvl 3 75gp counterspell (half cost because abjuation) lvl 3 300gp water breathing, Leomund's Tiny Hut 50gp 1 casting of find familiar, and components for 4 more 5gp staff arcane focus 1gp 10 pieces of parchment 19 gp cash [/sblock] [url=http://i.imgur.com/mYfKx5f.jpg]Sven, Tressim Familiar[/url] [/QUOTE]
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