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<blockquote data-quote="Stalker0" data-source="post: 3174153" data-attributes="member: 5889"><p>I've dmed a game from 4th to 18th level, so I've seen AE through a good range.</p><p></p><p>1) If your playing a spellcaster, templates are the way to go. They really help define your flavor, and for nonmagister casters greatly beef up the number of spells you can cast.</p><p></p><p>2) As has been stated, complex 3rd is almost a prereq for a nonmagister caster. You get so many amazing spells at that level.</p><p></p><p>3) Mageblade is one of my favorite classes, as you can be a good fighter but still get to enjoy the AE magic system. Again, throw on a few template feats to get a good spell selection. Sibbecai is by far the best feat to take. Dragon is second<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>4) If you do play an evolved character, don't forget the free spell like ability you pick up!!</p><p></p><p>5) Most of the fighter classes are pretty good. I did some houserules on the champion and oathsworn (I found them both a little weak), but the warmain and ritual warrior are awesome.</p><p></p><p>6) If your a nonritual warrior pick up ritual combat. Combat rites are so flexible, and a lot of fun to boot!!</p><p></p><p>7) Don't play a runethane unless your dm allows you custom runes. The runes in the book are very bland<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Use the guidelines given in the book to create fun runes. Runes can emulate ANY spell of a certain level by the guidelines, use them to emulate some exotic spells that are very rare.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3174153, member: 5889"] I've dmed a game from 4th to 18th level, so I've seen AE through a good range. 1) If your playing a spellcaster, templates are the way to go. They really help define your flavor, and for nonmagister casters greatly beef up the number of spells you can cast. 2) As has been stated, complex 3rd is almost a prereq for a nonmagister caster. You get so many amazing spells at that level. 3) Mageblade is one of my favorite classes, as you can be a good fighter but still get to enjoy the AE magic system. Again, throw on a few template feats to get a good spell selection. Sibbecai is by far the best feat to take. Dragon is second:) 4) If you do play an evolved character, don't forget the free spell like ability you pick up!! 5) Most of the fighter classes are pretty good. I did some houserules on the champion and oathsworn (I found them both a little weak), but the warmain and ritual warrior are awesome. 6) If your a nonritual warrior pick up ritual combat. Combat rites are so flexible, and a lot of fun to boot!! 7) Don't play a runethane unless your dm allows you custom runes. The runes in the book are very bland:( Use the guidelines given in the book to create fun runes. Runes can emulate ANY spell of a certain level by the guidelines, use them to emulate some exotic spells that are very rare. [/QUOTE]
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