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<blockquote data-quote="Set" data-source="post: 3182735" data-attributes="member: 41584"><p>My personal faves have been Verrik Wood Witch, Loresong Faen Runethane, Mojh Magister and Sibbecai Warman. Of them, only the Sibbecai took a racial level, and just one, the rest went straight class levels.</p><p></p><p>I played a Verrik Akashic in the tournament game at GenCon and it was quite possibly the worst designed character I've ever played. There was one situation that called for a skill check in the entire session, and the Magister actually rolled better! The Magister also managed to deal out a hundred plus points of damage to the undead foes, while the Akashic's big contribution was a single point of damage through the foes DR, and managing to take enough damage to use up the Mage Blades entire repertoire of daily spells trying to keep her alive. In a game based around combat and that de-values the use of skills, the Akashic is a fish out of water, and in this game served as a leech that held the rest of the party back and tied up their resources keeping her gimp butt alive.</p><p></p><p>If it had been a social interaction base game, she might have proven useful, but it wasn't, it was a tournament game in which time was a factor, and she didn't only not contribute to getting us through the encounters quicker, she actually hindered party efficiency, being about as useful as a 5th level Commoner in an otherwise competent adventuring party.</p><p></p><p>For a new player, I'd suggest a class that's actually fun right out of the box, like a Warmain or a Witch, not something you have to actually *make* fun through hard work and creative roleplaying, like the Akashic (or a Bard in 2e AD&D).</p></blockquote><p></p>
[QUOTE="Set, post: 3182735, member: 41584"] My personal faves have been Verrik Wood Witch, Loresong Faen Runethane, Mojh Magister and Sibbecai Warman. Of them, only the Sibbecai took a racial level, and just one, the rest went straight class levels. I played a Verrik Akashic in the tournament game at GenCon and it was quite possibly the worst designed character I've ever played. There was one situation that called for a skill check in the entire session, and the Magister actually rolled better! The Magister also managed to deal out a hundred plus points of damage to the undead foes, while the Akashic's big contribution was a single point of damage through the foes DR, and managing to take enough damage to use up the Mage Blades entire repertoire of daily spells trying to keep her alive. In a game based around combat and that de-values the use of skills, the Akashic is a fish out of water, and in this game served as a leech that held the rest of the party back and tied up their resources keeping her gimp butt alive. If it had been a social interaction base game, she might have proven useful, but it wasn't, it was a tournament game in which time was a factor, and she didn't only not contribute to getting us through the encounters quicker, she actually hindered party efficiency, being about as useful as a 5th level Commoner in an otherwise competent adventuring party. For a new player, I'd suggest a class that's actually fun right out of the box, like a Warmain or a Witch, not something you have to actually *make* fun through hard work and creative roleplaying, like the Akashic (or a Bard in 2e AD&D). [/QUOTE]
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