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New Game: Arcana Evolved!
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<blockquote data-quote="Nifft" data-source="post: 3182905" data-attributes="member: 6562"><p>Interesting! It sounds like the core D&D classes hit harder, but die easier too. So the AE counterparts have less vulnerability to the "egg with a hammer" min/max syndrome.</p><p></p><p>Some rules in AE -- particularly the TWF rules -- seemed to favor Rogues. I'm away from book at the moment (lent to someone else in game), but I seem to recall that you can take two feats and get an extra attack at +0/+0 starting around 3rd level (1st if human). Am I wrong? Is it just Ambidexterity (Talent) and regular TWF, or is there another feat you need to take to get rid of the -2/-2?</p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3182905, member: 6562"] Interesting! It sounds like the core D&D classes hit harder, but die easier too. So the AE counterparts have less vulnerability to the "egg with a hammer" min/max syndrome. Some rules in AE -- particularly the TWF rules -- seemed to favor Rogues. I'm away from book at the moment (lent to someone else in game), but I seem to recall that you can take two feats and get an extra attack at +0/+0 starting around 3rd level (1st if human). Am I wrong? Is it just Ambidexterity (Talent) and regular TWF, or is there another feat you need to take to get rid of the -2/-2? Thanks, -- N [/QUOTE]
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