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<blockquote data-quote="dead_radish" data-source="post: 553247" data-attributes="member: 5560"><p>Books allowed: All of the splatbooks are allowed, with the caveat that some of the PrC's will be modified/disallowed - ask if you're interested in any in particular. And no, sadly, I won't allow the NB:Feats - I haven't read through it. If you have a particular feat you want, I can look at that one. I got Ultimate PrC, which was based off some of the NB: PrC, I think, and was disgusted by a lot of it, so ....</p><p></p><p>Adepts get you exactly what the DMG lists. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Their spell lists are of course modified - they get a damage spell at each level (Flaming sphere, chain lighting, call lightning), and lose a few spells. Realize that adepts are intended to be an NPC class, so are less powerful than the average PC. However, they are a magic class in a minimum magic world....</p><p></p><p>Another note for those people interested in magic users - bards lose the heal capacity of their spell list, as well as the summoning threads, and a few others. Adepts can heal, but the healing rules are much less forgiving - after casting a healing spell, you make a heal check. You can heal your check, minus 10, plus spell level in hp max(IE an adept casting cure serious wounds, 3rd level, would make a heal check. If he got a 17, he would be able to heal 10 hp max). And healing takes place over 24 hours - there is no real instant healing. </p><p></p><p>Reaper: I will give more info on geography and the like. If you are interested, since you want to play a wildling type, there are two strains of Humans - Western and Eastern. The Eastern humans are basically half-orcs - +2 str, -2 int, -2 cha, but no darkvision. They also don't get +2 fate points (just fyi).</p><p></p><p>Spiked chains are available, but are even more rare than usual, and are somewhat regarded as "evil" weapons - those associated with the twisted races. You'll get some looks for it.</p><p></p><p>Re: Geography: Basically, humans come from three main nations - Angrenost, the Kingdom of the Helm, which is the most combat oriented nation (they are on the front lines of the battle, typically), Estolad, the nation of politics and houses, and Doriath, the Kingdom of Walls - their entire kingdom is surrounded by a great wall, and they are the most paranoid bastards around - in the Great Wars, they were infiltrated by creatures of evil that possessed the minds of many of their citizens, so they now have squads of Inquisitors checking the populace for signs of possession.</p><p></p><p>Angrenost used to be the Kindgom of the Sword (The Sword, Helm and Shield are the three great relics of humanity), but the sword was stolen by the orcs, and placed in a great black tower in Gorthal. It has become a symbol of loss and betrayal in Angrenost (thus, very few Angrenostians use longswords). </p><p></p><p>Bards are fine - I'll post up the spell list later on when stats come around.</p><p></p><p>Re: Point buy - it'll be non-standard, most likely in the 28-32 range.</p></blockquote><p></p>
[QUOTE="dead_radish, post: 553247, member: 5560"] Books allowed: All of the splatbooks are allowed, with the caveat that some of the PrC's will be modified/disallowed - ask if you're interested in any in particular. And no, sadly, I won't allow the NB:Feats - I haven't read through it. If you have a particular feat you want, I can look at that one. I got Ultimate PrC, which was based off some of the NB: PrC, I think, and was disgusted by a lot of it, so .... Adepts get you exactly what the DMG lists. ;) Their spell lists are of course modified - they get a damage spell at each level (Flaming sphere, chain lighting, call lightning), and lose a few spells. Realize that adepts are intended to be an NPC class, so are less powerful than the average PC. However, they are a magic class in a minimum magic world.... Another note for those people interested in magic users - bards lose the heal capacity of their spell list, as well as the summoning threads, and a few others. Adepts can heal, but the healing rules are much less forgiving - after casting a healing spell, you make a heal check. You can heal your check, minus 10, plus spell level in hp max(IE an adept casting cure serious wounds, 3rd level, would make a heal check. If he got a 17, he would be able to heal 10 hp max). And healing takes place over 24 hours - there is no real instant healing. Reaper: I will give more info on geography and the like. If you are interested, since you want to play a wildling type, there are two strains of Humans - Western and Eastern. The Eastern humans are basically half-orcs - +2 str, -2 int, -2 cha, but no darkvision. They also don't get +2 fate points (just fyi). Spiked chains are available, but are even more rare than usual, and are somewhat regarded as "evil" weapons - those associated with the twisted races. You'll get some looks for it. Re: Geography: Basically, humans come from three main nations - Angrenost, the Kingdom of the Helm, which is the most combat oriented nation (they are on the front lines of the battle, typically), Estolad, the nation of politics and houses, and Doriath, the Kingdom of Walls - their entire kingdom is surrounded by a great wall, and they are the most paranoid bastards around - in the Great Wars, they were infiltrated by creatures of evil that possessed the minds of many of their citizens, so they now have squads of Inquisitors checking the populace for signs of possession. Angrenost used to be the Kindgom of the Sword (The Sword, Helm and Shield are the three great relics of humanity), but the sword was stolen by the orcs, and placed in a great black tower in Gorthal. It has become a symbol of loss and betrayal in Angrenost (thus, very few Angrenostians use longswords). Bards are fine - I'll post up the spell list later on when stats come around. Re: Point buy - it'll be non-standard, most likely in the 28-32 range. [/QUOTE]
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