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<blockquote data-quote="dead_radish" data-source="post: 553591" data-attributes="member: 5560"><p>No psionics, sorry.</p><p></p><p>Reaper: The really barbaric tribes are the Eastern men. If you want, though, he could easily be from a small group of people that roam the wilderness - there are several areas that humans don't typically inhabit. He could easily be from one of those, part of a roving band of nomads... Would that work? And yes, Eastern Men get screwed - they really aren't meant as a playable race. </p><p></p><p>Fate points are discussed in the first post - there are a number of feats that require fate points as well. I'll be posting those up later.</p><p></p><p>Adepts don't worship dieties, though they are divine casters. They are much like hedge wizards, yes. </p><p></p><p>There's an optional PrC that hedge wizards might want to look at - homepage.mac.com/~dead_radish/herbalist.html</p><p></p><p>Petty-dwarven paladins would be few and far between, but interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> They are tough lil' buggers, to be sure.</p><p>Paladins in this world aren't quite as respected, but they also don't get the "Oh, great, a paladin" stigma - they are seen as warriors with special powers, not necessarily holy warriors. The gods in the Narrowlands are few and far between. Most people are not religious in any real sense. </p><p></p><p>And yes - all fighters have Intimidate as a class skill, and all base classes have both craft and profession.</p><p></p><p>And Skill Focus is +3 to a skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Further, the toughness feat is as NWN - +1 hp/level, retroactive.</p></blockquote><p></p>
[QUOTE="dead_radish, post: 553591, member: 5560"] No psionics, sorry. Reaper: The really barbaric tribes are the Eastern men. If you want, though, he could easily be from a small group of people that roam the wilderness - there are several areas that humans don't typically inhabit. He could easily be from one of those, part of a roving band of nomads... Would that work? And yes, Eastern Men get screwed - they really aren't meant as a playable race. Fate points are discussed in the first post - there are a number of feats that require fate points as well. I'll be posting those up later. Adepts don't worship dieties, though they are divine casters. They are much like hedge wizards, yes. There's an optional PrC that hedge wizards might want to look at - homepage.mac.com/~dead_radish/herbalist.html Petty-dwarven paladins would be few and far between, but interesting. ;) They are tough lil' buggers, to be sure. Paladins in this world aren't quite as respected, but they also don't get the "Oh, great, a paladin" stigma - they are seen as warriors with special powers, not necessarily holy warriors. The gods in the Narrowlands are few and far between. Most people are not religious in any real sense. And yes - all fighters have Intimidate as a class skill, and all base classes have both craft and profession. And Skill Focus is +3 to a skill. ;) Further, the toughness feat is as NWN - +1 hp/level, retroactive. [/QUOTE]
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