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(New Game)Iron Master's Raiders of Galath's Roost [OOC]
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<blockquote data-quote="Ironmaster" data-source="post: 2547989" data-attributes="member: 36274"><p><strong>Reserved...</strong></p><p></p><p>For Character Information (newest update as of Sept. 24, 2005: Summoning Spells (below))</p><p></p><p><em>From an email sent out on 09-10-05 to the players:</em></p><p></p><p>Okay, some of you have already started on your characters, but I did have a complaint about the Grid Method. You CAN use it if you like, or 36 point buy, but heck, if you want to go 5d6 (3 highest) six times in any order you like. GRID gives you some extra rolls, but less choice in assigning them, so I can see how you may not care for it if you like random rolls. </p><p>That gives you three choices of how to do this.</p><p></p><p>Why so generous? Having looked at the stats for many NPCs in many sourcebooks, long ago, I realize that the designers did not start out with 28 point buy characters. I want the PCs to be potential movers and shakers, not pot boys and serving girls. Hence, the wacky phat ability scores. BTW, if you do not like a roll, try again as many times as you care to, but only the last one counts. Once you get something that fits your concept, stop.</p><p></p><p>Erudite suggested the use of Flaws. I am not a fan of flaws, but not truly opposed to them, IF they make sense, AND actually make a difference either in the game mechanics or your playing behavior. If you have Unearthed Arcana you may use the flaws there after</p><p>requesting permission for those flaws from me. I am know of flaws in Dragon Magazine, but can't be bothered to look them up. If you want to use those, send me the information, the Dragon Magazine number, page number, etc. If you want to make one up, base it on an existing flaw and send me the write up. Again, I must approve any flaws before play. I am quite sure the limit is two flaws, but if you can get away with using fewer, try to do so.</p><p></p><p>Equipment will be basic to start, PHB only, but as the game progresses, you will have access to almost anything, provided you can find it or make it.</p><p></p><p>If you do not have access to any material listed under Sources, let me know and I can provide you with the information. </p><p><em>End Email Excerpt</em></p><p></p><p><strong>Additional Info</strong></p><p></p><p><span style="color: DarkOrange">Regional Bonus Equipment </span>may NOT be sold prior to the start of the game.</p><p></p><p><strong><span style="color: DarkOrange">Important for spell casters!</span></strong></p><p>I am using the customized summoning rules found in Unearthed Arcana. For now, when you learn a Summoning Spell, you choose three (3) creatures of the appropriate type that you may summon. When you gain access to a new spell level, you may add one (1) creature to any Summoning Spell you know.</p><p></p><p>Summoned creatures must fit a theme appropriate for the character. Please run anything by me first. Templates may be applied to creatures to expand the possible selections, decided on a case-by-case basis.</p><p></p><p><strong>Standard Character Sheet </strong>(from Wizards Boards). Please include all references for non-Core books after each particular item. Page numbers are helpful. For feats, please include how they were gained in ( ) after the feat name. Use spoilers([sblock][/sblock]) to hide any lengthy lists. </p><p></p><p>---------------------------------------------------------------------------------</p><p>Name </p><p>Gender Race Class ??st lvl</p><p>Alignment</p><p></p><p>Str ?? -- (?? pts)<-- show pts if using the pointbuy system</p><p>Dex ?? -- (?? pts)</p><p>Con ?? -- (?? pts)</p><p>Int ?? -- (?? pts)</p><p>Wis ?? -- (?? pts)</p><p>Cha ?? -- (?? pts)</p><p></p><p>Hit Points ??</p><p>AC ??, Touch ??, Flat ??</p><p>Init +?? </p><p>BAB +??, Grap +??</p><p>Speed ?? (base ??, load 0/33, armorcategory)</p><p>Fort +??, Ref +??, Will +??</p><p></p><p>+?? Melee, weaponname, 1d6+??, 20/x2</p><p>+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2</p><p>+?? Ranged, weaponname, 1d6+??, 20/x2, 30'r </p><p>+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r</p><p></p><p>Sizecategory, ??'??" tall, ?? wt, ?? yrs old</p><p>Colortype hair, colortype eyes, tonetype skin</p><p></p><p>Speaks languagename, languagename, and languagename</p><p></p><p>+?? Skillname (4) </p><p>+?? Skillname (4)</p><p>+?? Skillname (4) </p><p>+?? Skillname (4acp) add acp if susceptible to armor penalties</p><p>+?? Skillname (2cc) add cc if cross classed</p><p>+?? Skillname (4 + 2cc) show multiclass ranks seperately</p><p>+0 Listen (0) </p><p>+0 Spot (0)</p><p></p><p>Feats</p><p>-featname (optional brief summary here)</p><p>-featname (optional brief summary here)</p><p></p><p>Racename Traits</p><p>-brief summary</p><p>-brief summary</p><p>-brief summary</p><p></p><p>Classname Abilities</p><p>-brief summary</p><p>-brief summary</p><p>-brief summary</p><p></p><p>Classname Abilities</p><p>-brief summary of second class' abilities</p><p></p><p>--delete this section unless wizard, cleric, or druid--</p><p>Spells Prepared</p><p>0th- Spell1, Spell2 </p><p>1st- Spell1, Spell2 (D) if domain spell</p><p>2nd- Spell1, Spell2 (S) if specialization spell</p><p></p><p>--delete this section unless wizard--</p><p>Spellbook</p><p>0th- All cantrips</p><p>1st- Spell1, Spell2, Spell3</p><p></p><p>--delete this section unless sorceror or bard--</p><p>Spells Per Day ??|??/??/?? </p><p>0th- Spell1, Spell2 </p><p>1st- Spell1, Spell2 </p><p></p><p>--delete this section unless psion, wilder, or psychic warrior--</p><p>Power Points ??</p><p>1st- Power1, Power2 (D) if discipline power</p><p>2nd- Power1, Power2 </p><p></p><p>--delete this section unless special things are listed--</p><p>Special </p><p>List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc. </p><p></p><p></p><p>Write a long paragraph of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.</p><p></p><p>Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday (riiiight).</p><p></p><p>Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like perfect clones wearing duplicate copies of Adventurer Jumpsuit Outfit #9!!</p><p></p><p></p><p>Armor (worn, ??wt) ??gp optional</p><p>Robe (worn, ??wt) ??gp optionally continue for each item below</p><p>Outfitname (worn, ??wt)</p><p></p><p>Medium Weapon or item (belt left, ??wt) </p><p>Medium Weapon or item (belt right, ??wt)</p><p>Tiny Weapon or item (belt front, ??wt) </p><p>Tiny Weapon or item (belt rear, ??wt) </p><p>Other items attached to belt (location, ??wt) </p><p></p><p>Bow or Crossbow (left shoulder, ??wt) </p><p>Quiver or Javelin Tube (right shoulder, ??wt)</p><p>Backpack (center back, ??wt)</p><p>Bedroll (below backpack, ??wt) </p><p>Other items worn on back or shoulders (location, ??wt)</p><p></p><p>Headband, Hat, Helmet (head, ??wt)</p><p>Lenses or Goggles (eyes, ??wt)</p><p>Cloak, Cape, or Mantle (worn, ??wt)</p><p>Vest, Vestment, or Shirt (worn, ??wt)</p><p>Ring (left ??th finger, -wt) </p><p>Ring (right ??th finger, -wt) </p><p>Amulet, Brooch, Medallion, or Necklace (worn, ??wt)</p><p>Belt (worn, ??wt)</p><p>Gloves or Gauntlets (hands, ??wt) </p><p>Bracers or Bracelets (wrists, ??wt)</p><p>Boots or Slippers (feet, ??wt)</p><p>Other minor accessories (location, ??wt)</p><p></p><p>Waterskin- water (backpack, ??wt) </p><p>5 Torches (backpack, ??wt) </p><p>Flint & Steel (backpack, ??wt)</p><p>Trail Rations- 1 days (backpack, ??wt)</p><p>Other backpack contents (backpack, ??wt)</p><p></p><p>Coins- ??gp, ??sp, ??cp (pouch, ??wt)</p><p>Gemname- ??gp (pouch, -wt)</p><p>Gemname- ??gp (pouch, -wt)</p><p>Other pouch contents (pouch, ??wt)</p><p></p><p>Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.</p><p></p><p>The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.</p><p>--------------------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Ironmaster, post: 2547989, member: 36274"] [b]Reserved...[/b] For Character Information (newest update as of Sept. 24, 2005: Summoning Spells (below)) [I]From an email sent out on 09-10-05 to the players:[/I] Okay, some of you have already started on your characters, but I did have a complaint about the Grid Method. You CAN use it if you like, or 36 point buy, but heck, if you want to go 5d6 (3 highest) six times in any order you like. GRID gives you some extra rolls, but less choice in assigning them, so I can see how you may not care for it if you like random rolls. That gives you three choices of how to do this. Why so generous? Having looked at the stats for many NPCs in many sourcebooks, long ago, I realize that the designers did not start out with 28 point buy characters. I want the PCs to be potential movers and shakers, not pot boys and serving girls. Hence, the wacky phat ability scores. BTW, if you do not like a roll, try again as many times as you care to, but only the last one counts. Once you get something that fits your concept, stop. Erudite suggested the use of Flaws. I am not a fan of flaws, but not truly opposed to them, IF they make sense, AND actually make a difference either in the game mechanics or your playing behavior. If you have Unearthed Arcana you may use the flaws there after requesting permission for those flaws from me. I am know of flaws in Dragon Magazine, but can't be bothered to look them up. If you want to use those, send me the information, the Dragon Magazine number, page number, etc. If you want to make one up, base it on an existing flaw and send me the write up. Again, I must approve any flaws before play. I am quite sure the limit is two flaws, but if you can get away with using fewer, try to do so. Equipment will be basic to start, PHB only, but as the game progresses, you will have access to almost anything, provided you can find it or make it. If you do not have access to any material listed under Sources, let me know and I can provide you with the information. [I]End Email Excerpt[/I] [B]Additional Info[/B] [COLOR=DarkOrange]Regional Bonus Equipment [/COLOR]may NOT be sold prior to the start of the game. [B][COLOR=DarkOrange]Important for spell casters![/COLOR][/B] I am using the customized summoning rules found in Unearthed Arcana. For now, when you learn a Summoning Spell, you choose three (3) creatures of the appropriate type that you may summon. When you gain access to a new spell level, you may add one (1) creature to any Summoning Spell you know. Summoned creatures must fit a theme appropriate for the character. Please run anything by me first. Templates may be applied to creatures to expand the possible selections, decided on a case-by-case basis. [B]Standard Character Sheet [/B](from Wizards Boards). Please include all references for non-Core books after each particular item. Page numbers are helpful. For feats, please include how they were gained in ( ) after the feat name. Use spoilers([sblock][/sblock]) to hide any lengthy lists. --------------------------------------------------------------------------------- Name Gender Race Class ??st lvl Alignment Str ?? -- (?? pts)<-- show pts if using the pointbuy system Dex ?? -- (?? pts) Con ?? -- (?? pts) Int ?? -- (?? pts) Wis ?? -- (?? pts) Cha ?? -- (?? pts) Hit Points ?? AC ??, Touch ??, Flat ?? Init +?? BAB +??, Grap +?? Speed ?? (base ??, load 0/33, armorcategory) Fort +??, Ref +??, Will +?? +?? Melee, weaponname, 1d6+??, 20/x2 +??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2 +?? Ranged, weaponname, 1d6+??, 20/x2, 30'r +??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r Sizecategory, ??'??" tall, ?? wt, ?? yrs old Colortype hair, colortype eyes, tonetype skin Speaks languagename, languagename, and languagename +?? Skillname (4) +?? Skillname (4) +?? Skillname (4) +?? Skillname (4acp) add acp if susceptible to armor penalties +?? Skillname (2cc) add cc if cross classed +?? Skillname (4 + 2cc) show multiclass ranks seperately +0 Listen (0) +0 Spot (0) Feats -featname (optional brief summary here) -featname (optional brief summary here) Racename Traits -brief summary -brief summary -brief summary Classname Abilities -brief summary -brief summary -brief summary Classname Abilities -brief summary of second class' abilities --delete this section unless wizard, cleric, or druid-- Spells Prepared 0th- Spell1, Spell2 1st- Spell1, Spell2 (D) if domain spell 2nd- Spell1, Spell2 (S) if specialization spell --delete this section unless wizard-- Spellbook 0th- All cantrips 1st- Spell1, Spell2, Spell3 --delete this section unless sorceror or bard-- Spells Per Day ??|??/??/?? 0th- Spell1, Spell2 1st- Spell1, Spell2 --delete this section unless psion, wilder, or psychic warrior-- Power Points ?? 1st- Power1, Power2 (D) if discipline power 2nd- Power1, Power2 --delete this section unless special things are listed-- Special List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc. Write a long paragraph of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights. Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday (riiiight). Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like perfect clones wearing duplicate copies of Adventurer Jumpsuit Outfit #9!! Armor (worn, ??wt) ??gp optional Robe (worn, ??wt) ??gp optionally continue for each item below Outfitname (worn, ??wt) Medium Weapon or item (belt left, ??wt) Medium Weapon or item (belt right, ??wt) Tiny Weapon or item (belt front, ??wt) Tiny Weapon or item (belt rear, ??wt) Other items attached to belt (location, ??wt) Bow or Crossbow (left shoulder, ??wt) Quiver or Javelin Tube (right shoulder, ??wt) Backpack (center back, ??wt) Bedroll (below backpack, ??wt) Other items worn on back or shoulders (location, ??wt) Headband, Hat, Helmet (head, ??wt) Lenses or Goggles (eyes, ??wt) Cloak, Cape, or Mantle (worn, ??wt) Vest, Vestment, or Shirt (worn, ??wt) Ring (left ??th finger, -wt) Ring (right ??th finger, -wt) Amulet, Brooch, Medallion, or Necklace (worn, ??wt) Belt (worn, ??wt) Gloves or Gauntlets (hands, ??wt) Bracers or Bracelets (wrists, ??wt) Boots or Slippers (feet, ??wt) Other minor accessories (location, ??wt) Waterskin- water (backpack, ??wt) 5 Torches (backpack, ??wt) Flint & Steel (backpack, ??wt) Trail Rations- 1 days (backpack, ??wt) Other backpack contents (backpack, ??wt) Coins- ??gp, ??sp, ??cp (pouch, ??wt) Gemname- ??gp (pouch, -wt) Gemname- ??gp (pouch, -wt) Other pouch contents (pouch, ??wt) Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character. The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up. -------------------------------------------------------------------------------------- [/QUOTE]
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(New Game)Iron Master's Raiders of Galath's Roost [OOC]
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