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General Tabletop Discussion
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New Game Mechanics for Custom RPG (is it Lame?)
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<blockquote data-quote="The Crimson Binome" data-source="post: 7629810" data-attributes="member: 6775031"><p>That's a lot to process. I must admit that I don't fully see how the base mechanics works, and how the die (or dice) interact with the attribute values. Just a few observations:</p><p></p><p>1) Your stats are ambiguous. I'm not sure what the difference between Acuity and Intuition is supposed to be. If someone has a 16 in one stat, and a 6 in the other stat, then that seems like it should mean something significant about the character; but no matter how extreme that difference is, its meaning is dwarfed by the GM's decision over which stat to call for.</p><p></p><p>2) The idea of mental and spiritual HP is kind of weird. I'm not sure what it's supposed to look like when someone has full mental HP but zero mental PP, or vice versa. Likewise for spiritual. Unless you're planning to have a <em>lot</em> of things that deal mental or spiritual damage, it would probably make more sense to just roll those all into a single pool. I know that symmetry is appealing, but it's easy for that to get out of hand, and the result is rarely fun.</p><p></p><p>3) In a sci-fi setting, Presence and Will are mental attributes. They are characteristics of your brain configuration. You have six mental attributes, and only three physical ones. I know I said that you shouldn't be a slave to symmetry, but this exact split has always seemed very off to me. It's weird to have twice as much differentiation in one category than you have in the other.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7629810, member: 6775031"] That's a lot to process. I must admit that I don't fully see how the base mechanics works, and how the die (or dice) interact with the attribute values. Just a few observations: 1) Your stats are ambiguous. I'm not sure what the difference between Acuity and Intuition is supposed to be. If someone has a 16 in one stat, and a 6 in the other stat, then that seems like it should mean something significant about the character; but no matter how extreme that difference is, its meaning is dwarfed by the GM's decision over which stat to call for. 2) The idea of mental and spiritual HP is kind of weird. I'm not sure what it's supposed to look like when someone has full mental HP but zero mental PP, or vice versa. Likewise for spiritual. Unless you're planning to have a [I]lot[/I] of things that deal mental or spiritual damage, it would probably make more sense to just roll those all into a single pool. I know that symmetry is appealing, but it's easy for that to get out of hand, and the result is rarely fun. 3) In a sci-fi setting, Presence and Will are mental attributes. They are characteristics of your brain configuration. You have six mental attributes, and only three physical ones. I know I said that you shouldn't be a slave to symmetry, but this exact split has always seemed very off to me. It's weird to have twice as much differentiation in one category than you have in the other. [/QUOTE]
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