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General Tabletop Discussion
*TTRPGs General
New Game Mechanics for Custom RPG (is it Lame?)
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<blockquote data-quote="Blue" data-source="post: 7630366" data-attributes="member: 20564"><p>I was drawn to this by the headline of new mechanics. In many ways though it's the same mechanic that D&D 3.0 brought: d20 + bonuses >= target. I have to admit I was hoping for something like a non-dice randomization method, or some interesting spin on dice pools or other unusual resolution method.</p><p></p><p>You have an interesting way to add bonuses, more in-depth then hero points which would just add a d6 to the roll - I like the cost to add, or double cost after you roll. Makes it a real choice - a push when it might be the difference cheaply, or push only when you suspect it will make a difference after the roll- not needed on a success and probably not worth it on many failures.</p><p></p><p>The doubling going down is also nifty - really rewards higher Diciplines.</p><p></p><p>Minor comment - I see that prowess is the average. Just taking the middle value discourages the "I'm going to be amazingly at X" and dumping all your points into it, counting on it to bring up your average to provide the Prowess to power your extra dice. Plus it's easy to calculate.</p><p></p><p>I'm a fan of the system supporting the setting. What type of SF campaign are you planning on running? What makes it unusual and stand out, and how can you reflect that in your system? A good system needs allow one to play the archetypes of the setting. A great system rewards it.</p><p></p><p>Finally, have you looked at N.E.W., by our very own Morrus? Not sure where you are located but for me the digest format is only $9.99 on Amazon and it's a pretty interesting SF system.</p></blockquote><p></p>
[QUOTE="Blue, post: 7630366, member: 20564"] I was drawn to this by the headline of new mechanics. In many ways though it's the same mechanic that D&D 3.0 brought: d20 + bonuses >= target. I have to admit I was hoping for something like a non-dice randomization method, or some interesting spin on dice pools or other unusual resolution method. You have an interesting way to add bonuses, more in-depth then hero points which would just add a d6 to the roll - I like the cost to add, or double cost after you roll. Makes it a real choice - a push when it might be the difference cheaply, or push only when you suspect it will make a difference after the roll- not needed on a success and probably not worth it on many failures. The doubling going down is also nifty - really rewards higher Diciplines. Minor comment - I see that prowess is the average. Just taking the middle value discourages the "I'm going to be amazingly at X" and dumping all your points into it, counting on it to bring up your average to provide the Prowess to power your extra dice. Plus it's easy to calculate. I'm a fan of the system supporting the setting. What type of SF campaign are you planning on running? What makes it unusual and stand out, and how can you reflect that in your system? A good system needs allow one to play the archetypes of the setting. A great system rewards it. Finally, have you looked at N.E.W., by our very own Morrus? Not sure where you are located but for me the digest format is only $9.99 on Amazon and it's a pretty interesting SF system. [/QUOTE]
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