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New game: Middle Earth - 2e Rolemaster w/ The One Ring elements
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<blockquote data-quote="aramis erak" data-source="post: 8357294" data-attributes="member: 6779310"><p>5-, not 4-.</p><p>01-05 down by 1d100 (which then recurses further on 96-00), 06-95 just the initial, 96-00 up by 1d100 (which recurses on 96-00)</p><p>Then add skill (which includes attribute modifiers).</p><p></p><p>It's worth noting that the standard RM races are VERY close to their Tolkien counterparts, so most of the moving parts are there already.</p><p></p><p>[USER=42582]@pemerton[/USER] IIRC, opposed tests work just like combat... one side's skill adds, the other side's skill subtracts... final result on the moving maneuver or static maneuver table. Unlike combat, it's not split your asset between OB/DB. Can't get to my books to check at the moment.</p><p>Tho' one could roll both and the higher wins</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8357294, member: 6779310"] 5-, not 4-. 01-05 down by 1d100 (which then recurses further on 96-00), 06-95 just the initial, 96-00 up by 1d100 (which recurses on 96-00) Then add skill (which includes attribute modifiers). It's worth noting that the standard RM races are VERY close to their Tolkien counterparts, so most of the moving parts are there already. [USER=42582]@pemerton[/USER] IIRC, opposed tests work just like combat... one side's skill adds, the other side's skill subtracts... final result on the moving maneuver or static maneuver table. Unlike combat, it's not split your asset between OB/DB. Can't get to my books to check at the moment. Tho' one could roll both and the higher wins [/QUOTE]
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New game: Middle Earth - 2e Rolemaster w/ The One Ring elements
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