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New game starting in two weeks...questions.
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<blockquote data-quote="Reynard" data-source="post: 74095" data-attributes="member: 467"><p>Don't make the same mistake I did and wait until *after* you have started the new campaign to find out what your players are interested. Especially if you are gaming with a new group, I would suggest putting together a "survey" and handing it out (or emailing it, so you have the asnwers by the time you meet).</p><p></p><p>In it, you could ask them to rate Style elements (Combat, Exploration, Intrigue, etc...), Continuity elements (Recurring villains, home base, suplots) and "fantastical elements" (divine involvement, legendary monsters, magical weirdness), on, say, a scale from 1 to 5 for interest. this way, you have a clue as to what they want to do and you can work what you want to do (and doesn't every DM have an image in his/her mind of the campaign as a whole?). Having this information will also allow you to guide char gen as well.</p><p></p><p>My mistake was coming up with the idea after I realised that there was something of a lack of enthusiasm for my new Dragonstar campaign. It is sort of a "cop drama" and I was getting the feeling that the players might not care much (though none of them put up a fight in the beginning -- more like a lot of ho-humming...) I just sent out the above, hoping to get a view of what everyone wants. And I am with a group I have run many games for in the past.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Reynard, post: 74095, member: 467"] Don't make the same mistake I did and wait until *after* you have started the new campaign to find out what your players are interested. Especially if you are gaming with a new group, I would suggest putting together a "survey" and handing it out (or emailing it, so you have the asnwers by the time you meet). In it, you could ask them to rate Style elements (Combat, Exploration, Intrigue, etc...), Continuity elements (Recurring villains, home base, suplots) and "fantastical elements" (divine involvement, legendary monsters, magical weirdness), on, say, a scale from 1 to 5 for interest. this way, you have a clue as to what they want to do and you can work what you want to do (and doesn't every DM have an image in his/her mind of the campaign as a whole?). Having this information will also allow you to guide char gen as well. My mistake was coming up with the idea after I realised that there was something of a lack of enthusiasm for my new Dragonstar campaign. It is sort of a "cop drama" and I was getting the feeling that the players might not care much (though none of them put up a fight in the beginning -- more like a lot of ho-humming...) I just sent out the above, hoping to get a view of what everyone wants. And I am with a group I have run many games for in the past. Hope this helps. [/QUOTE]
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