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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New gamemaster to 4e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7172957" data-attributes="member: 82106"><p>The real issue with the Runepriest, IMHO, is it is just super complex and fiddly, to no real good end. Its power level is OK, a bit under supported but really not weak in any sense. Its just a beast to play it and try to keep track of all the constantly changing effects. </p><p></p><p>There's a LOT of really good material in various Dragon issues. Given the fact that the DM doesn't have to vet every single thing a player wants to use, there's no real reason not to go with a "go ahead and use options from Dragon if you can find them." Most players aren't going to bother, but a few will, perhaps, and if it proves amusing for them, then great! </p><p></p><p>Likewise there's little reason to create a list of actual restrictions on what content players can use from official books either. Every book has good stuff in it, and even things you personally don't consider to be 'good' are quite playable and likely someone will surprise you by making a cool and quite playable character out of a bladesinger, seeker, or vampire (three classes that usually get dissed for being on the weak side). </p><p></p><p>I'd note that, stats-wise, Orcus is rather a clunker. As an MM1 Epic Solo he's critically lacking in action denial mitigation. Epic PCs are very good at getting the edge on solos. Something like Loth from MM3 is literally 10x more challenging, even though she's not as tough in a basic sense. MM1 Orcus is an OK starting point, you just have to embellish it, and never make the mistake of thinking that solos are actually something you use by itself, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7172957, member: 82106"] The real issue with the Runepriest, IMHO, is it is just super complex and fiddly, to no real good end. Its power level is OK, a bit under supported but really not weak in any sense. Its just a beast to play it and try to keep track of all the constantly changing effects. There's a LOT of really good material in various Dragon issues. Given the fact that the DM doesn't have to vet every single thing a player wants to use, there's no real reason not to go with a "go ahead and use options from Dragon if you can find them." Most players aren't going to bother, but a few will, perhaps, and if it proves amusing for them, then great! Likewise there's little reason to create a list of actual restrictions on what content players can use from official books either. Every book has good stuff in it, and even things you personally don't consider to be 'good' are quite playable and likely someone will surprise you by making a cool and quite playable character out of a bladesinger, seeker, or vampire (three classes that usually get dissed for being on the weak side). I'd note that, stats-wise, Orcus is rather a clunker. As an MM1 Epic Solo he's critically lacking in action denial mitigation. Epic PCs are very good at getting the edge on solos. Something like Loth from MM3 is literally 10x more challenging, even though she's not as tough in a basic sense. MM1 Orcus is an OK starting point, you just have to embellish it, and never make the mistake of thinking that solos are actually something you use by itself, lol. [/QUOTE]
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New gamemaster to 4e
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