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New gamer has problems with combat system
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<blockquote data-quote="Destil" data-source="post: 420615" data-attributes="member: 1980"><p>Mostly, the DM tracks the bad guys, and the players keep track of their own stats. It can get fairly complex, at times, just runing a single PC.</p><p></p><p>Let's see, I rolled a 6, got a 4(+2) for my <em>Bull's Strength</em> roll this morning, (also I had <em>Cat's Grace</em>, for weapon finese, but that was just dispelled) using my Defending Flaming Longsword shifted to +0 on offense with a <em>Greater Magic Weapon</em>, making it +3, and I'm power attacking for 4 points and using expertiese for 5 points... I'm charging, and have high ground, and this will set up a falnking oppertunity and both the rogue and I have dual strike... but they have 1/2 cover... so I hit... uhm... AC....... *longish pause* 18. And my AC for this round is...... *longish pause*</p><p></p><p>NPCs typicaly don't have stats that change too much in a fight, though a handy system for cimplicated ones is to have index cards for each with full stats, and put them in initative order. Things don't get <strong>too</strong> complicated until dispel magics start flying around right and left and you need to track various magic working or not working</p></blockquote><p></p>
[QUOTE="Destil, post: 420615, member: 1980"] Mostly, the DM tracks the bad guys, and the players keep track of their own stats. It can get fairly complex, at times, just runing a single PC. Let's see, I rolled a 6, got a 4(+2) for my [i]Bull's Strength[/i] roll this morning, (also I had [i]Cat's Grace[/i], for weapon finese, but that was just dispelled) using my Defending Flaming Longsword shifted to +0 on offense with a [i]Greater Magic Weapon[/i], making it +3, and I'm power attacking for 4 points and using expertiese for 5 points... I'm charging, and have high ground, and this will set up a falnking oppertunity and both the rogue and I have dual strike... but they have 1/2 cover... so I hit... uhm... AC....... *longish pause* 18. And my AC for this round is...... *longish pause* NPCs typicaly don't have stats that change too much in a fight, though a handy system for cimplicated ones is to have index cards for each with full stats, and put them in initative order. Things don't get [b]too[/b] complicated until dispel magics start flying around right and left and you need to track various magic working or not working [/QUOTE]
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