Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
New Gaming Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turjan" data-source="post: 2737035" data-attributes="member: 3477"><p>Oh, I probably was not clear with what I meant. With 'the game itself', I meant the whole package, and here mostly the subject matter, not the mechanics. Mechanics are mostly an afterthought for me. It takes a while of playing until I can decide what I like and what I don't like about certain mechanics. </p><p></p><p>I can only think about few instances where I specifically considered buying games because of mechanics. The first one were D&D variants, because they wanted to tackle a few dislikes I had with standard D&D (AU) or had an analytical approach to D&D that made some concepts better visible (GT). The second case was simple curiosity where I wanted to know what some popular game was all about (HERO Sidekick). The third case was curiosity how a diceless system worked and the price was right ($4.95, Everway). There will probably be a fourth case with Runequest next year, but that's just because I want to know how Glorantha (which I love as a setting) plays with some other system than HeroQuest.</p><p></p><p>Other than that, I buy games because the setting/premise interests me. I didn't buy Call of Cthulhu because I wanted to know BRP. I didn't buy Ars Magica because of its fabled magic system. I also didn't buy the Dying Earth RPG because of the 'innovative' system. It's the atmosphere that caught me. And this has to have some appeal to me and not mimic something that I already have.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2737035, member: 3477"] Oh, I probably was not clear with what I meant. With 'the game itself', I meant the whole package, and here mostly the subject matter, not the mechanics. Mechanics are mostly an afterthought for me. It takes a while of playing until I can decide what I like and what I don't like about certain mechanics. I can only think about few instances where I specifically considered buying games because of mechanics. The first one were D&D variants, because they wanted to tackle a few dislikes I had with standard D&D (AU) or had an analytical approach to D&D that made some concepts better visible (GT). The second case was simple curiosity where I wanted to know what some popular game was all about (HERO Sidekick). The third case was curiosity how a diceless system worked and the price was right ($4.95, Everway). There will probably be a fourth case with Runequest next year, but that's just because I want to know how Glorantha (which I love as a setting) plays with some other system than HeroQuest. Other than that, I buy games because the setting/premise interests me. I didn't buy Call of Cthulhu because I wanted to know BRP. I didn't buy Ars Magica because of its fabled magic system. I also didn't buy the Dying Earth RPG because of the 'innovative' system. It's the atmosphere that caught me. And this has to have some appeal to me and not mimic something that I already have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Gaming Systems
Top