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General Tabletop Discussion
*TTRPGs General
New generic contemporary/urban fantasy?
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<blockquote data-quote="VelvetViolet" data-source="post: 9550926" data-attributes="member: 6686357"><p>I've looked at that and found it interesting, but it has all this class bloat and redundancy and stuff. I prefer skill-based systems over class-based ones because of the bloat problem I encountered with class-based games. It definitely looks interesting, I'll give it that, but I wish it had more detailed support for organizations like Hunter: The Vigil from 2008, or the various other monster hunting games from the 90s and so on like Chill, Bureau 13, Dark*Matter, Conspiracy X, Tabloid!, etc. Vigil had a ton of neat organizations to provide paychecks and plot hooks and stuff, some of which were even villainous. Unfortunately it was canceled and replaced with the inferior Hunter: The Reckoning that goes on really insulting tirades against the organizations from prior editions. The writing says all bureaucracy and civilization is evil and only the sanctimonious anarcho-primitivist freelancers can get any work done... despite having zero support infrastructure... look, Reckoning is just an effing mess and a giant middle finger at anyone who liked the various monster hunting organizations in the games of yesteryear and who likes having clean drinking water. Like, I get that organizations like the Watchers do not actually have Buffy's best interests at heart... but come on, the Lucifuge employing 666 antichrist candidates to fight monsters like something out of the Japanese cartoon Blue Exorcist is really cool!</p><p></p><p>Every time I find a game that I like then it ends up getting cancelled and tossed in the dustbin of history because the owner died or was bought by corpos or something stupid like that. I'm sick of that dumb crap. I'd rather write my own and release it for free into public domain so it never dies like everything else does.</p><p></p><p>Anyway, sorry for the rant. I am just really sick of so much.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 9550926, member: 6686357"] I've looked at that and found it interesting, but it has all this class bloat and redundancy and stuff. I prefer skill-based systems over class-based ones because of the bloat problem I encountered with class-based games. It definitely looks interesting, I'll give it that, but I wish it had more detailed support for organizations like Hunter: The Vigil from 2008, or the various other monster hunting games from the 90s and so on like Chill, Bureau 13, Dark*Matter, Conspiracy X, Tabloid!, etc. Vigil had a ton of neat organizations to provide paychecks and plot hooks and stuff, some of which were even villainous. Unfortunately it was canceled and replaced with the inferior Hunter: The Reckoning that goes on really insulting tirades against the organizations from prior editions. The writing says all bureaucracy and civilization is evil and only the sanctimonious anarcho-primitivist freelancers can get any work done... despite having zero support infrastructure... look, Reckoning is just an effing mess and a giant middle finger at anyone who liked the various monster hunting organizations in the games of yesteryear and who likes having clean drinking water. Like, I get that organizations like the Watchers do not actually have Buffy's best interests at heart... but come on, the Lucifuge employing 666 antichrist candidates to fight monsters like something out of the Japanese cartoon Blue Exorcist is really cool! Every time I find a game that I like then it ends up getting cancelled and tossed in the dustbin of history because the owner died or was bought by corpos or something stupid like that. I'm sick of that dumb crap. I'd rather write my own and release it for free into public domain so it never dies like everything else does. Anyway, sorry for the rant. I am just really sick of so much. [/QUOTE]
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