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New generic contemporary/urban fantasy?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9555517" data-attributes="member: 18"><p>You might prefer the new 2022/5th edition WoD Hunter: The Reckoning, which is a very severely mis-named game, because it has absolutely nothing to do with the "anarcho-primitivist" (not a bad description) H:tR of oWoD, but is instead is bizarrely hypermodern and has vastly more in common with Vigil, and indeed absolutely should have been called Hunter: The Vigil, because that's the ethos. There's tons of stuff about support organisations, even corporatization and gig-work. And like The Vigil, you play fundamentally mortal hunters, who at most have minor supernatural imbuements as per The Vigil, rather than the powerful, burning supernatural force of The Reckoning.</p><p></p><p>Cards on the table, I personally really disliked it - BUT - that is entirely because I felt it was deeply mis-sold by the title. I <em>wanted</em> trashy anarcho-primitivist stuff with people being chosen and accessing serious supernatural powers of a very specific "destroy the monsters" kind, but this ain't that game at all. It really is a new take on The Vigil, all about very diverse organisations and people who take on monsters in completely different ways.</p><p></p><p>(I was genuinely shocked after getting the book by how little this was discussed by people talking about the book. I get that H:tR wasn't the most-beloved oWoD game line but from the discussions of the 5th H:tR, I did not get the impression it was completely abandoning absolutely everything about H:tR - but it absolutely does! I genuinely have no idea why they didn't call it The Vigil, given that's what it is.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9555517, member: 18"] You might prefer the new 2022/5th edition WoD Hunter: The Reckoning, which is a very severely mis-named game, because it has absolutely nothing to do with the "anarcho-primitivist" (not a bad description) H:tR of oWoD, but is instead is bizarrely hypermodern and has vastly more in common with Vigil, and indeed absolutely should have been called Hunter: The Vigil, because that's the ethos. There's tons of stuff about support organisations, even corporatization and gig-work. And like The Vigil, you play fundamentally mortal hunters, who at most have minor supernatural imbuements as per The Vigil, rather than the powerful, burning supernatural force of The Reckoning. Cards on the table, I personally really disliked it - BUT - that is entirely because I felt it was deeply mis-sold by the title. I [I]wanted[/I] trashy anarcho-primitivist stuff with people being chosen and accessing serious supernatural powers of a very specific "destroy the monsters" kind, but this ain't that game at all. It really is a new take on The Vigil, all about very diverse organisations and people who take on monsters in completely different ways. (I was genuinely shocked after getting the book by how little this was discussed by people talking about the book. I get that H:tR wasn't the most-beloved oWoD game line but from the discussions of the 5th H:tR, I did not get the impression it was completely abandoning absolutely everything about H:tR - but it absolutely does! I genuinely have no idea why they didn't call it The Vigil, given that's what it is.) [/QUOTE]
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