Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New generic contemporary/urban fantasy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9555686" data-attributes="member: 18"><p>Those people have<em> severely </em>mislead you. There's absolutely <em>nothing</em> in 5E HtR about "bureaucracy is magically evil".</p><p></p><p>Digging through (I literally opened to the book to see what I could find) the only thing I can find that even might make someone think that is that organisations are listed on a diagram as "possible secondary antagonists", because the goals of an organisation (that you might or might not work for) might conflict with your personal goals as a Hunter. They are absolutely not "magically evil", though, that's literally nonsense that someone has made up and told you. Indeed it's reasonable and likely that say, the part of the FBI that deals with supernatural threats might conflict with you as a Hunter, even if you work for them - c.f. the X-Files.</p><p></p><p>There's also a single line in the discussion of organisations - "Many agencies that exist ostensibly to protect the public instead act as enforcers of the status quo, concerned more for their own benefit and autonomy than they are about putting down monsters." - This is hardly a controversial or extreme viewpoint. It's literally how the world works IRL (particularly re: law enforcement, religious orgs, etc.). And note it's not "all agencies" or even "most agencies" it's "many", which could mean 60% or could mean 10%.</p><p></p><p>I feel like whoever told you this didn't really read HtR 5E very closely, and instead went into it with oWoD HtR vibes and then just made a lot of extreme and silly assumptions based on scanning the text and not reading it.</p><p></p><p>You can <em>literally </em>work for <em>whoever you like</em> in HtR 5E, whether it's the Vatican or the FBI or the gig people or individuals like the Equalizer or no-one at all!</p><p></p><p>The <em>default</em> situation is that PCs are freelancers who are not permanently chained to any specific organisation, not because they're anarchists or primitivists, but because they're truly driven to hunt monsters whereas people in the organisations generally primarily follow the precepts and rules of those organisations. At no point does the book imply this is "evil" or "bureaucracy" (indeed some of the orgs are anti-bureaucratic in any normal sense), or even that the orgs are useless or something - merely that they may conflict with the truly driven Hunters. And the default situation is that the PCs are contacted and contracted by the organisations because this is an easy way to give the PCs missions with clear parameters and rewards. But if you don't want to work for them, don't! And if you want to run a campaign where the PCs always work for the Vatican there's literally nothing stopping you, either conceptually or mechanically. It just encourages you to have this cell of freelancers because that's the default mode of play and the one which would require the least prep/effort from the Storyteller.</p><p></p><p>You could work for any of those in HtR 5E.</p><p></p><p>The way it's split up in 5E isn't by set specific pre-existing organisations but general ways of operating/drives:</p><p></p><p>Entrepreneurial</p><p>Faithful</p><p>Inquisitive</p><p>Martial</p><p>Underground</p><p></p><p>If you work for/with an organisation they break down into</p><p></p><p>Academic</p><p>Corporate</p><p>Government</p><p>Religious</p><p>Vigilantes</p><p></p><p>There are also quite a few specific organisations detailed but I won't go into details in case it's spoilers somehow, beyond to say that there are multiple detailed examples of all of the above types, and one of them is even Orpheus from nWoD. I didn't notice any of the Vigil ones but I'm less familiar with those, and you could absolutely introduce any Vigil one you wanted.</p><p></p><p>Note, again, I'm not even a fan of this - I wanted an HtR game to be an HtR game, and this is clearly a Vigil game.</p><p></p><p>I will say that as with the WtA 5E, the designers didn't come up with pre-existing organisations that are really as vivid or pulp-y as the Vigil ones, but yeah that's part of the general 5E downgrade. The designers just don't have the verve, nerve or style of either the oWoD or nWoD designers. But as I said, you could easily just use Vigil's ones - that's one of the things HtR 5E has going for it - it's more of a toolkit with a bit of a setting than a really seriously specific setting and powers like the old HtR was.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9555686, member: 18"] Those people have[I] severely [/I]mislead you. There's absolutely [I]nothing[/I] in 5E HtR about "bureaucracy is magically evil". Digging through (I literally opened to the book to see what I could find) the only thing I can find that even might make someone think that is that organisations are listed on a diagram as "possible secondary antagonists", because the goals of an organisation (that you might or might not work for) might conflict with your personal goals as a Hunter. They are absolutely not "magically evil", though, that's literally nonsense that someone has made up and told you. Indeed it's reasonable and likely that say, the part of the FBI that deals with supernatural threats might conflict with you as a Hunter, even if you work for them - c.f. the X-Files. There's also a single line in the discussion of organisations - "Many agencies that exist ostensibly to protect the public instead act as enforcers of the status quo, concerned more for their own benefit and autonomy than they are about putting down monsters." - This is hardly a controversial or extreme viewpoint. It's literally how the world works IRL (particularly re: law enforcement, religious orgs, etc.). And note it's not "all agencies" or even "most agencies" it's "many", which could mean 60% or could mean 10%. I feel like whoever told you this didn't really read HtR 5E very closely, and instead went into it with oWoD HtR vibes and then just made a lot of extreme and silly assumptions based on scanning the text and not reading it. You can [I]literally [/I]work for [I]whoever you like[/I] in HtR 5E, whether it's the Vatican or the FBI or the gig people or individuals like the Equalizer or no-one at all! The [I]default[/I] situation is that PCs are freelancers who are not permanently chained to any specific organisation, not because they're anarchists or primitivists, but because they're truly driven to hunt monsters whereas people in the organisations generally primarily follow the precepts and rules of those organisations. At no point does the book imply this is "evil" or "bureaucracy" (indeed some of the orgs are anti-bureaucratic in any normal sense), or even that the orgs are useless or something - merely that they may conflict with the truly driven Hunters. And the default situation is that the PCs are contacted and contracted by the organisations because this is an easy way to give the PCs missions with clear parameters and rewards. But if you don't want to work for them, don't! And if you want to run a campaign where the PCs always work for the Vatican there's literally nothing stopping you, either conceptually or mechanically. It just encourages you to have this cell of freelancers because that's the default mode of play and the one which would require the least prep/effort from the Storyteller. You could work for any of those in HtR 5E. The way it's split up in 5E isn't by set specific pre-existing organisations but general ways of operating/drives: Entrepreneurial Faithful Inquisitive Martial Underground If you work for/with an organisation they break down into Academic Corporate Government Religious Vigilantes There are also quite a few specific organisations detailed but I won't go into details in case it's spoilers somehow, beyond to say that there are multiple detailed examples of all of the above types, and one of them is even Orpheus from nWoD. I didn't notice any of the Vigil ones but I'm less familiar with those, and you could absolutely introduce any Vigil one you wanted. Note, again, I'm not even a fan of this - I wanted an HtR game to be an HtR game, and this is clearly a Vigil game. I will say that as with the WtA 5E, the designers didn't come up with pre-existing organisations that are really as vivid or pulp-y as the Vigil ones, but yeah that's part of the general 5E downgrade. The designers just don't have the verve, nerve or style of either the oWoD or nWoD designers. But as I said, you could easily just use Vigil's ones - that's one of the things HtR 5E has going for it - it's more of a toolkit with a bit of a setting than a really seriously specific setting and powers like the old HtR was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New generic contemporary/urban fantasy?
Top