Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Giant I made
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 220342" data-attributes="member: 1446"><p>I like it... an imaginative twist on the typical giant.</p><p></p><p>Now for some input on the numbers:</p><p></p><p></p><p></p><p>The hit points should read: 14d8+84(147 hp). </p><p></p><p>Average 14d8 would be 14*4.5 (which is 63). The bonus hp from Con should be 84, as its Con bonus is +6.</p><p></p><p></p><p></p><p>AC should be 20.</p><p></p><p></p><p></p><p>This should read: 2 slams +18/+13 melee; or rock +8/+3 ranged</p><p></p><p>Its slam attacks should be +18/+13, as its BAB is 10 and it gets +10 for its Str bonus and a -2 for its size. Its rock attack should be based on Dex (BAB 10 +0 for Dex bonus, -2 for size), so it would read rock +8/+3.</p><p></p><p></p><p></p><p>I don't see how the acid damage would apply to the rock unless the swamp giant had REALLY active acid glands, or took special care to slime up the rocks "good n'proper." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>A 14-HD giant's base saves would be +9/+4/+4. The swamp giant has a +6 to its Fortitude for Con, plus another +2 for Great Fortitude, making its Fort save +17 (right on). The swamp giant has no Dex bonus, so its Reflex save would remain +4, and and it has a +1 bonus to its Will save for its Wisdom, so its saves should be:</p><p></p><p>Saves: Fort +17, Ref+4, Will +5</p><p></p><p></p><p></p><p>The swamp giant should have 15 skill points. Taking away its stat bonuses, there appear to be only 7 skill points here. </p><p></p><p>Base skills: 6 + int bonus (which is -1), +1/EHD, where Extra Hit Dice = HD- 4 (Huge creature) = 10.</p><p></p><p></p><p></p><p>There should be only 3 feats... a giant gets 1 feat (+1/4 EHD) where EHD = 10.</p><p></p><p>You can, of course, give it a bonus feat if you need to, as long as it is calculated into its CR.</p><p></p><p></p><p></p><p>I have its CR calculated to the high end of 12, but that should be playtested.</p><p></p><p></p><p></p><p>Its advancement can be up to 3 times its original hit dice (so up to 42 HD) should you choose to use it.</p><p></p><p>All in all, wonderful concept. I hope these bookkeeping points help.</p><p></p><p>- Devon</p></blockquote><p></p>
[QUOTE="Devon, post: 220342, member: 1446"] I like it... an imaginative twist on the typical giant. Now for some input on the numbers: The hit points should read: 14d8+84(147 hp). Average 14d8 would be 14*4.5 (which is 63). The bonus hp from Con should be 84, as its Con bonus is +6. AC should be 20. This should read: 2 slams +18/+13 melee; or rock +8/+3 ranged Its slam attacks should be +18/+13, as its BAB is 10 and it gets +10 for its Str bonus and a -2 for its size. Its rock attack should be based on Dex (BAB 10 +0 for Dex bonus, -2 for size), so it would read rock +8/+3. I don't see how the acid damage would apply to the rock unless the swamp giant had REALLY active acid glands, or took special care to slime up the rocks "good n'proper." :) A 14-HD giant's base saves would be +9/+4/+4. The swamp giant has a +6 to its Fortitude for Con, plus another +2 for Great Fortitude, making its Fort save +17 (right on). The swamp giant has no Dex bonus, so its Reflex save would remain +4, and and it has a +1 bonus to its Will save for its Wisdom, so its saves should be: Saves: Fort +17, Ref+4, Will +5 The swamp giant should have 15 skill points. Taking away its stat bonuses, there appear to be only 7 skill points here. Base skills: 6 + int bonus (which is -1), +1/EHD, where Extra Hit Dice = HD- 4 (Huge creature) = 10. There should be only 3 feats... a giant gets 1 feat (+1/4 EHD) where EHD = 10. You can, of course, give it a bonus feat if you need to, as long as it is calculated into its CR. I have its CR calculated to the high end of 12, but that should be playtested. Its advancement can be up to 3 times its original hit dice (so up to 42 HD) should you choose to use it. All in all, wonderful concept. I hope these bookkeeping points help. - Devon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Giant I made
Top