Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New GM looking for advice on a Pathfinder campaign.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 6148647" data-attributes="member: 36150"><p>Being a Jerk isn't "Evil". Any alignment can be crass and vie for the path of least resistance in accomplishing tasks (except POSSIBLY Lawful Good, but even then, if a LG Paladin puts the feet to a treacherous rogue who spits on his armor, it's not Evil, just unnecessary).</p><p></p><p>Also, being Evil doesn't mean being stupid. Running around and killing en masse will attract attention from powerful Good characters and it will be only a matter of time before...</p><p></p><p>Evil Loses (Usually). If there are no people to thwart their machinations, your players might as well play Good characters and just play a regular game. Being Evil means sometimes you lose... and the best villains roll with that and turn their losses into opportunities, or hedge their bets so that even when they lose, they win.</p><p></p><p>Evil is Proactive - a villain is usually the first to act, to choose the most efficient plan of action, and to set that plan in motion.</p><p>Good is Reactive - Good doesn't usually pre-empt evil's plans, but they almost always are called to respond to a villain's actions.</p><p></p><p>Finally, some links to some articles I remember from the Wizards of the Coast website (these are all early works that can be seen without DDI):</p><p></p><p>Evil Campaigns: <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ex/20111114" target="_blank">http://www.wizards.com/dnd/Article.aspx?x=dnd/4ex/20111114</a></p><p>Adventures for Evil PCs: <a href="https://www.wizards.com/default.asp?x=dnd/sg/20051209a" target="_blank">https://www.wizards.com/default.asp?x=dnd/sg/20051209a</a></p><p>Crime in Your Campaign: <a href="http://www.wizards.com/default.asp?x=d20modern/fb/20040720a" target="_blank">http://www.wizards.com/default.asp?x=d20modern/fb/20040720a</a></p><p>Crime In Your Campaign Part II: <a href="http://www.wizards.com/default.asp?x=d20modern/fb/20040803a" target="_blank">http://www.wizards.com/default.asp?x=d20modern/fb/20040803a</a></p><p>The Criminal Mind: <a href="http://www.wizards.com/default.asp?x=d20modern/fb/20040907a" target="_blank">http://www.wizards.com/default.asp?x=d20modern/fb/20040907a</a></p><p></p><p>TV Tropes: <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage" target="_blank">http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage</a> [If you don't know what a trope is, read the main page, then start by typing in the name of any video game, TV show, movie, or character from any of those in Search. You'll catch on quickly.]</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6148647, member: 36150"] Being a Jerk isn't "Evil". Any alignment can be crass and vie for the path of least resistance in accomplishing tasks (except POSSIBLY Lawful Good, but even then, if a LG Paladin puts the feet to a treacherous rogue who spits on his armor, it's not Evil, just unnecessary). Also, being Evil doesn't mean being stupid. Running around and killing en masse will attract attention from powerful Good characters and it will be only a matter of time before... Evil Loses (Usually). If there are no people to thwart their machinations, your players might as well play Good characters and just play a regular game. Being Evil means sometimes you lose... and the best villains roll with that and turn their losses into opportunities, or hedge their bets so that even when they lose, they win. Evil is Proactive - a villain is usually the first to act, to choose the most efficient plan of action, and to set that plan in motion. Good is Reactive - Good doesn't usually pre-empt evil's plans, but they almost always are called to respond to a villain's actions. Finally, some links to some articles I remember from the Wizards of the Coast website (these are all early works that can be seen without DDI): Evil Campaigns: [URL]http://www.wizards.com/dnd/Article.aspx?x=dnd/4ex/20111114[/URL] Adventures for Evil PCs: [URL]https://www.wizards.com/default.asp?x=dnd/sg/20051209a[/URL] Crime in Your Campaign: [URL]http://www.wizards.com/default.asp?x=d20modern/fb/20040720a[/URL] Crime In Your Campaign Part II: [URL]http://www.wizards.com/default.asp?x=d20modern/fb/20040803a[/URL] The Criminal Mind: [URL]http://www.wizards.com/default.asp?x=d20modern/fb/20040907a[/URL] TV Tropes: [url]http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage[/url] [If you don't know what a trope is, read the main page, then start by typing in the name of any video game, TV show, movie, or character from any of those in Search. You'll catch on quickly.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New GM looking for advice on a Pathfinder campaign.
Top