Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New GM needs a few pointers.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caspian Moon Prince" data-source="post: 1504912" data-attributes="member: 12145"><p><strong>DM tips</strong></p><p></p><p>I've always found it difficult to give out much advise on the topic because there are so many ways to run a good game, not to mention each person has a different way of gaming in the first place.</p><p></p><p>Things I think should be good in any game are:</p><p></p><p>1) Acting out the NPCs: Try and make sure that the NPCs are acted out well. If you haven't ran many different PCs or don't think you would be good at it at first try this. Start out by giving each NPC a different voice that goes with the character(gruff characters having a harsher voice and so on) then try facial features(when acting as the gruff NPC have a bit of a snear) and then just add what you think would let the PCs imagine the NPC better.</p><p></p><p>2) Description: Probably even more important than the 1st, but basically make sure to describe things as well as you can. You don't have to go into each and every detail, but make sure you give enough so that the players get the feel and jist of what they are looking and interacting in. For places or even NPCs or monsters you may want to find images in books or on the net to show what you are describing.(and if you are using BESM in a certain world like Tenchi Muyo or Trigun this would help even more)</p><p></p><p>3) Run what you think is fun starting out and then get feedback from the players on what they would like. Take the feedback and integrate it into your own ideas. </p><p></p><p>4) The PCs are the stars, don't let NPC(no matter how cool they are) take the spot light away from the players.</p><p></p><p>5) Basically just have fun and go with it. This is just a game afterall.</p></blockquote><p></p>
[QUOTE="Caspian Moon Prince, post: 1504912, member: 12145"] [b]DM tips[/b] I've always found it difficult to give out much advise on the topic because there are so many ways to run a good game, not to mention each person has a different way of gaming in the first place. Things I think should be good in any game are: 1) Acting out the NPCs: Try and make sure that the NPCs are acted out well. If you haven't ran many different PCs or don't think you would be good at it at first try this. Start out by giving each NPC a different voice that goes with the character(gruff characters having a harsher voice and so on) then try facial features(when acting as the gruff NPC have a bit of a snear) and then just add what you think would let the PCs imagine the NPC better. 2) Description: Probably even more important than the 1st, but basically make sure to describe things as well as you can. You don't have to go into each and every detail, but make sure you give enough so that the players get the feel and jist of what they are looking and interacting in. For places or even NPCs or monsters you may want to find images in books or on the net to show what you are describing.(and if you are using BESM in a certain world like Tenchi Muyo or Trigun this would help even more) 3) Run what you think is fun starting out and then get feedback from the players on what they would like. Take the feedback and integrate it into your own ideas. 4) The PCs are the stars, don't let NPC(no matter how cool they are) take the spot light away from the players. 5) Basically just have fun and go with it. This is just a game afterall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New GM needs a few pointers.
Top