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New GM Needs Help Building Encounters
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<blockquote data-quote="Warhammer: 3025" data-source="post: 5292011" data-attributes="member: 93594"><p>The setting is going to be a tournament-like, gladiatorial style arena fight. There are 4 characters, each will be level 2 by the time of the encounter, and fully rested. There is a Wookie Soldier with a Bowcaster, A Human Scoundrel, a Mon Calamari Scout (who up to now has been the primary damage dealer), and an Ithorian Noble. </p><p></p><p>The creature itself is a Dungeons & Dragons Remorhaz. I am currently attempting to generate a creature using the Beast creation rules in the rulebook that will satisfy the concept of a Huge-sized, burrowing worm, but that is still able to be handled by a pack of 4 low-level characters. </p><p></p><p>I was considering adding terrain hazards to help even the playing field, such as flaming patches and an electrified fence around the arena, but am still working on how the players would be able to push/pull/lure the creature into them in a fun way.</p></blockquote><p></p>
[QUOTE="Warhammer: 3025, post: 5292011, member: 93594"] The setting is going to be a tournament-like, gladiatorial style arena fight. There are 4 characters, each will be level 2 by the time of the encounter, and fully rested. There is a Wookie Soldier with a Bowcaster, A Human Scoundrel, a Mon Calamari Scout (who up to now has been the primary damage dealer), and an Ithorian Noble. The creature itself is a Dungeons & Dragons Remorhaz. I am currently attempting to generate a creature using the Beast creation rules in the rulebook that will satisfy the concept of a Huge-sized, burrowing worm, but that is still able to be handled by a pack of 4 low-level characters. I was considering adding terrain hazards to help even the playing field, such as flaming patches and an electrified fence around the arena, but am still working on how the players would be able to push/pull/lure the creature into them in a fun way. [/QUOTE]
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