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New GM Needs Help Building Encounters
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<blockquote data-quote="Imbasel" data-source="post: 5292018" data-attributes="member: 93578"><p>Ok here are my thoughts on the party tactics. The noble will buff the party or heal depending on the type of noble. The soldier will most likely, stay close to the noble to protect him or her as they are kind of squishy. The scoundrel and scout will creep around trying to get tactical advantage, and to create openings.</p><p></p><p>Now here is what I would do for the terrain. Make it kind of sandy representing how easy it is for the creature to burrow. That will make balance and running harder on the characters. Put some rock outcroppings for cover, for both parties, and maybe even quicksand.</p><p></p><p>For creature tactics I would use the burrow, grapple, bite technique. If I was feeling especially evil, I would grab a PC with the creature and then leave it in the tunnel as I progress. I would also say that wherever the creature emerges becomes rough terrain for the rest of the encounter as it disrupts the sand.</p><p></p><p>The creature will most likely go after the wookie first due to its might, and sheer size. It will probably then focus on the scout, or perhaps the noble depending on what they are both doing.</p><p></p><p>To help the party out, maybe have an island in the arena surrounded by water or a forested area. The creature can't burrow and its size will make progress slow.</p><p></p><p>Thats just some of my thoughts anyway.</p></blockquote><p></p>
[QUOTE="Imbasel, post: 5292018, member: 93578"] Ok here are my thoughts on the party tactics. The noble will buff the party or heal depending on the type of noble. The soldier will most likely, stay close to the noble to protect him or her as they are kind of squishy. The scoundrel and scout will creep around trying to get tactical advantage, and to create openings. Now here is what I would do for the terrain. Make it kind of sandy representing how easy it is for the creature to burrow. That will make balance and running harder on the characters. Put some rock outcroppings for cover, for both parties, and maybe even quicksand. For creature tactics I would use the burrow, grapple, bite technique. If I was feeling especially evil, I would grab a PC with the creature and then leave it in the tunnel as I progress. I would also say that wherever the creature emerges becomes rough terrain for the rest of the encounter as it disrupts the sand. The creature will most likely go after the wookie first due to its might, and sheer size. It will probably then focus on the scout, or perhaps the noble depending on what they are both doing. To help the party out, maybe have an island in the arena surrounded by water or a forested area. The creature can't burrow and its size will make progress slow. Thats just some of my thoughts anyway. [/QUOTE]
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