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New GM Needs Help Building Encounters
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<blockquote data-quote="ValhallaGH" data-source="post: 5292610" data-attributes="member: 41187"><p>Then you're probably doing it correctly.</p><p>1) It's Star Wars. The PCs should walk all over the random opposition, only being troubled by overwhelming numbers or named villains.</p><p>2) A level-appropriate challenge is supposed to use about 1/4 of the party resources. So, if the fights used up about 1/4 the team's hp, 1/4 their ammo, and maybe a couple of Force powers then it worked exactly as designed.</p><p>3) Saga edition is generous to first level characters, making it very difficult to put them down immediately. That's because the weapons are mean (you need to be tough to handle them) and the tone of the setting says that heroes are tough and not easily stopped.</p><p></p><p>This seems like an issue of perceptions and expectations. Once you know what the system expects, you can tweak it to get what you want.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5292610, member: 41187"] Then you're probably doing it correctly. 1) It's Star Wars. The PCs should walk all over the random opposition, only being troubled by overwhelming numbers or named villains. 2) A level-appropriate challenge is supposed to use about 1/4 of the party resources. So, if the fights used up about 1/4 the team's hp, 1/4 their ammo, and maybe a couple of Force powers then it worked exactly as designed. 3) Saga edition is generous to first level characters, making it very difficult to put them down immediately. That's because the weapons are mean (you need to be tough to handle them) and the tone of the setting says that heroes are tough and not easily stopped. This seems like an issue of perceptions and expectations. Once you know what the system expects, you can tweak it to get what you want. Good luck. [/QUOTE]
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