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<blockquote data-quote="GreenKarl" data-source="post: 6825698" data-attributes="member: 6801242"><p>Well as my hybrid idea does not seem to be generating much interest I am thinking about a couple other ideas of games that I would love to try out but no one in my face-to-face table wants to try...</p><p></p><p>So what about some interest in the following maybe ideas... the first would be a lighter super hero game using <strong><a href="http://www.drivethrurpg.com/product/114734/Triumphant-Super-Heroic-Role-Playing-Game" target="_blank">Triumphant</a></strong> rules. Set in my world of <strong>Centropolis</strong> the heroes are a new team introduced to the world in the aftermath of <strong>Terminus Incident</strong> (which we will play out of course). The rules are pretty light so if you don't have them I think we could get by fine. Characters would start at Power Level of <strong><em>Local Heroes</em></strong>. I have never run the game before but again the rules are pretty straight forward. I am thinking about one houserule in that you can always use your Triumphant die (instead of rolling to see if you can) and that you can choice to roll it after you have made your initial roll (instead of you have to choice to roll it at the same time as when you roll your base skill or power die). I also have the <strong><a href="http://www.drivethrurpg.com/product/130108/SUPERS-Revised-Edition?term=super%21" target="_blank">Supers! RED</a></strong> game if more people have access to that system...</p><p></p><p></p><p>The second would be my crazy world of <strong>Rifts Vampire Wars</strong> using the <strong><a href="http://www.drivethrurpg.com/product/105102/Radiance-Players-Guide-A-Complete-Roleplaying-Game-in-the-Age-of-Electrotech?term=radiance+" target="_blank">Radiance</a></strong> rules. This game is set in my world of Ærth, a old west 'Jules Verne' imagined setting of Tesla powered airships (called Electro-technology) and alchemy that experienced an world shattering apocalyptic event in the 1890's that resulted in magic and weird races to change the foundations of the world. Think Palladium's RIFTS game but were the Old World ended in the 1890's, with lots more steam and crazy technology like Warmechs.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6825698, member: 6801242"] Well as my hybrid idea does not seem to be generating much interest I am thinking about a couple other ideas of games that I would love to try out but no one in my face-to-face table wants to try... So what about some interest in the following maybe ideas... the first would be a lighter super hero game using [b][url=http://www.drivethrurpg.com/product/114734/Triumphant-Super-Heroic-Role-Playing-Game]Triumphant[/url][/b] rules. Set in my world of [b]Centropolis[/b] the heroes are a new team introduced to the world in the aftermath of [b]Terminus Incident[/b] (which we will play out of course). The rules are pretty light so if you don't have them I think we could get by fine. Characters would start at Power Level of [b][i]Local Heroes[/i][/b][i][/i]. I have never run the game before but again the rules are pretty straight forward. I am thinking about one houserule in that you can always use your Triumphant die (instead of rolling to see if you can) and that you can choice to roll it after you have made your initial roll (instead of you have to choice to roll it at the same time as when you roll your base skill or power die). I also have the [b][url=http://www.drivethrurpg.com/product/130108/SUPERS-Revised-Edition?term=super%21]Supers! RED[/url][/b] game if more people have access to that system... The second would be my crazy world of [b]Rifts Vampire Wars[/b] using the [b][url=http://www.drivethrurpg.com/product/105102/Radiance-Players-Guide-A-Complete-Roleplaying-Game-in-the-Age-of-Electrotech?term=radiance+]Radiance[/url][/b] rules. This game is set in my world of Ærth, a old west 'Jules Verne' imagined setting of Tesla powered airships (called Electro-technology) and alchemy that experienced an world shattering apocalyptic event in the 1890's that resulted in magic and weird races to change the foundations of the world. Think Palladium's RIFTS game but were the Old World ended in the 1890's, with lots more steam and crazy technology like Warmechs. Thoughts? [/QUOTE]
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