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*Dungeons & Dragons
New Greyhawk organized play campaign.
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<blockquote data-quote="MGibster" data-source="post: 9531161" data-attributes="member: 4534"><p>I've thought about this, and part of the reason has to do with how people play games at home. Another part of it had to do with the nature of Living Greyhawk campaigns. As both a player and a GM (I never played in games I had previously run), I felt constrained by the LG campaign setting. The way it works, everyone was able to bring their character to any LG game run by any DM. When you have an environment like that, there's less opportunity for both players and DMs to bring their own uniqueness to the table. </p><p></p><p>I honestly kind of looked at Living Greyhawk as if it were a video game. Where does my character live? Somewhere in the Yeomanry because I live in Arkansas. What does he do in his off time, is he married, etc., etc.? Who knows? The only thing that exists is the scenario. I can only meaningfully engage with the setting via the scenario whether I'm the DM or the player. </p><p></p><p>You have to be able to accept the constraints of the campaign structure to enjoy the game. Sometimes you're going to get some video gamey actions. I had one LG player have his Paladin Detect Evil on every single NPC the group met. Every. Single. One. After the 5th or 6th one I told him to stop asking. I'll just tell him if he finds someone evil. Dude was checking shop keepers, bar keepers, and just any random villager they met.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9531161, member: 4534"] I've thought about this, and part of the reason has to do with how people play games at home. Another part of it had to do with the nature of Living Greyhawk campaigns. As both a player and a GM (I never played in games I had previously run), I felt constrained by the LG campaign setting. The way it works, everyone was able to bring their character to any LG game run by any DM. When you have an environment like that, there's less opportunity for both players and DMs to bring their own uniqueness to the table. I honestly kind of looked at Living Greyhawk as if it were a video game. Where does my character live? Somewhere in the Yeomanry because I live in Arkansas. What does he do in his off time, is he married, etc., etc.? Who knows? The only thing that exists is the scenario. I can only meaningfully engage with the setting via the scenario whether I'm the DM or the player. You have to be able to accept the constraints of the campaign structure to enjoy the game. Sometimes you're going to get some video gamey actions. I had one LG player have his Paladin Detect Evil on every single NPC the group met. Every. Single. One. After the 5th or 6th one I told him to stop asking. I'll just tell him if he finds someone evil. Dude was checking shop keepers, bar keepers, and just any random villager they met. [/QUOTE]
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New Greyhawk organized play campaign.
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