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New Group - 4 edition - Would like some imput
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<blockquote data-quote="Ferghis" data-source="post: 6139068" data-attributes="member: 40483"><p>None of the characters sound highly optimized, so you should be fine if you want to stick within the guidelines. 4e is hard to break, so don't worry too much about unbalancedness. Challenging enemies are at party level+2, or thereabouts, and don't go much above that: better to increase the number of enemies than increase their level.</p><p></p><p>Help them build a sheet based on action type, so you know that you basically get one of each. This helped me a lot when dealing with odd actions.</p><p></p><p> Paladins have trouble doing a lot of damage, although there are hybrid paladin|warlock builds that do better. I suggest going with an avenger instead. It's a simple mechanic, and has a very similar fluff.</p><p></p><p>I suggest multiclassing warlock and using the feat that swaps for a level 10 at-will that gives the warlock the ability to teleport at will as a move action. Fix the fact that it only teleports one square by taking the arcane familiar feat, and selecting the disembodied hand (or, at paragon, rakshasha's claw) to use a few items to boost that teleport: </p><p>Incisive Dagger</p><p>Rubicant Blade</p><p>Mithrendain Steel Weapon</p><p>Cloak of Translocation</p><p>Eladrin Boots</p><p>Rod of Malign Conveyance</p><p></p><p>Consider the Seeker. It's a lousy class, but in 4e that's not that bad a thing.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6139068, member: 40483"] None of the characters sound highly optimized, so you should be fine if you want to stick within the guidelines. 4e is hard to break, so don't worry too much about unbalancedness. Challenging enemies are at party level+2, or thereabouts, and don't go much above that: better to increase the number of enemies than increase their level. Help them build a sheet based on action type, so you know that you basically get one of each. This helped me a lot when dealing with odd actions. Paladins have trouble doing a lot of damage, although there are hybrid paladin|warlock builds that do better. I suggest going with an avenger instead. It's a simple mechanic, and has a very similar fluff. I suggest multiclassing warlock and using the feat that swaps for a level 10 at-will that gives the warlock the ability to teleport at will as a move action. Fix the fact that it only teleports one square by taking the arcane familiar feat, and selecting the disembodied hand (or, at paragon, rakshasha's claw) to use a few items to boost that teleport: Incisive Dagger Rubicant Blade Mithrendain Steel Weapon Cloak of Translocation Eladrin Boots Rod of Malign Conveyance Consider the Seeker. It's a lousy class, but in 4e that's not that bad a thing. [/QUOTE]
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