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New Group - 4 edition - Would like some imput
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<blockquote data-quote="Neonchameleon" data-source="post: 6139553" data-attributes="member: 87792"><p>Have a look at Bravura Warlords - far higher intensity. Inspiring Warlords lead from the centre, Bravura lead from the front smashing into the enemy lines and seeming to grant opportunities. High risk, high reward and not for everyone - but always fun.</p><p></p><p></p><p></p><p>In that case you probably want the Thief. Same concept, different implementation and quite a lot simpler to play as all their attacks are basic attacks. And they can have a climb speed at level 1.</p><p></p><p>Rogues are subtly tricky in 4e; to do their job effectively in combat they need combat advantage. Which means flanking, dazing, or the like. Thieves can just take Tactical Trick which gives them combat advantage against someone adjacent to one of their allies and use that as their move action every time before stabbing or throwing.</p><p></p><p></p><p></p><p>Getting a Paladin to striker-levels of damage other than at really low levels is seriously hard work; they are basically low damage tanks and healers (although it can be done by self-harmers using Blackguard powers). Probably the best way of doing it is to build the character as a fighter (who can reach striker levels of damage) and give him a Charisma of 13 and either the Soldier of Faith or Squire of Righteousness multiclass feats to give him some paladin-ness.</p><p></p><p></p><p></p><p>Wizard works pretty well here - Warlocks are mostly single target. Int/Dex is a minor trap as dex doesn't help your other defences. But only a minor one above dex 13 or 14</p><p></p><p></p><p></p><p>Not that difficult; the Speed Loader feat lets you reload a crossbow as a free action (as does taking the Essentials Hunter ranger). And Superior Crossbows are probably the best ranged weapon in the game. Have a look at the Essentials Hunter (as opposed to the one in Martial Power 2) and see what you think - if not it's burning a feat on speed loader and probably another on Superior Crossbow Proficiency. But hey, that's what feats are for.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6139553, member: 87792"] Have a look at Bravura Warlords - far higher intensity. Inspiring Warlords lead from the centre, Bravura lead from the front smashing into the enemy lines and seeming to grant opportunities. High risk, high reward and not for everyone - but always fun. [FONT=arial][/FONT] In that case you probably want the Thief. Same concept, different implementation and quite a lot simpler to play as all their attacks are basic attacks. And they can have a climb speed at level 1. Rogues are subtly tricky in 4e; to do their job effectively in combat they need combat advantage. Which means flanking, dazing, or the like. Thieves can just take Tactical Trick which gives them combat advantage against someone adjacent to one of their allies and use that as their move action every time before stabbing or throwing. [FONT=arial][/FONT] Getting a Paladin to striker-levels of damage other than at really low levels is seriously hard work; they are basically low damage tanks and healers (although it can be done by self-harmers using Blackguard powers). Probably the best way of doing it is to build the character as a fighter (who can reach striker levels of damage) and give him a Charisma of 13 and either the Soldier of Faith or Squire of Righteousness multiclass feats to give him some paladin-ness. Wizard works pretty well here - Warlocks are mostly single target. Int/Dex is a minor trap as dex doesn't help your other defences. But only a minor one above dex 13 or 14 [FONT=arial][/FONT] Not that difficult; the Speed Loader feat lets you reload a crossbow as a free action (as does taking the Essentials Hunter ranger). And Superior Crossbows are probably the best ranged weapon in the game. Have a look at the Essentials Hunter (as opposed to the one in Martial Power 2) and see what you think - if not it's burning a feat on speed loader and probably another on Superior Crossbow Proficiency. But hey, that's what feats are for. [/QUOTE]
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