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*Pathfinder & Starfinder
New group, high power, my ranger/scout needs to catch up.
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<blockquote data-quote="MithrasRahl" data-source="post: 3845812" data-attributes="member: 43428"><p>If he is getting dropped into the negatives each fight, there is a decent chance it's either that your combat ability isn't good enough for the style of campaign or you're trying to be too aggressive with a stealth character. If, based on the adventure so far, it seems the "stealth" role is just required for move silent/hide to give the party a bit of advance notice, why not become a more combat oriented archer, and then get the party spell-caster to cast things like invisibility on you while you're scouting?</p><p></p><p>This suggestion assumes you'll be allowed some 3rd edition PrC, so ask your DM</p><p></p><p>Wood Elf, 28 point buy: 14, 18, 14, 10, 12, 8</p><p></p><p>Ranger 1: PBS, Track, 1st Favoured Enemy</p><p>Ranger 2: Combat Style: Archery (Rapid Shot)</p><p>Fighter 1: Precise Shot, Weapon Focus (Long Bow)</p><p>Ranger 3: Endurance</p><p>Fighter 2: Far Shot</p><p>Deepwood Sniper 1: Quick Draw (to access Peerless Archer), Keen arrows, range +10 per DW</p><p>Ranger 4: Distracting Shot</p><p>Ranger 5: 2nd favoured enemy</p><p>Ranger 6: Improved Combat Style (Many shot), Improved Rapid Shot</p><p>Deepwood Sniper 2: Conceal reduction 10%, Improved critical modifier +1 (aka, x4 on a crit)</p><p></p><p>Next 3 levels would be Peerless archer, which was give you 1d6 ranged sneak attack, Power Shot with the bow, ability to create +1 arrows, and an ability to reduce the cover of your enemies.</p><p></p><p>The 10 levels above would come out to:</p><p></p><p>BAB +10/+5, +12/+7 melee, +14/+9 ranged</p><p></p><p>+10 Fort, +12 Reflex, +3 Will</p><p></p><p>Equip: </p><p>+1 True bane Composite (+3) long bow (32,600)</p><p>Mithral Shirt (1,100)</p><p>Belt +2 Str (4,000)</p><p>Gloves +2 Dex (4,000)</p><p>Cloak of resistance +2 (4000)</p><p>Hewards Handy Haversack (2000)</p><p>3000 left for random potions, masterwork melee weapons, etc</p><p></p><p>Modified Stats:</p><p></p><p>Fort +12, Reflex +15, Will +5</p><p></p><p>Attack with Bow: +17/+12 -or- +15/+15/+10/+10</p><p>1d8+4(+1 within 30 feet)+ 2d6+2 after your first shot hits (truebane)</p><p>19-20 threat range x4</p><p>AC 19, HP (using 3/4 rule) 83</p><p></p><p>You have 2 Ranger spells a day, so one (or both) should be Hunter's Mercy, which makes your next shot automatically hit and automatically threaten, and your crit modifier is x4</p><p></p><p>On average rolling you'd be hitting AC 26/25/21/20, doing an average of 9.5 damage on the first hit, and then 18.5 on the rest of them</p><p></p><p>On top of that, you still have Track as well as the skill points to boost up Move Silent, Hide, Spot, and Listen. </p><p></p><p>Your range with the bow is an impressive 185 feet, so you can scout ahead, cast hunter's mercy, attack from the shadows/trees on an unsuspecting target, and if 3 of 4 attacks hit, you'd be doing an average of 75 damage on that surprise round, and then you can retreat to your party and get ready to ambush the bad guys that will no doubt be following you.</p><p></p><p>Any thoughts/questions? I'm playing this character (though only level 6 at the moment) in a campaign, and not only am I the primary damage dealer, but I'm also the least hit (shooting from the roof, getting the wizard to cast fly so I can shoot from the air, etc)</p></blockquote><p></p>
[QUOTE="MithrasRahl, post: 3845812, member: 43428"] If he is getting dropped into the negatives each fight, there is a decent chance it's either that your combat ability isn't good enough for the style of campaign or you're trying to be too aggressive with a stealth character. If, based on the adventure so far, it seems the "stealth" role is just required for move silent/hide to give the party a bit of advance notice, why not become a more combat oriented archer, and then get the party spell-caster to cast things like invisibility on you while you're scouting? This suggestion assumes you'll be allowed some 3rd edition PrC, so ask your DM Wood Elf, 28 point buy: 14, 18, 14, 10, 12, 8 Ranger 1: PBS, Track, 1st Favoured Enemy Ranger 2: Combat Style: Archery (Rapid Shot) Fighter 1: Precise Shot, Weapon Focus (Long Bow) Ranger 3: Endurance Fighter 2: Far Shot Deepwood Sniper 1: Quick Draw (to access Peerless Archer), Keen arrows, range +10 per DW Ranger 4: Distracting Shot Ranger 5: 2nd favoured enemy Ranger 6: Improved Combat Style (Many shot), Improved Rapid Shot Deepwood Sniper 2: Conceal reduction 10%, Improved critical modifier +1 (aka, x4 on a crit) Next 3 levels would be Peerless archer, which was give you 1d6 ranged sneak attack, Power Shot with the bow, ability to create +1 arrows, and an ability to reduce the cover of your enemies. The 10 levels above would come out to: BAB +10/+5, +12/+7 melee, +14/+9 ranged +10 Fort, +12 Reflex, +3 Will Equip: +1 True bane Composite (+3) long bow (32,600) Mithral Shirt (1,100) Belt +2 Str (4,000) Gloves +2 Dex (4,000) Cloak of resistance +2 (4000) Hewards Handy Haversack (2000) 3000 left for random potions, masterwork melee weapons, etc Modified Stats: Fort +12, Reflex +15, Will +5 Attack with Bow: +17/+12 -or- +15/+15/+10/+10 1d8+4(+1 within 30 feet)+ 2d6+2 after your first shot hits (truebane) 19-20 threat range x4 AC 19, HP (using 3/4 rule) 83 You have 2 Ranger spells a day, so one (or both) should be Hunter's Mercy, which makes your next shot automatically hit and automatically threaten, and your crit modifier is x4 On average rolling you'd be hitting AC 26/25/21/20, doing an average of 9.5 damage on the first hit, and then 18.5 on the rest of them On top of that, you still have Track as well as the skill points to boost up Move Silent, Hide, Spot, and Listen. Your range with the bow is an impressive 185 feet, so you can scout ahead, cast hunter's mercy, attack from the shadows/trees on an unsuspecting target, and if 3 of 4 attacks hit, you'd be doing an average of 75 damage on that surprise round, and then you can retreat to your party and get ready to ambush the bad guys that will no doubt be following you. Any thoughts/questions? I'm playing this character (though only level 6 at the moment) in a campaign, and not only am I the primary damage dealer, but I'm also the least hit (shooting from the roof, getting the wizard to cast fly so I can shoot from the air, etc) [/QUOTE]
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New group, high power, my ranger/scout needs to catch up.
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