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<blockquote data-quote="rvaughn_ffg" data-source="post: 759732" data-attributes="member: 10707"><p>You could always just rip those pages out and label them "Player's Handout #x." Then after the trap slaughters half the party you could say "you see a strange diagram lying on the floor just on the other side of where the trap was triggered . . ." </p><p></p><p>Anyhoo, fulfilling my promise, I shall now expound upon DD50's contents. As for the others, Midnight = too secret, sorry; Dawnforge = Wil's baby; Citycraft = Greg's baby.</p><p></p><p>Mastercraft Anthology Content Outline-</p><p></p><p>Mythic Races: </p><p>---Luminous (positive energy race)</p><p>---Illonis (blind cursed race)</p><p>---Eleti (undead race)</p><p>---Rhoode (servile bullywugs)</p><p></p><p>Path of the Sword:</p><p>---Dragon Warrior PrC (dragon disciple done right)</p><p>---Background org for Dragon Warrior</p><p>---Guardian of the Way PrC (David Caradine)</p><p>---Mounted Combat rules</p><p>---Combat Schools</p><p>---Jadan Spearmen combat school</p><p></p><p>Path of Shadow:</p><p>---Legendary Classes, Legendary Classes, Legendary Classes!</p><p>---Abyssal Infiltrator</p><p>---Fortune's Fool</p><p>---Grey Hand</p><p>---Jack-of-Knives</p><p>---Queen of Shadows</p><p></p><p>Path of Faith:</p><p>---Faith Guardian PrC</p><p>---True Crusader PrC</p><p>---Faith Caster variant class</p><p>---Racial Faith Ceremonies</p><p></p><p>Path of Magic:</p><p>---Arcane Negotiator PrC</p><p>---Chanter PrC</p><p>---New Feats</p><p></p><p>Spells & Spellcraft:</p><p>---New Spells</p><p>---Familiar improvement</p><p>---Small gods</p><p>---Druid Ceremonies</p><p></p><p>Seafarer's Handbook:</p><p>---One-on-one ship-to-ship combat</p><p></p><p>Monster's Handbook (Humanoids chapter):</p><p>---Building humanoids</p><p>-------Classes</p><p>-------Feats</p><p>-------Skills</p><p>-------Equipment</p><p>-------Magic/Magic Items</p><p>---Ardent Protector PrC</p><p>---New Feats</p><p>---Humanoid Swarm template</p><p>---Dire Humanoid template</p><p>---Altering Humanoids</p><p></p><p>Traps & Treachery:</p><p>---Rogue's Role</p><p>---Search/Disable/Damage/CR equation</p><p>---TRAPS!!!</p><p></p><p>Traps & Treachery II:</p><p>---More TRAPS!!!!</p><p></p><p>That's it. Discuss amongst yourselves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="rvaughn_ffg, post: 759732, member: 10707"] You could always just rip those pages out and label them "Player's Handout #x." Then after the trap slaughters half the party you could say "you see a strange diagram lying on the floor just on the other side of where the trap was triggered . . ." Anyhoo, fulfilling my promise, I shall now expound upon DD50's contents. As for the others, Midnight = too secret, sorry; Dawnforge = Wil's baby; Citycraft = Greg's baby. Mastercraft Anthology Content Outline- Mythic Races: ---Luminous (positive energy race) ---Illonis (blind cursed race) ---Eleti (undead race) ---Rhoode (servile bullywugs) Path of the Sword: ---Dragon Warrior PrC (dragon disciple done right) ---Background org for Dragon Warrior ---Guardian of the Way PrC (David Caradine) ---Mounted Combat rules ---Combat Schools ---Jadan Spearmen combat school Path of Shadow: ---Legendary Classes, Legendary Classes, Legendary Classes! ---Abyssal Infiltrator ---Fortune's Fool ---Grey Hand ---Jack-of-Knives ---Queen of Shadows Path of Faith: ---Faith Guardian PrC ---True Crusader PrC ---Faith Caster variant class ---Racial Faith Ceremonies Path of Magic: ---Arcane Negotiator PrC ---Chanter PrC ---New Feats Spells & Spellcraft: ---New Spells ---Familiar improvement ---Small gods ---Druid Ceremonies Seafarer's Handbook: ---One-on-one ship-to-ship combat Monster's Handbook (Humanoids chapter): ---Building humanoids -------Classes -------Feats -------Skills -------Equipment -------Magic/Magic Items ---Ardent Protector PrC ---New Feats ---Humanoid Swarm template ---Dire Humanoid template ---Altering Humanoids Traps & Treachery: ---Rogue's Role ---Search/Disable/Damage/CR equation ---TRAPS!!! Traps & Treachery II: ---More TRAPS!!!! That's it. Discuss amongst yourselves :cool: [/QUOTE]
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