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<blockquote data-quote="Gelsamel" data-source="post: 4915333" data-attributes="member: 85166"><p>50% of it is an aesthetic/rule-of-cool thing. The other 50% is that it makes for an interesting character.</p><p></p><p></p><p></p><p></p><p>It feels weird telling people about 4e when I don't know much about it myself... That being said 4e switches spells for "powers" which every class gets. The only corollary to spells in 3.5e are rituals which are complex 'spells' that take a long time to preform and which you cannot memorize (Must read them from a ritual book you have). Rituals do the type of thing that non-combat spells used to do, like locking doors or making a floating disk to carry stuff on and I think they take a material component. Powers (as far as I've seen) don't. </p><p></p><p>Powers are much more like JRPG spells than WRPG spells. Like if you watch Yuri from Tales of Vesperia do his "Arte" called "Ghost Wolf"? Yeah that's pretty close to a swordmage's Luring Strike power.</p></blockquote><p></p>
[QUOTE="Gelsamel, post: 4915333, member: 85166"] 50% of it is an aesthetic/rule-of-cool thing. The other 50% is that it makes for an interesting character. It feels weird telling people about 4e when I don't know much about it myself... That being said 4e switches spells for "powers" which every class gets. The only corollary to spells in 3.5e are rituals which are complex 'spells' that take a long time to preform and which you cannot memorize (Must read them from a ritual book you have). Rituals do the type of thing that non-combat spells used to do, like locking doors or making a floating disk to carry stuff on and I think they take a material component. Powers (as far as I've seen) don't. Powers are much more like JRPG spells than WRPG spells. Like if you watch Yuri from Tales of Vesperia do his "Arte" called "Ghost Wolf"? Yeah that's pretty close to a swordmage's Luring Strike power. [/QUOTE]
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