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NEW! Half-Giant Race
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<blockquote data-quote="Geist" data-source="post: 38147" data-attributes="member: 599"><p>Here it is a Half-Giant race for 3e please feel free to tell me what you think. also let me know what ECL you think this would be and also if i have the CR right for it.</p><p></p><p></p><p></p><p>Half-Giants</p><p></p><p>Large-Size Humanoid</p><p>Hit Dice: 1d8+1 (5hp)</p><p>Initiative: -1 (Dex)</p><p>Speed: 20ft. (Breastplate), base30 ft.</p><p>AC: 17 (-1 size, -1 dex, +2 natural, +5 Breastplate)</p><p>Attacks: Huge greatsword +4; or javelin -1 ranged</p><p>Damage: Huge greatsword 2d8 + 4; or Javelin 1d6+4</p><p>Face/Reach: 5ft. by 5ft. / 10ft</p><p>Special Qualities: - </p><p>Saves: Fort +3, Ref –1, Will 0</p><p>Abilities: Str 19, Dex 8, Con 12, Int 9, Wis, 10, Cha 12</p><p>Skills: Climb +5, Jump +5, Listen +2, Spot +2</p><p>Feats: Throw anything</p><p></p><p>Climate/ Terrain: any land or mountain.</p><p>Organization: Solitary or groups 2-4</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: By character class</p><p></p><p>Half giants speak common and giant.</p><p></p><p>Combat</p><p>Half giants prefer an upstanding fight with other fighters. They pride themselves on Strength and tactics.</p><p></p><p>Throw Anything: This feat allows the Half-Giant to turn anything he can pick up into a short range projectile with a range of 10 feet. If its a weapon he throws the damage is that of the weapon. If its something like a boulder or horse well thats up to the DM on what the damage is.</p><p></p><p>Half-Giant Characters:</p><p>A half-giant’s favored class is fighter</p></blockquote><p></p>
[QUOTE="Geist, post: 38147, member: 599"] Here it is a Half-Giant race for 3e please feel free to tell me what you think. also let me know what ECL you think this would be and also if i have the CR right for it. Half-Giants Large-Size Humanoid Hit Dice: 1d8+1 (5hp) Initiative: -1 (Dex) Speed: 20ft. (Breastplate), base30 ft. AC: 17 (-1 size, -1 dex, +2 natural, +5 Breastplate) Attacks: Huge greatsword +4; or javelin -1 ranged Damage: Huge greatsword 2d8 + 4; or Javelin 1d6+4 Face/Reach: 5ft. by 5ft. / 10ft Special Qualities: - Saves: Fort +3, Ref –1, Will 0 Abilities: Str 19, Dex 8, Con 12, Int 9, Wis, 10, Cha 12 Skills: Climb +5, Jump +5, Listen +2, Spot +2 Feats: Throw anything Climate/ Terrain: any land or mountain. Organization: Solitary or groups 2-4 Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral Advancement: By character class Half giants speak common and giant. Combat Half giants prefer an upstanding fight with other fighters. They pride themselves on Strength and tactics. Throw Anything: This feat allows the Half-Giant to turn anything he can pick up into a short range projectile with a range of 10 feet. If its a weapon he throws the damage is that of the weapon. If its something like a boulder or horse well thats up to the DM on what the damage is. Half-Giant Characters: A half-giant’s favored class is fighter [/QUOTE]
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