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General Tabletop Discussion
*Dungeons & Dragons
New Healing Idea: Location Based Healing
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<blockquote data-quote="Stalker0" data-source="post: 6071861" data-attributes="member: 5889"><p>This is a house rule my group has been using in our 4e game, and I think it would be worth seeing it tried as as one of the healing module's 5e uses.</p><p></p><p>In our game, whenever we do an extended rest, if we are resting "on-site" we only recover 1 healing surge. Only when we return to our base, and get some full and comfortable rest, do we recover all of our surges.</p><p></p><p>So a version of this for 5e, with resources included, might look like this:</p><p></p><p></p><p>Location Rest</p><p>A location rest is a long rest (8 hours) that is taken in an non-ideal location. Such rests might be outdoors, or in areas with potential dangers (like dungeons).</p><p></p><p>A character that takes a location rest gets the following:</p><p>1) 1/2 of their daily resources (spells, class abilities).</p><p>2) 1/2 their normal hit dice (minimum 1).</p><p>3) Heal 1/2 their current hp damage.</p><p></p><p></p><p>Extended Rest</p><p>An extended rest is a long rest (8 hours) taken in an area of safety and comfort where characters can get full, uninterrupted rest. These would be places like inns and home bases. </p><p></p><p>A character that takes an extended rest recovers all hitpoints, hitdice, and daily abilities.</p><p></p><p></p><p>Now the amount of healing of location rests would obviously be a subject for debate, but with this model players can still get teh quick recover when absolutely needed, but it would have a time factor that many DMs are looking for (reduction of the 15 minute adventure notion). The downside would be for classes that rely on daily abilities like casters.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6071861, member: 5889"] This is a house rule my group has been using in our 4e game, and I think it would be worth seeing it tried as as one of the healing module's 5e uses. In our game, whenever we do an extended rest, if we are resting "on-site" we only recover 1 healing surge. Only when we return to our base, and get some full and comfortable rest, do we recover all of our surges. So a version of this for 5e, with resources included, might look like this: Location Rest A location rest is a long rest (8 hours) that is taken in an non-ideal location. Such rests might be outdoors, or in areas with potential dangers (like dungeons). A character that takes a location rest gets the following: 1) 1/2 of their daily resources (spells, class abilities). 2) 1/2 their normal hit dice (minimum 1). 3) Heal 1/2 their current hp damage. Extended Rest An extended rest is a long rest (8 hours) taken in an area of safety and comfort where characters can get full, uninterrupted rest. These would be places like inns and home bases. A character that takes an extended rest recovers all hitpoints, hitdice, and daily abilities. Now the amount of healing of location rests would obviously be a subject for debate, but with this model players can still get teh quick recover when absolutely needed, but it would have a time factor that many DMs are looking for (reduction of the 15 minute adventure notion). The downside would be for classes that rely on daily abilities like casters. Thoughts? [/QUOTE]
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New Healing Idea: Location Based Healing
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