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<blockquote data-quote="rules.mechanic" data-source="post: 8657855" data-attributes="member: 7025773"><p>I'd have no problem with adding full Strength / Dexterity bonus - they may be Tiny but if their Strength is 20 they can really get some force behind that toothpick and the big folk get to add just as much Strength bonus to their dagger attacks as their greataxe attacks. And I don't think they need to miss out on the Breaker property either. I like your idea just to have tiny (or small) folk drop their proficiency bonus if they use a weapon sized 2-sizes up from them (1-size if it has the Heavy property but ditch the Heavy disadvantage) but some might prefer disadvantage if they use a weapon sized 2-sizes up from them (1-size if it has the Heavy property). Works nicely alongside your simple rule of dropping the damage dice by 1 step for every weapon size decrease from medium (as you did) - this is just because the weapon is smaller not because the tiny folk are bale to put any less force behind it. Same should probably apply to ranged weapons. If you want to keep balance and incentive particular weapons, you could give them a feature "Pinpoint accuracy?" that means they don't reduce damage for piercing or Finesse weapons. Or you could maybe allow them to treat any tiny-sized weapon as if it has the Finesse property.</p></blockquote><p></p>
[QUOTE="rules.mechanic, post: 8657855, member: 7025773"] I'd have no problem with adding full Strength / Dexterity bonus - they may be Tiny but if their Strength is 20 they can really get some force behind that toothpick and the big folk get to add just as much Strength bonus to their dagger attacks as their greataxe attacks. And I don't think they need to miss out on the Breaker property either. I like your idea just to have tiny (or small) folk drop their proficiency bonus if they use a weapon sized 2-sizes up from them (1-size if it has the Heavy property but ditch the Heavy disadvantage) but some might prefer disadvantage if they use a weapon sized 2-sizes up from them (1-size if it has the Heavy property). Works nicely alongside your simple rule of dropping the damage dice by 1 step for every weapon size decrease from medium (as you did) - this is just because the weapon is smaller not because the tiny folk are bale to put any less force behind it. Same should probably apply to ranged weapons. If you want to keep balance and incentive particular weapons, you could give them a feature "Pinpoint accuracy?" that means they don't reduce damage for piercing or Finesse weapons. Or you could maybe allow them to treat any tiny-sized weapon as if it has the Finesse property. [/QUOTE]
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