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New Heroes Arise (Character Thread)
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<blockquote data-quote="bruin" data-source="post: 970281" data-attributes="member: 12587"><p>Haldamir</p><p>Half Elf</p><p>Monk Lv. 2 (1200 XP)</p><p>Lawful Neutral</p><p></p><p>Age: 25</p><p>Height: 5'8"</p><p>Weight: 150</p><p>Hair: Golden Brown</p><p>Eyes: Violet</p><p></p><p>Str 14</p><p>Dex 18</p><p>Con 12</p><p>Int 12</p><p>Wis 16</p><p>Cha 8</p><p></p><p>HP 16 (8+1 + 6+1)</p><p>AC 17 (10 +4 Dex, +0 Monk Bonus, +3 Wis)</p><p>Initiative +4 (Dex)</p><p></p><p>Fort +4 (+3 +1 Con)</p><p>Ref +7 (+3 +4 Dex)</p><p>Will +6 (+3 +3 Wis)</p><p></p><p>Max Carrying Capacity: 58 Light/116 Medium/175 Heavy</p><p>Speed: 30(x4)/20(x4)/20(x3)</p><p>Check Penalty: 0/-3/-6</p><p>Max Dex: NA/+3/+1</p><p></p><p>Base Attack Bonus: +1</p><p>Preferred Melee: Masterwork Kama +4 Slash 1d6+2 (x2 crit)</p><p>Alternate Melee: Unarmed Strike +3 Blud. 1d6+2 (x2 crit)</p><p>Preferred Ranged: Shuriken +5 Pier. 1 (3 Per attack)(x2 crit)</p><p></p><p>Special Qualities: Immunity to Sleep Spells, +2 racial bonus vs Enchantment, Low-Light Vision, +1 Racial Bonus to Listen, Search, Spot</p><p>Languages: Common, Elven</p><p></p><p>Feats:</p><p>Monk: Improved Unarmed Strike; Flurry of Blows; Stunning Attack; Evasion; Deflect Arrows</p><p>Regular: Dodge</p><p></p><p>Skills: 25 Ranks</p><p></p><p>Balance +6 (0 +4 Dex +2 Synergy-Tumble)</p><p>Climb +6 (4 +2 Str)</p><p>Hide +7 (3 +4 Dex)</p><p>Jump +9 (5 +2 Str +2 Synergy-Tumble)</p><p>Move Silently +7 (3 +4 Dex)</p><p>Swim +6/-3 (5 +2 Str -1/-10 Equipment)</p><p>Tumble +11 (5 +4 Dex +2 Synergy-Jump)</p><p></p><p></p><p>Equipment: (50 lb)</p><p></p><p>On Person:</p><p>Monk's Outfit (2 lb)-5 GP</p><p>Masterwork Kama (2 lb)-302 GP</p><p>Shuriken (10) in Belt Pouch (2 lb)-11 GP</p><p></p><p>Carried:</p><p>Backpack (2 lb)-2 GP</p><p>Waterskin (4 lb)-1 GP</p><p>Cold Weather Outfit (7 lb)-8 GP</p><p>Bedroll (5 lb)-1 sp</p><p>Trail Rations (x7) (7 lb)-3.5 GP</p><p>Flint/Steel-1 GP</p><p>Silk Rope (5 lb)-10 GP</p><p>Grappling Hook (4 lb)-1 GP</p><p>Climber’s Kit (5 lb)-80 GP</p><p>Torch (3) (3 lb)-3 CP</p><p>Potions--4 Cure Light Wounds, 1 Spider Climb, 1 Jump (1 lb)-300 GP total</p><p>Coins-15 PP, 25 GP, 3 SP, 7 CP (1 lb)</p><p></p><p>Description:</p><p>Tall, even as half-elves go, Haldamir shares in the graceful comportment of his elven progenitor, save only for the obvious power and muscle inherited from his human parent. The serious and forbidding manner of his gaze disturbs all who meet him for the first time; twin violet eyes pierce all they look upon, with an unearthly, even supernatural quality that seems to look through you, not at you. He very rarely shares his thoughts, and when he does they are often laced with disdain or cynicism. Nevertheless, he is a well-balanced combination of athleticism and stealth; he is an excellent infiltrator, capable of bypassing difficult physical barriers or sneaking unseen past unobservant foes--or both, if the situation calls for it. </p><p></p><p>Backstory: </p><p>One morning, over 20 years ago, the monks of the Order of the Antinomies near Hilgarn found a baby placed carefully near the doors of their monastery-not an entirely uncommon event, as many of their order found their way into the brotherhood in just this manner. Not that all became monks--most lived under the brotherhood's care until they came of age, leaving to become fighters and adventurers, or simply to live more liberally than the ascetics normally tolerated in their ranks; a small few remained and devoted themselves wholeheartedly to the pursuit of self-perfection. No one outside the order knows exactly what the "antinomies" are, although they would seem to refer to paradoxes in thought or substance that either enable or prevent the monk from ascending to higher order of being.</p><p></p><p>Only subjectively lawful, the monks see higher order in self-control, dismissing social and political order as fantasies that obscure the individual's ability to determine his own path to enlightenment. Even so, they generally observe the laws of the surrounding land, if only because as ascetics they very rarely desire other's possessions enough to steal them. They dislike "common thieves" for example, but only because they think the thief is demeaning him or herself by placing so much emphasis on material possessions rather than spirituality. While philosophically neutral, they tend towards good and try to alleviate suffering wherever they find it, but are cautious about the complacency that can result from the absence of suffering; such complacency can turn on itself, they warn, and bring even greater suffering for those who have lost the discipline to confront it.</p><p></p><p>Young Haldamir is a promising young monk in many ways, but Brother Genison has recently become concerned about his aloof and critical manner around others. Haldamir had always been shy, probably feeling something of an outsider due to his elven blood (they had given him that name to honor his heritage, though his true origins, other than his obvious gray elven lineage, are to this day unknown-though one might speculate on the shame that such a bastard half-human might bring to this or that noble family among that fanatically isolationist race of elves). Haldamir often remains hidden behind a stoic mask and hides his thoughts, but when he does speak he can be haughty and judgmental--as such, people outside the brotherhood are very often put off by his manner. </p><p></p><p>Genison, knowing that the young lad can never resolve the problem of the antinomies without overcoming this conceit--or perhaps it was more of a defense mechanism than real conceit--has decided to dispatch him from the monastery to pursue for a time the life of an adventurer. Egotism cannot masquerade as self-knowledge, he reasons, and in the isolation and safety of the monastery, the boy will never overcome this fault, being surrounded by the familiar faces of the brotherhood. Haldamir must learn to appreciate the insights and values of others before he can, paradoxically, appreciate himself and his path. So the young monk found himself one morning on the road to Hilgarn, where our story begins.</p></blockquote><p></p>
[QUOTE="bruin, post: 970281, member: 12587"] Haldamir Half Elf Monk Lv. 2 (1200 XP) Lawful Neutral Age: 25 Height: 5'8" Weight: 150 Hair: Golden Brown Eyes: Violet Str 14 Dex 18 Con 12 Int 12 Wis 16 Cha 8 HP 16 (8+1 + 6+1) AC 17 (10 +4 Dex, +0 Monk Bonus, +3 Wis) Initiative +4 (Dex) Fort +4 (+3 +1 Con) Ref +7 (+3 +4 Dex) Will +6 (+3 +3 Wis) Max Carrying Capacity: 58 Light/116 Medium/175 Heavy Speed: 30(x4)/20(x4)/20(x3) Check Penalty: 0/-3/-6 Max Dex: NA/+3/+1 Base Attack Bonus: +1 Preferred Melee: Masterwork Kama +4 Slash 1d6+2 (x2 crit) Alternate Melee: Unarmed Strike +3 Blud. 1d6+2 (x2 crit) Preferred Ranged: Shuriken +5 Pier. 1 (3 Per attack)(x2 crit) Special Qualities: Immunity to Sleep Spells, +2 racial bonus vs Enchantment, Low-Light Vision, +1 Racial Bonus to Listen, Search, Spot Languages: Common, Elven Feats: Monk: Improved Unarmed Strike; Flurry of Blows; Stunning Attack; Evasion; Deflect Arrows Regular: Dodge Skills: 25 Ranks Balance +6 (0 +4 Dex +2 Synergy-Tumble) Climb +6 (4 +2 Str) Hide +7 (3 +4 Dex) Jump +9 (5 +2 Str +2 Synergy-Tumble) Move Silently +7 (3 +4 Dex) Swim +6/-3 (5 +2 Str -1/-10 Equipment) Tumble +11 (5 +4 Dex +2 Synergy-Jump) Equipment: (50 lb) On Person: Monk's Outfit (2 lb)-5 GP Masterwork Kama (2 lb)-302 GP Shuriken (10) in Belt Pouch (2 lb)-11 GP Carried: Backpack (2 lb)-2 GP Waterskin (4 lb)-1 GP Cold Weather Outfit (7 lb)-8 GP Bedroll (5 lb)-1 sp Trail Rations (x7) (7 lb)-3.5 GP Flint/Steel-1 GP Silk Rope (5 lb)-10 GP Grappling Hook (4 lb)-1 GP Climber’s Kit (5 lb)-80 GP Torch (3) (3 lb)-3 CP Potions--4 Cure Light Wounds, 1 Spider Climb, 1 Jump (1 lb)-300 GP total Coins-15 PP, 25 GP, 3 SP, 7 CP (1 lb) Description: Tall, even as half-elves go, Haldamir shares in the graceful comportment of his elven progenitor, save only for the obvious power and muscle inherited from his human parent. The serious and forbidding manner of his gaze disturbs all who meet him for the first time; twin violet eyes pierce all they look upon, with an unearthly, even supernatural quality that seems to look through you, not at you. He very rarely shares his thoughts, and when he does they are often laced with disdain or cynicism. Nevertheless, he is a well-balanced combination of athleticism and stealth; he is an excellent infiltrator, capable of bypassing difficult physical barriers or sneaking unseen past unobservant foes--or both, if the situation calls for it. Backstory: One morning, over 20 years ago, the monks of the Order of the Antinomies near Hilgarn found a baby placed carefully near the doors of their monastery-not an entirely uncommon event, as many of their order found their way into the brotherhood in just this manner. Not that all became monks--most lived under the brotherhood's care until they came of age, leaving to become fighters and adventurers, or simply to live more liberally than the ascetics normally tolerated in their ranks; a small few remained and devoted themselves wholeheartedly to the pursuit of self-perfection. No one outside the order knows exactly what the "antinomies" are, although they would seem to refer to paradoxes in thought or substance that either enable or prevent the monk from ascending to higher order of being. Only subjectively lawful, the monks see higher order in self-control, dismissing social and political order as fantasies that obscure the individual's ability to determine his own path to enlightenment. Even so, they generally observe the laws of the surrounding land, if only because as ascetics they very rarely desire other's possessions enough to steal them. They dislike "common thieves" for example, but only because they think the thief is demeaning him or herself by placing so much emphasis on material possessions rather than spirituality. While philosophically neutral, they tend towards good and try to alleviate suffering wherever they find it, but are cautious about the complacency that can result from the absence of suffering; such complacency can turn on itself, they warn, and bring even greater suffering for those who have lost the discipline to confront it. Young Haldamir is a promising young monk in many ways, but Brother Genison has recently become concerned about his aloof and critical manner around others. Haldamir had always been shy, probably feeling something of an outsider due to his elven blood (they had given him that name to honor his heritage, though his true origins, other than his obvious gray elven lineage, are to this day unknown-though one might speculate on the shame that such a bastard half-human might bring to this or that noble family among that fanatically isolationist race of elves). Haldamir often remains hidden behind a stoic mask and hides his thoughts, but when he does speak he can be haughty and judgmental--as such, people outside the brotherhood are very often put off by his manner. Genison, knowing that the young lad can never resolve the problem of the antinomies without overcoming this conceit--or perhaps it was more of a defense mechanism than real conceit--has decided to dispatch him from the monastery to pursue for a time the life of an adventurer. Egotism cannot masquerade as self-knowledge, he reasons, and in the isolation and safety of the monastery, the boy will never overcome this fault, being surrounded by the familiar faces of the brotherhood. Haldamir must learn to appreciate the insights and values of others before he can, paradoxically, appreciate himself and his path. So the young monk found himself one morning on the road to Hilgarn, where our story begins. [/QUOTE]
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