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New Heroes Arise OOC (Re-Recruitment done)
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<blockquote data-quote="bruin" data-source="post: 959301" data-attributes="member: 12587"><p>Final Update (Really!)</p><p></p><p>Haldamir of the Antinomies </p><p>Half Elf, Monk Lv. 2, Lawful Neutral</p><p>Str 14</p><p>Dex 16</p><p>Con 12</p><p>Int 12</p><p>Wis 18</p><p>Cha 8</p><p></p><p>HP 16 (8+1 + 6+1)</p><p>Fort +4</p><p>Ref +6</p><p>Will +7</p><p>Speed 30 ft. (carrying Light Load)</p><p>Check Penalty 0</p><p>AC 17 (10 +3 Dex, +0 Monk Bonus, +4 Wis)</p><p></p><p>BAB +1</p><p>Preferred Melee: Masterwork Kama +4 Slash 1d6+2 (x2 crit)</p><p>Alternate Melee: Unarmed Strike +3 Blud. 1d6+2 (x2 crit)</p><p>Preferred Ranged: Shuriken +4 Pier. 1 (3 per attack) (x2 crit)</p><p></p><p>Feats:</p><p>Monk: Improved Unarmed Strike; Flurry of Blows; Stunning Attack; Evasion; Deflect Arrows</p><p>Regular: Dodge</p><p></p><p>Skills: 25 Ranks</p><p></p><p>Balance +6 (3 +3 Dex)</p><p>Climb +5 (3 +2 Str)</p><p>Hide +6 (3 +3 Dex)</p><p>Jump +5 (3 +2 Str)</p><p>Listen +5 (0 +4 Wis +1 Half-Elf)</p><p>Move Silently +6 (3 +3 Dex)</p><p>Swim +6/-4 (5 +2 Str -1/-11 Equipment)</p><p>Tumble +6 (3 +3 Dex)</p><p></p><p>Cross Class Skills:</p><p></p><p>Search +3 (1 +1 Int +1 Half-Elf)</p><p>Spot +5 (0 +4 Wis +1 Half-Elf)</p><p></p><p>Equipment: (55 lb)</p><p></p><p>On Person:</p><p>Monk's Outfit (2 lb)-5 GP</p><p>Masterwork Kama (2 lb)-302 GP</p><p>Shuriken (10) in Belt Pouch (2 lb)-11 GP</p><p></p><p>Backpack:</p><p>Backpack (2 lb)-2 GP</p><p>Waterskin (4 lb)-1 GP</p><p>Cold Weather Outfit (7 lb)-8 GP</p><p>Bedroll (5 lb)-1 sp</p><p>Winter Blanket (3 lb)-5 sp</p><p>Torch (1 lb)-1 cp</p><p>Trail Rations (20) (20 lb)-10 GP</p><p>Flint/Steel-1 GP</p><p>Silk Rope (5 lb)-10 GP</p><p>4 Potions of Cure Light Wounds-200 GP</p><p>Coins-35 PP, 1 GP, 3 SP, 9 CP (1 lb)</p><p></p><p>Backstory: One morning over 20 years ago, the monks of the Order of the Antinomies near Hilgarn found a baby placed carefully near the doors of their monastery-not an entirely uncommon event, as many of their order found their way into the brotherhood in just this manner. Not that all became monks--most lived under the brotherhood's care until they came of age, leaving to become fighters and adventurers, or simply to live more liberally than the ascetics normally tolerated in their ranks; a small few remained and devoted themselves wholeheartedly to the pursuit of self-perfection. No one outside the order knows exactly what the "antinomies" are, although they would seem to refer to paradoxes in thought or substance that either enable or prevent the monk from ascending to higher order of being.</p><p></p><p>Only subjectively lawful, the monks see higher order in self-control, dismissing social and political order as fantasies that obscure the individual's ability to determine his own path to enlightenment--though they will admit that these fantasies serve their purpose for those who have no interest in becoming monks. While philosophically neutral, they tend towards good and try to alleviate suffering wherever they find it, but are cautious about the complacency that can result from the absence of suffering; such complacency can turn on itself, they warn, and </p><p>bring even greater suffering for those who have lost the discipline to confront it.</p><p></p><p>Young Haldamir is a promising young monk in many ways, but Brother Genison has recently become concerned about his aloof and critical manner around others. Haldamir had always been shy, probably feeling something of an outsider due to his elven blood (they had given him that name to honor his heritage, though his true origins are to this day unknown). Haldamir often remains hidden behind a stoic mask and hides his thoughts, but when he does speak he can be haughty and judgmental--as such, people outside the brotherhood are very often put off by his manner. </p><p></p><p>Genison, knowing that the young lad can never resolve the problem of the antinomies without overcoming this conceit--or perhaps it was more of a defense mechanism than real conceit--has decided to dispatch him from the monastery to pursue for a time the life of an adventurer. Egotism cannot masquerade as self-knowledge, he reasons, and in the isolation and safety of the </p><p>monastery, the boy will never overcome this fault, being surrounded by the familiar faces of the brotherhood. Haldamir must learn to appreciate the insights and values of others before he can, paradoxically, appreciate himself and his path. So the young monk found himself one morning on the road to Hilgarn, where our story begins. </p><p></p><p>Note: He'll eventually gain skill in Diplomacy and if we advance far enough for attribute increases, he'll be gaining points in Charisma and stop being such a prick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="bruin, post: 959301, member: 12587"] Final Update (Really!) Haldamir of the Antinomies Half Elf, Monk Lv. 2, Lawful Neutral Str 14 Dex 16 Con 12 Int 12 Wis 18 Cha 8 HP 16 (8+1 + 6+1) Fort +4 Ref +6 Will +7 Speed 30 ft. (carrying Light Load) Check Penalty 0 AC 17 (10 +3 Dex, +0 Monk Bonus, +4 Wis) BAB +1 Preferred Melee: Masterwork Kama +4 Slash 1d6+2 (x2 crit) Alternate Melee: Unarmed Strike +3 Blud. 1d6+2 (x2 crit) Preferred Ranged: Shuriken +4 Pier. 1 (3 per attack) (x2 crit) Feats: Monk: Improved Unarmed Strike; Flurry of Blows; Stunning Attack; Evasion; Deflect Arrows Regular: Dodge Skills: 25 Ranks Balance +6 (3 +3 Dex) Climb +5 (3 +2 Str) Hide +6 (3 +3 Dex) Jump +5 (3 +2 Str) Listen +5 (0 +4 Wis +1 Half-Elf) Move Silently +6 (3 +3 Dex) Swim +6/-4 (5 +2 Str -1/-11 Equipment) Tumble +6 (3 +3 Dex) Cross Class Skills: Search +3 (1 +1 Int +1 Half-Elf) Spot +5 (0 +4 Wis +1 Half-Elf) Equipment: (55 lb) On Person: Monk's Outfit (2 lb)-5 GP Masterwork Kama (2 lb)-302 GP Shuriken (10) in Belt Pouch (2 lb)-11 GP Backpack: Backpack (2 lb)-2 GP Waterskin (4 lb)-1 GP Cold Weather Outfit (7 lb)-8 GP Bedroll (5 lb)-1 sp Winter Blanket (3 lb)-5 sp Torch (1 lb)-1 cp Trail Rations (20) (20 lb)-10 GP Flint/Steel-1 GP Silk Rope (5 lb)-10 GP 4 Potions of Cure Light Wounds-200 GP Coins-35 PP, 1 GP, 3 SP, 9 CP (1 lb) Backstory: One morning over 20 years ago, the monks of the Order of the Antinomies near Hilgarn found a baby placed carefully near the doors of their monastery-not an entirely uncommon event, as many of their order found their way into the brotherhood in just this manner. Not that all became monks--most lived under the brotherhood's care until they came of age, leaving to become fighters and adventurers, or simply to live more liberally than the ascetics normally tolerated in their ranks; a small few remained and devoted themselves wholeheartedly to the pursuit of self-perfection. No one outside the order knows exactly what the "antinomies" are, although they would seem to refer to paradoxes in thought or substance that either enable or prevent the monk from ascending to higher order of being. Only subjectively lawful, the monks see higher order in self-control, dismissing social and political order as fantasies that obscure the individual's ability to determine his own path to enlightenment--though they will admit that these fantasies serve their purpose for those who have no interest in becoming monks. While philosophically neutral, they tend towards good and try to alleviate suffering wherever they find it, but are cautious about the complacency that can result from the absence of suffering; such complacency can turn on itself, they warn, and bring even greater suffering for those who have lost the discipline to confront it. Young Haldamir is a promising young monk in many ways, but Brother Genison has recently become concerned about his aloof and critical manner around others. Haldamir had always been shy, probably feeling something of an outsider due to his elven blood (they had given him that name to honor his heritage, though his true origins are to this day unknown). Haldamir often remains hidden behind a stoic mask and hides his thoughts, but when he does speak he can be haughty and judgmental--as such, people outside the brotherhood are very often put off by his manner. Genison, knowing that the young lad can never resolve the problem of the antinomies without overcoming this conceit--or perhaps it was more of a defense mechanism than real conceit--has decided to dispatch him from the monastery to pursue for a time the life of an adventurer. Egotism cannot masquerade as self-knowledge, he reasons, and in the isolation and safety of the monastery, the boy will never overcome this fault, being surrounded by the familiar faces of the brotherhood. Haldamir must learn to appreciate the insights and values of others before he can, paradoxically, appreciate himself and his path. So the young monk found himself one morning on the road to Hilgarn, where our story begins. Note: He'll eventually gain skill in Diplomacy and if we advance far enough for attribute increases, he'll be gaining points in Charisma and stop being such a prick ;) [/QUOTE]
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