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New Hobby Releases In Stores & PDF Spotlight: 24th September 2018

Welcome to this week's rundown of the New Releases that should be hitting games stores this coming week, as well as a look at a few RPG PDF releases from the last week that we hope may be of interest. For more information about any of the physical products please contact your local games store.


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Esper Genesis Core Manual
5th Edition Sci-Fi Rules
By Castle Skydawn

Esper Genesis is a science-fiction RPG powered by the 5th Edition rules engine and inspired by the legendary works of sci-fi greats. Take on the role of a galactic hero within a universe of advanced technologies and hidden mysteries.


Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, and ancient machines with the power to shape reality – All of these and more make up the core of Esper Genesis.

The fate of the galaxy depends on the Espers, beings gifted with the ability to channel cosmic energies, producing spectacular feats of gravity control, psychic ability, and the power to shape the very fabric of space-time.

These rare individuals are empowered with the will to stand vigilant against galactic threats that would strike fear into the hearts of all those within the great expanse. Destiny calls for those who would change the fate of worlds. Will you decide who they will be, and if so, what they will become?


The first of three core rulebooks, this 304 page book contains everything you need to forge your own heroic sci-fi adventure. You’ll find rules for character creation, new sci-fi races, character classes, backgrounds, skills, high-tech gear, planetary exploration, starship combat, esper powers, and so much more!

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Alien Evolution: Cosmic Race Guidebook
Starfinder Supplement
By Fat Goblin Games

Alien Evolutions is a line of books intended to bring outlandish alien creatures to life in your game. Each book will explore myriad topics regarding creatures from distant planets, whether that be playable races, monsters to encounter, world descriptions, or various other things related.

The Cosmic Race Guidebook is a book intended to give the GM and players 25 new playable races with unique physiologies and abilities. Creatures from the aerial Abrial to the free-floating-nervous- system-encased-in-armor Uavaryon should present something enticing for anyone to play.

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Nice Monsters & Scary Sprites
Core Rulebook
By Density Media

This is a roleplaying game about the friends we had as children who showed us how to be brave, compassionate, and to never give up.

These friends were not imaginary in a way that is dismissive. They were, and are, very real. Your character might be a child. Your character might be an adult. Perhaps your character has left your friend behind, perhaps that friend is still very real.

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Twilight Tales
Golden Sky Stories Supplement
By Star Line Publishing

Twilight Tales is a supplement for Golden Sky Stories. It introduces the mononoke, creatures of mystery who also live in the town. It has five new character types (michinoke, oni, kappa, ghosts, and visitors), each of which can represent a variety of creatures. In these pages you'll also find an introductory comic and four scenarios: Otoshidama's Adventure, A Ghost's Errand, Present Thunder, and Big Dog's Day.

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The Skies of Axia
Emberwind Adventure
By Nomivore Games

EMBERWIND: The Skies of Axia is a standalone adventure game set in a shattered world of floating cities and soaring airships.

You play a band of heroes embarking on a dangerous mission from the metropolis of Adriel, a hotbed of political intrigue and betrayal, to save the slum district of Gelspar. Deadly foes and hidden threats lie in wait around every corner, and it will take every bit of skill and knowledge you possess to uncover the secret of the hearth crystals—and return alive.

Skies of Axia comes ready to play for 1 to 5 players (3-4 recommended). EMBERWIND games are based on the RISE System, an easy-to-learn role-playing and combat engine where players tell an interactive story together. The game guides players through immersive story crossroads and riveting combats in a format that combines the best of tactical games and chooseable-path adventures. A GM is not necessary to play EMBERWIND: The Skies of Axia.

Gather your crew. The skies of Axia are waiting.

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Order of the Stick: Good Deeds Gone Unpunished
Graphic Novel
By Giants in the Playground

Join the good men and women of Azure City as they fight for, in, and around their homeland in Good Deeds Gone Unpunished, a new collection of stories from The Order of the Stick. This new mostly-prequel features five never-before-available stories, each starring a different Azurite character from the unjustifiably popular fantasy comic strip, The Order of the Stick. It's our longest book of original content yet, clocking in at 160 pages of black-and-white action and comedy that is not readable online.

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Knights of the Dinner Table #258
Magazine & Comic
By Kenzer & Co



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Star Trek Adventures Adventure
By Modiphius

Classic Star Trek mystery and adventure in the Arachnid Nebula

"Captain’s Log, Stardate 3629.2. We have received an emergency distress call sent by the laboratory ship, Sirius. Reporting that it has suered significant engine and power trauma, the results have left the ship crippled near the Arachnid Nebula, which it had been studying for several weeks. We are now en route to lend whatever aid we can to the ship and her crew."

This standalone 24 page PDF adventure by Sean Gore for the Star Trek Adventures roleplaying game has your Starfleet crew respond to a distress call in the Arachnid Nebula, in an adventure set in the Original Series.

Can you save the Starship Sirrius, investigate ancient alien ruins, and uncover a mystery that threatens to destroy both your ships?

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The Adventurers Backpack
Castles & Crusades Sourcebook
By Troll Lord Games

The Adventures Backpack is the first major book that focuses largely on player content for Castles & Crusades since the release of the Players Handbook. It brings a mountain of NEW material to your gaming table. Within this full color, hardcover book you will find:​

  • [*=center]13 new classes
    [*=center]New Non-derivative spells
    [*=center]A new approach on counter spells and canceling spells
    [*=center]34 different backpacks offerings an easier and faster way to equip
    [*=center]A fresh easier to use approach to Unarmed Combat
    [*=center]Magic Items for classes who have few to choose from
    [*=center]A look at the Archetype
    [*=center]The End Game, why old characters never die

A whole new renaissance has begun, with years-worth of C&C content at your fingertips.

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5th Edition Horror
5th Edition Supplement
By Fat Goblin Games

Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within.

If you have ever wanted to play in a 5th Edition Fantasy setting that is heavily influenced by horrors of madness, violence, and grotesqueness, by all means, acquire this book.

It Included the following elements for a dastardly campaign of fear and folly:
* Character archetypes for every core class.
* A brand new class, the Apothecary, that mixes potions and uses new and untested sciences to explore a dangerous world.
* New spells, feats, and even modified skills to help you gear your game towards a horror campaign.
* A multitude of new monsters meant to turn your stomach, addle your mind, and haunt your dreams.
* A treatise on villainy, with modifications for deranged murderers and disturbed masterminds.
* Advice on how to make your games spooky, dreadful, devilishly short, or even existentially doomed.

There is plenty for player and game master alike to fuel a campaign of horror for 5th edition fantasy, and enough to paint a character or setting into dreary stories of woe and ruin. Seek it out at your own risk.

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Gatekeepers Chronicles: Kaylethon
Pathfinder Supplement
By LPJ Design

Solidly built, four-armed giants, the Kaylethon resemble nothing so much as hoary skinned rhinoceroses. Powerful, broad, squat and strong the Kaylethon are built – in temperament as well as physique – for the life of warriors and they have a fearsome reputation as such, tempestuous, strong, and unwavering, bound up in a system of honor that can make them quick to turn in anger to defend their reputations and the status of their clans. More surprising, given their status as ‘primitive’ warriors, the Kaylethon have a natural talent for crafts and technology. This is not so much a result of their intelligence, which is notoriously brutish and simplistic, but more down to an innate instinct for mechanism and device, a simple, bone-deep knowledge of how to put things together, to work stone and metal and shape it to create the forms that come to their minds, inspired by the materials they have to hand and their immediate need.

This sourcebook gives you everything you need to use the Kaylethon as NPCs or as PC. Gatekeepers Chronicles: Kaylethon includes:

  • [*=center]History of the Kaylethon, Personality, Physical Description, Relations, Alignment, Kaylethon Lands, Kaylethon Ships, Religion, Language, and Names
    [*=center]Kaylethon Traits and Racial Subtypes
    [*=center]Over 20 New Racial Feats including Black Powder Bravado, Engineering Savant, Fast Gunsmith, Responsive Duelist, Warrior of The Tartan
    [*=center]Four Racial Archetypes including Kaylethon Bronze Sky Raider, Kaylethon Gunsmith, Kaylethon Gun Scavenger and Kaylethon Pistolero
    [*=center]Five Weapon Modifications including Cup-Hitt Rapier, Swept-Hilt Rapier, Case of Rapiers, Cup-Hilt Dagger and Swept-Hilt Dagger
    [*=center]Nearly 10 New Firearms and Two Magic Firearm Special Abilities of Lucky and Reliable
    [*=center]New Specific Firearm Ammunition and Racial Equipment including Burrowing Bullet,Gunsmith’s Kit and Tracer Bullet
    [*=center]New Kaylethon Deities: Kayla the Warrior, Layka the Protector and Kolya the Traitor with Gunsmithing Subdomain
    [*=center]A dozen new Racial Magic spells including Blunderbuss Burst, Cutting Flame, Halt Construct, Misfire, Summon Firearm and Wall of Powder
    [*=center]Two Psionic Powers: Locate Traps and Maker Reading
    [*=center]Nearly 10 Racial Wondrous Items, Cursed Items and Racial Psionic Items includingAmulet of Bullet Protection, Oil of Silence and Rolling Thunder
    [*=center]Kaylethon NPCs including Kaylethon Mercenary (CR 5) and Kaylethon Freelancer (CR 9)
    [*=center]Kaylethon Iconic Gunsmith: Mok Gunsmith Katarna (3rd & 5th level)
    [*=center]New Vehicles: Kaylethon Skyship “Warcry”
    [*=center]And much more.

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Fort Scurvy
5th Edition Adventure
By Legendary Games

To Be the Pirate King!

Fort Scurvy is a high-level 5th Edition adventure that pits a crew of 14th-level nautical heroes who have made a name for themselves up against one final obstacle standing between them and glory. Surrounded by devoted scallywags and scurvy seadogs in his island fortress, the Pirate King looms over the southern seas like a shadow of menace and legend. To some he is a symbol of liberty, keeping tyrants at bay with equal parts cunning and cruelty, and those seeking to take him down must offer to their fellow pirate lords and ladies the promise of maintaining the freedom of the seas for simple sailors to make a dishonest living. To others, the Pirate King is a purveyor of perfidy and a plunderer without peer, a nautical knave who must be brought back in chains or in pieces if the backbone of the pirate menace is ever to be broken. Your heroes must take up the challenge to topple the suzerain of the seven seas and claim the Typhoon Throne for their own. Set a course for fame and fortune with this amazing 58-page adventure for your high-level 5Echaracters and Make Your Game Legendary!

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The Evil of the Ancients
Mutant Crawl Classics Adventure #9
By Goodman Games

A Level 3 Adventure

For centuries it has lurked in the dark, forgotten by man and mutant – a terrible entity left behind by the Ancients’ meddling in cosmic forces they did not fully understand. Trapped in this world, this alien intellect seeks only to escape, but to do so, it requires lives. What the adventurers think is just another forgotten vault left behind by the Ancients may in truth contain the most terrifying threat they’ve ever face: the Evil of the Ancients!

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Uncanny War Stories – X!
OSR Supplement
By Beyond Belief Games

Gut-ripping action! Spine-chilling exploits! Hair-raising thrills! Gruesome tales of combat and adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp war fiction (heroic deeds through a retro lens). They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with it. Krump! Kaboom! Rat-a-tat-tat!

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B/X Essentials: Adventures and Treasures
OSR Supplement
By Necrotic Games

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:​

  • [*=center]Basic and Expert rules seamlessly combined.
    [*=center]Streamlined presentation optimised for ease of reference during play.
    [*=center]Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
    [*=center]Carefully clarified, ironing out ambiguities in the original rules.

This fifth book presents guidelines for adventure creation, random encounter tables, treasure generation rules, and the complete list of magic items.



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Root: A Game of Woodland Might & Right
2-4 players, ages 10+, 60-90+ minutes
By Leder Games

Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

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Detective: A Modern Crime Game
1-5 players, ages 16+, 2-3+ hours
By Portal Games

In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game's DEDICATED DATABASE simulating your agency's resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.

Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories - stories you will participate in. Let's hope that you will be able to deduce the end, before there is another crime... The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.

Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes - consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!

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Greedy Kingdoms
2 players, ages 10+, 20+ minutes
By Alderac Entertainment Group

Who has the greediest kingdom? In Greedy Kingdoms, you and an opponent compete in a test of wits. Can you bluff past them to collect the most resources and build two royal palaces first, or will the opponent outthink your plans and stop you at each turn? Deploy your heroes to attack and defend, collect resources, and upgrade your kingdom all while working towards the coveted royal palaces so that all the other kingdoms stand in awe of your gree...wealth!

The 2018 version of Greedy Kingdoms reimplements the original 2009 release from Hayato Kisaragi and One Draw with new cards and rules from Bruno Faidutti.

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1-6 players, ages 8+, 15+ minutes
By Alderac Entertainment Group

Trainmaker is a fast-paced, press-your-luck dice game that puts players in the roles of aspiring railroad magnates building an empire!

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2-4 players, ages 14+, 40-50+ minutes

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you want to build engines — engines within the game to get things done faster. Using the four types of energy marbles, plucked from the 3D marble dispenser, you purchase and construct new additions to your works. As you build, new attachments can trigger chain reactions, letting you do even more on your turn. Whoever builds the greatest machine and collects the most victory points wins!

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Black Dragon Kalameet
Dark Souls: The Board Game Expansion
By Steamforged Games

As you adventure through the Royal Wood do not allow the scenery to distract you, for in the world of Dark Souls™ death always awaits. Black Dragon Kalameet is a fierce embodiment of that fate, as dark in colour and nature as its name suggests, with the chaos gem glowing balefully between its eyes. Do you have the courage and skill to overcome the black dragon and its malevolent Mark of Calamity?

The Black Dragon Kalameet Expansion is intended for use with Dark Souls™: The Board Game.

This Dark Souls™: The Board Game expansion features a terrifying new mega boss in the form of Black Dragon Kalameet. Included are a new gigantic mega boss tile, deadly new boss behaviours, cards for the brand-new Strafe attacks, tokens for the new Calamity condition, and unique new boss treasures.

The Black Dragon Kalameet Expansion also adds new encounter cards which provide larger battles than ever before in Dark Souls™: The Board Game. The tremendous scale of these encounters creates a whole new level of peril for you and your party. Are you up to the challenge?

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Fist of Dragonstones Tavern Edition
3-6 players, ages 8+, 45+ minutes
By Stronghold Games

Fist of Dragonstones: Tavern Edition is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. The powers from those characters help collect valuable Dragonstones, lend their magical powers, help foil other players, and convert Dragonstones into victory.

For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time, and the winner of the auction gains control of the card's powers. Depending on the card, you may win additional coins or Dragonstones, gain powers, place spells on other players, or score points.

The rules of Fist of Dragonstones: Tavern Edition have been updated from the original Fist of Dragonstones to improve gameplay, including the introduction of the King's Favor, which speeds up play. The game includes more than 70 special character cards in the game, compared to 25 special characters in the original game. Some of these special characters can be saved for later use in the game. Thematically and artistically, the game has been re-imagined into The Dragon & Flagon universe.

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2-3 players, ages 12+, 45+ minutes
By Steve Jackson Games

Set in the 21st century, the map depicts the inner Solar system out to Jupiter. Scenarios involve racing, pirating, invasions, and a few others.

Movement involves vector mechanics. Players plot courses using a grease pencil on the map and use fuel to accelerate a maximum of one each turn. Planets and moons are used to modify the trajectory.

There are a limited number of ships. Most are limited in fuel, so making efficient use of gravity is important to reaching a destination.

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Fowl Play
Munchkin Card Game Expansion
By Steve Jackson Games

Get all the silly chicken, turkey, and duck jokes you've ever wanted with Munchkin Fowl Play! This mini-expansion is illustrated by John Kovalic and written by Steve Jackson — the original Munchkin duo. Plus, it comes with original fantasy backs so you can add poultry flavor to all your Munchkingames!



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Boba Fett Operative
Star Wars: Legion Expansion
By Fantasy Flight Games

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Scout Troopers Unit
Star Wars: Legion Expansion
By Fantasy Flight Games

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Gods of Fire
Frostgrave: Ghost Archipelago Supplement
By Osprey

In the shifting labyrinth of the Ghost Archipelago, there is one group of islands that can almost always be found; the Islands of Fire. Surrounded by a grey haze of sooty smoke, the islands contain numerous active volcanoes. Despite the constant threat of annihilation, many tribal groups call these islands home, building their villages on the rocky slopes or in the black jungles of gnarled and stunted trees that surround the mountains.

In this supplement for Frostgrave: Ghost Archipelago, the Heritors lead their crew to these blighted isles in search of clues to the location of the Crystal Pool. Containing a host of new scenarios, crewmen types, creatures, and treasure, this volume also includes guidelines for building unique tribes to use as adversaries in scenarios or as allies to the Heritors in their quest.

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The Western Desert
Bolt Action Campaign Book
By Warlord Games

One of the most popular and enduring campaigns of World War II is that of the Western Desert, where Allied armies beat back the hard-pressed German and Italian forces under the gruelling African sun. Covering crucial operations such as Crusader, Lightfoot, and Supercharge, and the great battles of Tobruk, El Alamein, and Gazala, this book brings the unforgiving battlefields of North Africa to the tabletop. In-depth information on the forces involved, linked scenarios, and new Theatre Selectors make this an ideal resource for any Bolt Action player with an interest in the Desert War.

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Stark Sworn Swords
A Song of Ice and Fire Expansion

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Tully Sworn Swords
A Song of Ice and Fire Expansion

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Stark Bowmen
A Song of Ice and Fire Expansion

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Stark Heroes 1
A Song of Ice and Fire Expansion

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Lannister Guardsmen
A Song of Ice and Fire Expansion

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Knights of Casterly Rock
A Song of Ice and Fire Expansion

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Lannister Crossbowmen
A Song of Ice and Fire Expansion

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Lannister Heroes 1
A Song of Ice and Fire Expansion

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Bolton Cutthroats
A Song of Ice and Fire Expansion

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Neutral Heroes 1
A Song of Ice and Fire Expansion

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Dominion Faction Pack 1
Star Trek: Attack Wing Expansion
By WizKids



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D-Day at Iwo Jima
1-2 players
By Decision Games

D-Day at Iwo Jima is a solitaire game simulating the amphibious invasion of Iwo Jima. The five-week battle was some of the bloodiest fighting in the Pacific. In one of the costliest intelligence failures of the war, the planners had completely misjudged the situation that would face the Marines. The beaches had been described as excellent and the advance inland was expected to be easy. Instead, the Marines were faced with 15-foot-high slopes of soft black volcanic ash that brought the normally rapidly moving Marines down to a slow plod. In addition, the lack of a vigorous response led the Marines to believe that the bombardment had completely suppressed the defenses. However, Gen. Kuribayashi was far from beaten. Understanding that his forces were insufficient to defeat the massive American invasion force, he had decided to defend the island in-depth.

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The Battle of Blenheim, 1704
2 players
By Legion Wargames

The Battle of Blenheim 1704 is a tactical level two player game covering one of the pivotal battles during the War of Spanish Succession. One player takes the role of Marlborough, commanding the British and Allied forces, and the other of Tallard, leading the Franco-Bavarians. At Blenheim Marlborough found himself confronted by a superior Franco-Bavarian force in a strong defensive position. Like Hannibal's great victory at Cannae, Blenheim was won by the successful implementation of a bold and imaginative plan. The flanks of the Franco-Bavarian forces were pinned by furious attacks at unfavorable odds which denuded their centre of troops re-deployed to buttress the hard-pressed wings. Then Marlborough released his cavalry to smash what was left of Franco-Bavarian centre and cleave Tallard's army into two. The threat that Louis XIV's France would come to dominate Europe was over.

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Nemesis: Burma 1944
2 players, ages 12+
By Legion Wargames

While Burma was the backwater of WW2, it contained several of the most colorful characters of the war.

Churchill was not interested in Burma at all and wanted to focus on Singapore. Mountbatten, the Supreme Commander in India and Burma, wanted to attack into Burma, but through an amphibious assault further south instead. Wingate (some thought him to be certifiably insane) wanted to land special trained brigades in the middle of Burma and from there reconquer Southeast Asia.

Nemesis has a high replay value and if you love tense games when in action as well as games that allow you to ponder on possible "perfect opening moves", then this is the game for you.



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Transformers TCG Autobots Starter Set
2-players, ages 8+
By Wizards of the Coast

The Transformers Trading Card Game is a battling card game designed for two players. Players build a team of Transformers character cards and power them up with a customizable deck of battle cards. Transformers character cards are twice the size of standard playing cards; they can be flipped from bot mode to alt mode and back, and they feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance Transformers character cards.

The Autobots Starter Set contains cards for two players to begin gameplay, and it features Optimus Prime, Bumblebee, Ironhide, and Red Alert character cards.

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Transformers TCG Booster
Transformers TCG Expansion
By Wizards of the Coast

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Legendary Duelists: White Dragon Abyss Booster
Yu-Gi-Oh! TCG Expansion
By Konami

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Colossal Warfare Booster
Dragonball Super Card Game Expansion
By Bandai

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Colossal Warfare Special Pack
Dragonball Super Card Game Expansion
By Bandai

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The Guardian of Namekians Starter Deck
Dragonball Super Card Game Expansion
By Bandai

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The Crimson Saiyan Starter Deck
Dragonball Super Card Game Expansion
By Bandai

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New Dawn Rises Booster
Force of Will Valhalla Cluster Expansion
By Force of Will

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

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