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New Hobby Releases In Stores & PDF Spotlight: 30th July 2018

GenCon is almost upon us, but for those of us who can't make it we still have new and interesting games to check out down in at our local FLGS! Welcome to this week's rundown of the New Releases that should be hitting games stores this coming week! Plus a look at some great new PDF releases from the last week!

For more information about any of the physical products please contact your local games store.


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Wayfinder’s Guide to Eberron
Dungeons & Dragons 5th Edition Setting Guide
By Wizards of the Coast

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.

Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them in fifth edition. It includes an overview of Khorvaire and the fantastic city of Sharn, along with a host of background ideas and story hooks.

Playtest material includes the unique races of Eberron, the mystical dragonmarks (including greater dragonmarks and aberrant dragonmarks), and new magic items; this is a living document, and this content will evolve and be updated in response to feedback.

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SIGMATA: This Signal Kills Fascists
Core Rulebook
By Land of NOP LLC

From the author of Cryptomancer comes SIGMATA: This Signal Kills Fascists, a cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980's America.

Players assume the role of Receivers, the superheroic vanguard of the Resistance, who possess incredible powers when in range of FM radio towers emitting a mysterious number sequence called "The Signal." When the Signal is up, Receivers lead the charge against battalions of Regime infantry and armor or serve as the People's Shield, protecting mass demonstrations from the brutality of a militarized police force and neo-Nazi hooligans. When the Signal is down, however, Receivers are mere mortals, desperately fleeing from a powerful state that senses their weakness.

It's called the Sigmata, a Signal-induced stigmata, because it is a both a blessing and a curse. At least when you're marked by the state, you can’t sit on the sidelines anymore.

  • [*=center]Construct your cybernetic revolutionary with a wide assortment of cybernetic implants, Signal-fueled superpowers, iconic equipment, and invokable story hooks.
    [*=center]Leverage strong teamwork mechanics to prevail in structured scenes of combat, evasion, and intrigue, each scene putting every player at the table in the spotlight.
    [*=center]Manage a fragile alliance of partisans from vastly different ideological backgrounds and steel the Resistance against sabotage, extremism, dwindling morale, and shocking betrayals.
    [*=center]Contend with the Regime in a constantly evolving political struggle powered by the game's built-in insurgency sandbox, which incorporates Resistance and Regime strategy, factional loyalty, and the sentiment of the people.

This Signal Kills Fascists. Repeat the Signal.

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Basic Hero’s Handbook
Mutants & Masterminds Sourcebook
By Green Ronin

Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero’s Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you’re just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero’s Handbook is the choice for your world-saving needs!

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Devil’s Swamp
Call of Cthulhu 7th Edition Adventure
By New Comet Games

Devil's Swamp is a Call of Cthulhu adventure book for 7th edition, licensed by Chaosium. It has 8 different adventures set in the classic 1920s era and can be for experienced or beginning investigators. Each adventure can be run as a standalone scenario or as one campaign.

As a member of the Bridgwater Preservation Society, you and your friends investigate the stories people plague the city and area with. The stories the police won't investigate, or quit on, way too easily. Living next to the Hockomock, at the heart of what will later become known as the Bridgewater Triangle, gives you easy access to delve into any of the stories that arise.

The Hockomock Swamp, named the Devil's Swamp by the original English settlers, is a known site for paranormal activity. Everything from Bigfoot, aliens, thunder birds, huge snakes, strange lights, Puckwudgies, Native American curses, cultists, mutilated animals and more have been reported in the area. So join me and my team as we help unravel the Mythos tied to the mysteries of the Hockomock.

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Aldis: City of the Blue Rose
Blue Rose Sourcebook
By Green Ronin

Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose. Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!

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Legendary Barbarians
Pathfinder Supplement
By Legendary Games

100% Concentrated RAGE!

Legendary Barbarians is the latest volume in our series of class-focused player supplements, this time focusing on the fearsome barbarians! This core class has long been a staple of fantasy settings, representing both the power of anger and the rejection of civilization. Legendary Barbarians enhances these ideas with a streamlined redesign of the class that provides flexibility, power, and flavor, able to customize the benefits of your rage to open up an incredible variety of savage soldiers! Enlarging rage increases the barbarian’s size (Hulk Smash), while invincible rage lets her shrug off attacks with ease. Bestial rage transforms the barbarian to an animal and vicious rage sacrifices her hit points for greater damage.

Dozens of rage powers and alternate class features allow a piece-by-piece construction of your perfect barbarian, while 11 new archetypes (such as the mutagenic rager, slavering nightmare, and righteous berserker) tie your abilities together in a theme, like the savage that trades rage for a more stoic approach and the fury that just can't stop raging! All this, plus tons of new feats like Wield Halfling, magic items like the totemic club, barbarian brands, unchained support, sample character builds, and more, including a ready-to-use legendary barbarian, Gorund Wildwalker! Grab this amazing 42-page Pathfinder Roleplaying Game class supplement by Jeff Gomez and Jason Nelson and Make Your Game Legendary!

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Conan The Pirate
Conan: Adventures in an Age Undreamed Of Sourcebook
By Modiphius

The Hyborian world is home to many dangerous people, and none are more savage, ruthless, or dastardly than its pirates, the scourge of the high seas. A menace to civilization itself, these seagoing bandits have their own ways, customs, and traditions, and Conan the Pirate explores pirates and the pirate world.

Detailed within these pages are the countries up and down the coast of the Western Sea — proud Zingara, wealthy Argos, the western reaches of Shem and Stygia, all the way down to fearsome Kush and the Black Kingdoms — as the setting for pirate-based campaigns.

With this volume, CONAN characters can embark on campaigns of piracy, plunder, and high adventure! So, unsheathe your cutlass and ready yourself for a boarding action, to seize plunder and glory for your captain and fellow buccaneers!

  • [*=center]New archetypes such as the Marine, Galley Slave, Merchant Captain, and Smuggler round out the archetypes from the CONAN corebook.
    [*=center]Pirate-themed talents, backgrounds, and gear, allowing you to create your own unique pirate characters, ready to plunder from the wealthy.
    [*=center]A gazetteer covering the coastal kingdoms that Conan raided during his years as a pirate.
    [*=center]A guide to running pirate campaigns, with all-new rules for piracy and plunder, and pirate events describing what happens between adventures.
    [*=center]Conan described at the height of his pirate career, along with the crew of the Tigress.
    [*=center]Statistics for ships — from the Argossean bireme to the Zingaran carrack — and a ship to- ship combat system that allows player characters to pit their own vessels against their enemies on the high seas.
    [*=center]Stunning art and maps, produced by world renowned Conan artists.
    [*=center]Developed with leading Conan scholars, these are the blood-red seas of the Hyborian world, just as Howard created them

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The Black Madonna
Kult: Divinity Lost Campaign
By Helmgast / Modiphius

When the new year’s eve of 1941 shifts to 1942, all the candles extinguish in the churches of Leningrad. The Saint’s faces turn to black. The fabric of reality tears. When morning comes, twenty priests are found dead by their own hands. A silent girl with many secrets is found in a closed off basement. No one knows who she is or where she lives. With no other options available, she is taken to an orphanage where nothing is as it seems.

The same cold winter night, Dimi, an old icon painter, meets a strange woman on his way home. She reveals her face to him and gives him a command, then walks away. Back in his small apartment, he immediately starts painting a new icon. An icon depicting a Black Madonna.

The Black Madonna is a legendary KULT campaign previously unreleased outside of Sweden and France. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah, and their servants. Taking place in 1991 and set in a recently reunified Germany, the journey will lead the player characters into a Soviet Union on the brink of collapse, to unlock the mystery of what actually happened in Leningrad during World War 2. During the campaign, they will be taken to a world of dark dreams, and venture into the depths of Inferno, trying to save themselves.

The Black Madonna is written for KULT: Divinity Lost and has been updated with a completely new chapter describing the world of 1991 and new rules for creating characters connected to the setting and story.

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Taroticum and Other Tales
Kult: Divinity Lost Scenario Anthology
By Helmgast / Modiphius

Taroticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost. They are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.

Taroticum is a scenario that revolves around a deck of Tarot cards that has the power to manipulate the Illusion. It is set in London in 1892 and in 1992, in Inferno, and close to Achlys where time has ceased to exist. Explore the madmen of London, the power of the Tarotica and the secrets that dwell in Sandburn Mental Asylum.

Oakwood Heights
November 2016. A gray and rainy Detroit. We follow a group of people from the DA’s office and and the local Police Force partaking in a crime scene reconstruction. Soon we learn that everyone has a hidden agenda as the story unfolds. Here we encounter the gruesome answers to why the accused Franklin Mills murdered the family at South Waring Street and what happened inside the wreckage of the rusty ship at the pier at Zug Island where the ritual murders took place. And what happened to the boy?

La Cena
Miami 1973. The Cruz family is preparing a seven course dinner for their eldest son who is returning from Cuba with the last Freedom Flight. The city trembles in the summer heat and so are the tensions and hidden frustration in the Cruz family. What will remain of the family and why is the returning son behaving so strangely?

The Summit
The Monarch, a skyscraper existing in Elysium as well as in Inferno. A borderland of struggle and violence. Each floor is filled with gruesome scenes and madness and in the top floor the Architect of this mad construction awaits.

Island of the Dead
On the 12th of June 2013, flight DY13001 leaves Bangkok, Thailand. After just over an hour it crashes into the stormy sea. A few survivors drift ashore on a remote island. They have to adapt and survive in the strange jungle and try to get away before the island will devour them.

Laraine Estate
Set in the southern states of the US, in the late summer of 2018, a famous youtuber and urban explorer goes missing while breaking into the Laraine Estate, an old mansion with a long history. Deep beneath the old mansion something lurks, and drives people into lust and perversions.

The Atrocity Exhibition
At an exclusive midnight showing at the Cecil Torne Art Centre in the autumn of 2017, the complete works of Guy Vaquelines entire Triumph De La Mort collection will be displayed. What no ones knows is that the paintings are infused with magic and bringing them together like this will have unexpected consequences.

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Z-LAND: The Survival Horror RPG
Core Rulebook
By Stormforge Productions

Z-LAND starts off in our world, in our present day when all hell breaks loose and 1 in 10 people turn into zombies in their sleep. It's all downhill from there as the world is ravaged by the undead hordes it could never prepare for. It's every man for himself in a world where anyone could turn into one of the undead at any moment. The world is gone, and now we just have to survive.

The story picks up in the second time-frame of Z-LAND: the dead world is now 15 years old and the planet will never be the same. Civilisation didn't rebuild, it just got worse. Less than 1% of humanity before the apocalypse still remains alive and uninfected, facing off against more than a billion undead screamers, biters, runners, shamblers and the unholy scourged. Those that have managed to survive this long intend to keep doing just that, but those born into this new world want to make it their own. And then there is the question of the new, hairless, smart undead they call the Unborn...

The tale concludes in Z-LAND's third time-frame: a new beginning for a new world. 175 years have passed since the apocalypse, and the world has stabilised after a fashion. The Unborn are now the rulers of the world, and us humans have divided into pockets of civilisation, each changing and adapting along a different path. Each has found its niche in this strange new land, but the evergrowing Unborn territories leave no room for us. It now becomes a question of who will kill of who quicker. It really is us or them.

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Burial Rites, Death and Dying in Fantasy Settings
5th Edition Supplement
By BPB Games

Adventurers die. It’s a universal part of tabletop games that focus on combat, like Dungeons and Dragons. However, we spend so much time trying to understand how an adventurer lives without ever considering how they would like to die. Some groups leave the bodies of their allies in dungeons and others simply toss them in a pine box, stick it in a hole, and forget about it.

But if we spend so much time fleshing out the racial and regional cultures of our fantasy worlds, why are we so ready to say that they all have the same traditions when it comes to death, passing, and burial? Burial Rites seeks to present an alternative to the simple pine box.

Burial rituals are highly influenced by the cultures they come from which are in turn influenced by resource availability and their environment. Burial Rites will focus on the core races presented in the Player’s Handbook while also presenting several generic rites that could be made to work with any culture.

Burial Rites is an 8 page document to help Dungeon Masters and players consider a new aspect of the roleplaying experience, the death of a character and how even in death they can contribute to the collaborative story of the game.

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Akhamet Campaign Setting
5th Edition Setting
By First Ones Entertainment

For twenty five centuries, the rule of Pharaoh, the living embodiment of the Sun, brought peace, prosperity, and stability to Akhamet.

Then His high priest announced He was dying.

Inspired by the mythology of Ancient Egypt, Akhamet is a campaign setting that takes you to a place both unique and familiar.

  • [*=center]The Akhameti Pantheon, headed by Pharaoh, with Anubis, Bast, Geb, Horus, but also Seth, Sobek, and Tawaret the Destroyer
    [*=center]Eight new races, including the jackal-headed Anubians, to the goat-headed Numru and the half-divine Retids: the children of Pharaoh!
    [*=center]A world where the dead rise, and not just because of mummification!
    [*=center]New backgrounds including Pharaoh’s Wife, or the Order of Lost Prince where you learned from the ancient mummies, or the architect planning and building massive pyramids!
    [*=center]New feats, spells, magic items
    [*=center]16 new monsters, you can include into your campaign with short encounters featuring the creatures.

A sandstorm is coming for 5th edition.

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Hero Pack Annual 1
ICONS Supplement
By Ad Infinitum Adventures

Ad Infinitum Adventures and Icons line-artist Dan Houser, are proud to present the Hero Pack Annual, an all-new collection of characters created for the game by Icons fans!

In this more than 100-page PDF, you'll find dozens characters fully statted for the Assembled Edition Icons and illustrated in the signature Icons style by Dan Houser! A ready-made collection of characters for use in your Icons games.

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A Theft in Kingswaine
5th Edition Adventure
By beard&glasses

The Princespire Adventures are a series of one-shot adventures that can easily be dropped into any existing campaign setting with minimal effort or played as part of the wider Princespire campaign setting.

In the town Kingswaine a group of adventurers are roused from their beds in the early hours of the morning. Taken to the house of elderly mage Orpheus Tanglebaum the adventurers are informed of the theft of an ancient artefact that had recently come into the mage’s possession: The Guard Stone of Eldriel, an item of immense power from a civilisation long perished. As the adventurers follow the clues they are thrust into a race with the forces of good and evil to retrieve the Guard Stone before it falls into the wrong hands.

This adventure is optimised for 5-6 players of 5th-7th Level will take between six and eight hours to complete

Over the course of this adventure by following the clues and solving the mystery your players will have the opportunity to:​

  • [*=center]Break an irritable dwarf out of his cell in the local lord’s castle
    [*=center]Cheat at cards and start a bar fight in the tavern belonging to the local Thieves Guild.
    [*=center]Track down a kidnapped femme fatale.
    [*=center]Make or break alliances with three competing factions.
    [*=center]Climb a mountain to an abandoned temple to fight dragons, mages, lizardfolk, and kobolds to retrieve the stolen goods

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Quack Keep
Systemless Setting
By Fifth Wall Games & Miniatures

For use with any game system, Quack Keep details the Reedy Bend Marshes on the River Cygnus, a vibrant campaign setting populated primarily by the Fowl Folk, sometimes known as ducks, swans, geese, and crows.

Reedy Bend is what some call a Nexus Point, a focus point where all the Maybes, Might Bes, and Could Have Happeneds find a way to encounter and interact with each other in a single, unlikely place.

The setting grew out of Star Hat Miniatures’ Lost in the Dungeons of Doom Kickstarter campaigns, with dozens of characters sculpted by artist Darcy Perry. Many of the characters and creatures found herein are based on the miniatures sculpted for those campaigns.

The setting features:​

  • [*=center]7 detailed maps of the region
    [*=center]77 encounter areas
    [*=center]62 detailed character descriptions
    [*=center]74 Story Hooks involving the characters
    [*=center]2 Encounter tables
    [*=center]75 Unique items and artifacts
    [*=center]3 Appendices filled insights bout playing ducks, geese, swans, crows as player races
    [*=center]And a story scale system that uses descriptive words to rate and define abilities of characters, monsters, and objects

The residents of the Reedy Bend Marshes thrive despite the presence of Daffyd Platypyros, the devastating monster in their midst. The Reedy Bend Tales are their stories.

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The Ravaged Wasteland of Crifoth
5th Edition Setting
By Dice on Ice

Welcome to Crifoth

Demon invaders ravage the landscape. A wasteland of death spreads to each corner of the world. Water is fought over with blood and steel. Will you rise to face the tide of demons, or will you succumb to the hostile elements?

This book contains:
• Character creation options including subclasses, spells, and feats catered to the harsh world of Crifoth.
• Game mechanics to give your games a focus on lethality and survival.
• A few dozen roll tables full of ideas to bring your game to life.

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Savage Bestiary: Reforged
Savage Kingdoms Reforged Supplement
By Savage Kingdoms

A tome of creatures most fell and wondrous, for use with the Savage Kingdoms: Reforged core rulebook and other SK products. Find within these hallowed pages potential allies and adversaries, some fair, some foul, and many in-between. From the Afanc and Afreeti to the Xurian Serpent and beyond, this full-color supplement presents the GM (and his players) will all manner of additional monster and NPC options, a welcome 112-page expansion on the Bestiary chapter of the core rulebook.

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Plight of the Tuatha
5th Edition Campaign Guide
By Mor Games

Generations of bloody conflicts have indelibly scarred its lands. Kingdoms rose to power, empires shattered, all under the watchful eyes of the gods. This is the world in which the Plight of the Tuatha adventure series takes place. And only the most prepared are likely to survive the oncoming storm.

This 250-page Campaign Guide provides everything that players and gamemasters need to get the most out of the Plight of the Tuatha adventure series. This book includes:

  • [*=center]Classes, backgrounds, spells, and many other rules all roleplayers need to explore the Imperiums Campaign Setting.
    [*=center]Influence mechanics also allows you to roleplay possessions, duels, and complex social combat.
    [*=center]New Lineages such as djinn, fomoire, kitsune, tengu, and more!
    [*=center]Dozens of new Emergence traits provide you with starsigns and options to play Were-creatures and undead.
    [*=center]Detailed descriptions of many of the lands (and their inhabitants) that play a part in the Plight of the Tuatha adventure series.
    [*=center]The gods of Aeliode are included, along with detailed accounts of their histories, goals, and the practices of their followers.

Whether used together with the Plight of the Tuatha adventure series, or as a basis for a stand-alone campaign, this guide provides tools for both players and gamemasters.



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Scum and Villainy
Core Rulebook
By Evil Hat Productions

Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.

Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?

Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you’ll find:​

  • [*=center]A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement.
    [*=center]Ship “character sheets” that allow for XP spends, upgrades, and leveling up alongside your characters.
    [*=center]Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.
    [*=center]Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.
    [*=center]Character and ship types to help create a unique and interesting crew at light speed.

May your ship fly true, and may your blasters never jam.

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Book of Demons
13th Age Supplement
By Pelgrane Press

The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other, even weirder assaults on the world.

For Players:​

  • [*=center]A new demonologist PC class, with three paths: corruption, flame, and slaughter!

For Game Masters:​

  • [*=center]Six detailed hellholes and their denizens, plus advice on making your own
    [*=center]A new random demon abilities table
    [*=center]Citadels of the Crusader and the Diabolist
    [*=center]Monster stats for nine new demons summonable by player character demonologists

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People of the Zone
Bulldogs! Supplement
By Galileo Games

The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes who knows what you might meet.

Written by Brennan Taylor [original author of Bulldogs!], People of the Zone adds 40 unique new species to the Bulldogs! galaxy, all playable character types. Take a look at just a sample of the diversity of the galaxy, and greatly expand the character options for your Bulldogs! game.

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Misspent Youth
Core Rulebook
By Robert Bohl Games

Teenage rebellion in a f'd-up future!

Welcome to Misspent Youth: the dystopian sci-fi game that's all about friendship, standing up for yourself, and changing the world.

One of you is The Authority: the person, thing, idea, etc., that's turning life in the future into a big :):):):) sandwich which everyone is legally compelled to chow down on. The rest of are Youthful Offenders (YOs), teenagers who've had enough. You and the other YOs in your clique are the only ones who're going to get off their asses to do anything about the world burning down around them.

Other cool :):):):) about the game:​

  • [*=center]You create the villain and the dystopia together, so it's easy to make your YO fit into the world.
    [*=center]You make your group first, then your YOs, and you do it together, so that the kids fit together, and everyone knows about everyone else.
    [*=center]You will always make stories with a beginning, middle, and end thanks to the game's story structure.
    [*=center]The exciting and easy craps-like dice mechanic — the Struggle — eventually will make you choose between losing the day for your friends, or permanently selling out one of your idealistic convictions to win in the short term even as you bring endgame that much closer.

You want a sci-fi game? You want a game where friendship really matters? You want a game where you go around curbstomping riot-gear-suited drone-people?

This is the game for you.

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Sell Out With Me
Misspent Youth Supplement
By Robert Bohl Games

Misspent Youth: Sell Out with Me is a rather awesome supplement for the Misspent Youth roleplaying game, the dystopian sci-fi game that's all about friendship, standing up for yourself, and changing the world.

I’ve gathered together some of the best writers and artists in the RPG hobby to present you with a metric :):):):)ton of cool alternative options to play the game with.

First off, this is a hoard of 17 new settings. Each includes The Authority (that :):):):):):):) who’s messing up the world), the Dystopia (the world being up-:):):):)ed), and the YOs (the meddling little "youthful offender" :):):):)ers who are the world’s only hope for freedom). Normally, it's the Authority and Dystopia generation systems in the core book that lead players through the process of creating a cool world. Here, the writers I've collected for you showcase the kinds of things you can make with those systems: we got space, we got fantasy, we got historical drama, we got uplifted animals, we got the real blooming world, and of course, it wouldn’t be an RPG supplement without your standard black and white world where you are the only ones who can bring color to it.

And if that weren’t enough, we’ve got two hacks of the game. These are complete minigames based on Misspent Youth, but with their own unique twists`. You can play out the story of a band making music for Love, or a bunch of bitter Old :):):):)s who have to drag their carcasses out of retirement to save a world gone (back) to hell.

Orders from the original Authority: Fun is mandatory. Anyone not having fun will be held for special questioning!

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Book of Rooms
Bluebeard’s Bride Supplement
By Magpie Games

The Book of Rooms is the first supplement for Bluebeard’s Bride, a role playing game where you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the classic dark fairy tale.

Behind each door of the Book of Rooms is a chamber full of everything a Groundskeeper could ever need to awe Bluebeard’s new bride, ready to use at the table. Lock yourself in and marvel at these fully illustrated rooms, each with fleshed-out threats to the Bride, mysterious objects that cajole closer inspection, and horrors that lurk in the shadows, including:

  • [*=center]The Tea Room: You are cramped on all sides by cabinets full of the most delicate hand-painted china. A very feminine, blue floral damask wallpaper covers all the walls and the floor. The air is close, suffocating, and you have trouble breathing. A iridescent blue sofa invites anyone who lays eyes on it to try its comfortable shape.
    [*=center]The Kitchen: The kitchen itself is a broad stone room with an uneven floor. An ancient metal oven is next to the fireplace, which is just barely smoking, a cold stewpot suspended from a hook nearby. A rotund man in a poorly fitting white apron and chef hat dozes on a chair next to a central table. A cleaver tied to his belt scrapes over the floor, back and forth with every labored breath he takes.
    [*=center]The Bathhouse: The air in the bathhouse is filled with the heady scent of perfumed oils, torrid and oppressive. Steam floods over the floor, where there is a steel drain forged to appear like lush foliage with flowers and leaves. Soft whines escape the drain, the pipes below exhaling from the heat. Your fingers just fit through the patterned drain. Straining through the slats you feel them rub against a soft, wet mass.

Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Monsterhearts, Urban Shadows, and more. Bluebeard’s Bride produces adult feminine horror fiction like Crimson Peak, American Horror Story, or The Company of Wolves, making it fun for horror fans and dark fairy tale fans alike.

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Home of Lost Hope
Forthright Open Roleplay Adventure
By Room 209 Gaming

Horror at the Edge of the Earth

At the end of the land, overlooking the storm-churned surf, sits the Home of Lost Hope. No one knows how long this ancient mansion has moldered there. Some say it holds fortune beyond measure within. More say only death awaits those who enter.

Protagonists encounter a strange mansion and the shades of those who came before them. To escape, they will need to uncover the dark secret of the Home of Lost Hope and restore order to this twisted little corner of their world. This adventure is highly replayable via randomized encounters.

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Night Forest
Complete Game
By Heart of the Deernicorn

Night Forest is a game of wandering memories for 5 to 45 players of all ages. In it, we play the memories themselves as we move through a forest, park, or other open space by candlelight, sharing stories with each encounter.


  • [*=center]Hand-Printed Canvas Bag
    [*=center]10 page Guide Book
    [*=center]45 Tarot-Sized Cards
    [*=center]12 5-inch Paraffin Wax Candles (keep below 90F (32C), melts at 115 F (46 C)
    [*=center]Requires 1 match book and candle per player. Candle holders and matches not included.

Night Forest is a tool that brings people together through the interplay of histories and present experiences, weaving a beautiful web. As we play we cultivate skills of listening, sharing and creating safe community.

Night Forest is played by a group of 5 or more more people, and can be played anywhere with enough room for your group to spread out and wander; such as a park, the woods, a field, or even a large parking lot.

To play, each player receives a candle, a book of matches, and a card. The game begins as each player wanders to a spot where they find themselves alone. At this time, each player lights their candle, looks at their card, and allows the word and image to evoke a memory. The memory can be real or imagined, and may change and grow as you continue to wander and move through space.

When you come into contact with another player wandering with their card, you come together to take turns sharing your memories. While each player shares, the other witnesses in silence. When the sharing is finished, players exchange cards.

The process of wandering and sharing memories is repeated, until eventually you receive a card that you’ve seen before. When this happens, you blow out our candle and become a forgotten memory. Once forgotten, you follow the memories that remain, witnessing in silence outside of their circle of light.

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Dice Set
Blue Rose Accessory
By Green Ronin

This set contains six beautiful dice for Blue Rose: The AGE RPG of Romantic Fantasy. Manufactured by Q Workshop, these dice come in two designs: the Blue Rose itself and the mystical Golden Hart. The box provides two sets of dice for the Blue Rose RPG, which can also be used with Fantasy AGE or any other game with six-sided dice. These Blue Rose dice are worthy of the Sovereign herself!



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Prince’s Gambit
6-8 players, ages 18+, 30-60+ minutes
By Onyx Path Publishing

Prince's Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.

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2-4 players, ages 8+, 30+ minutes
By BadCat Games

ElemenZ is a simple to understand and relatively quick dice-rolling challenge game. Incorporating a push-your-luck style of play with 4 sets of custom dice. In each game, multiple tactical 'combo' options allow a player to drain opponents of their dice, while trying to control the wild element 'Z' and convert it to one of the four main elements of Air, Earth, Fire and Water. Each player chooses from four different alien races, Master of a single element, each with variable race powers - in a battle to become the Master Zee.
The game is actually 2-in-1. The 3-4 player challenge game and a very different 2 player tug-of-war game, as players attempt to control the flow of energy and energise the monolith with their element dice. ElemenZ is an easy game to learn but nonetheless offers much tactical depth, easily grasped by both kids and adults.

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Elements Unbound Dynasty Pack
Legend of the Five Rings LCG Expansion
By Fantasy Flight Games

Complete the Elemental Cycle with the Elements Unbound Dynasty Pack for Legend of the Five Rings: The Card Game.

Elements Unbound features three copies of twenty new cards that wrap up the themes of the Elemental Cycle. New Shugenja and Spells enhance the Great Clans, and ancient creatures and awakened Spirits enter the fray of conflicts in the Emerald Empire.

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Visit from the Rhine Valley
Viticulture Expansion
By Stonemaier Games

You have new visitors! Visit from the Rhine Valley, an expansion for Viticulture, provides you with a new set of eighty visitor cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.

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Fungeon Party
2-5 players, ages 14+, 3-15+ minutes
By WizKids

Stack dice on your forehead, bounce dice into the box, knock down a meeple surrounded by dice, balance a meeple on a stick — these and many more wacky quests await a traditional dungeon party in the nontraditional dungeon crawler Fungeon Party. Each quest adds 30 seconds to the game, and an average game uses six quests, making this a quick, easy, and fun game to learn and play!



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Forbidden Power
Dracula’s America Supplement
By Osprey

Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic - unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy… or reduce them to gibbering wrecks.

This new supplement for Dracula's America: Shadows of the West introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America.

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280198-0725 Chasseurs (Rifle, Light Flamethrower)
Infinity Miniature
By Corvus Belli

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280199-0727 TankHunters (HMG/Autocannon)
Infinity Miniature
By Corvus Belli

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280497-0728 Haqqislam Support Pack (4)
Infinity Miniature
By Corvus Belli

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280596-0724 Hecklers (Combi Rifle)
Infinity Miniature
By Corvus Belli

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280692-0726 Raicho Armored Brigade
Infinity Miniature
By Corvus Belli

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280731-0723 CSU, Corporate Security Unit (Boarding Shotgun)
Infinity Miniature
By Corvus Belli

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281202-0719 Magister Knights (4)
Infinity Miniature
By Corvus Belli

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Darnati Warriors
Runewars Miniatures Game Expansion
By Fantasy Flight Games

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Runewars Miniatures Game Expansion
By Fantasy Flight Games

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Outland Scouts
Runewars Miniatures Game Expansion
By Fantasy Flight Games

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Kethra A’laak
Runewars Miniatures Game Expansion
By Fantasy Flight Games



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Batman The Animated Series Booster
DC Comics HeroClix
By WizKids

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Batman The Animated Series Starter Set
DC Comics HeroClix
By WizKids

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Batman The Animated Series Dice & Token Pack
DC Comics HeroClix
By WizKids

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Unplugged Booster
Teenage Mutant Night Turtles HeroClix Expansion
By WizKids

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Unplugged Fast Forces
Teenage Mutant Night Turtles HeroClix Expansion
By WizKids

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Unplugged Dice & Token Set
Teenage Mutant Night Turtles HeroClix Expansion
By WizKids

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Sun & Moon – Celestial Storm Booster
Pokemon TCG
By Pokemon

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Sun & Moon – Celestial Storm Theme Deck
Pokemon TCG
By Pokemon

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Sun & Moon – Celestial Storm Elite Trainer
Pokemon TCG
By Pokemon

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Tournament of Power Booster
Dragonball Super Card Game Themed Booster
By Bandai

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Mortal Combat X Booster
Mortal Combat CCG
By Jasco Games

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Mortal Combat X 2-Player Starter
Mortal Combat CCG
By Jasco Games

The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

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Thanks once again for the round up. That is quite a list and must take some time putting together. I have written a lot for Egyptian settings over the years. It will be interesting to see how this mini-plugin-setting will do. I really like the idea of smaller settings that others can use as the setting or to add to another.


First Post
Ironsworn was released after I compiled the above. The PDF Spotlight is looking at titles over the past week and I usually compile the column on Fridays.

Next weeks will be delayed due to being at, and then travelling home from, GenCon but I'll try and remember to have a look at Ironsworn when I do :)

Agray Day

First Post
Thank You Angusa, I have been having fun with it for some time, its nice to see the little guys with great ideas, get some promotion.

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