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<blockquote data-quote="Logos7" data-source="post: 4355203" data-attributes="member: 62880"><p>Trapper Class Features</p><p> </p><p></p><p> Mastercrafter</p><p> </p><p></p><p> A trapper is generall responcible for all her own weapons. This cost the trapper no additional money but does add an extra hour to an extended rest unless the trapper doesn't sleep (eladrin, warforged, for example). In addittion the trapper has learned several forms of craftsmanship and this is recognized by other craftsmen who know of the trapper or have had a chance to see her work. </p><p> </p><p></p><p> +2 to checks involving other skills and crafts (for example bluffing a craftsmen, seeing hidden compartments, etc). </p><p> </p><p></p><p> The trapper is a skilled craftsman and can forge weapons, armours and other items (such as traps) if given the appropiate time and a workshop. (An hour for a simple weapon or cloth armour, a day for a military weapon or leather/hide armour and a week for a superb weapon or metal armour) </p><p> </p><p></p><p> The Trapper is presumed to start with whatever armour she likes at no cost. As well any of the special weapons that her powers uses she is presumed to have. </p><p> </p><p></p><p> Path of the Hunter</p><p> Trappers and Bomber's receive different class abilities:</p><p> </p><p></p><p> Trapper</p><p> </p><p></p><p> Trappers appreciate the use of caltrops more than most. They always have a bag or two on hand and often refer to them as “my precious”. </p><p> </p><p></p><p> Once per Turn as a Minor Action, A trapper can throw caltrops to any square within 5 squares of her. That square is considered difficult terrain, and prevents charges and running actions. If someone attempts to charge or run through those squares they end their turn in that square. </p><p> </p><p></p><p> Bomber</p><p> </p><p></p><p> Bomber's appreciate the mobility and brute force their tiny creations can give them. They always have a little something extra prepared just in case. </p><p> </p><p></p><p> Once per Encounter as a Minor Action, A bomber can throw a smoke bomb. The Smoke Bomb affects all squares within burst 2 of the bomber and blinds everyone in those squares until the end of the bomber's next turn. </p><p> </p><p></p><p> Trapper Powers</p><p> </p><p></p><p> Trapper powers are known as traps and bombs respectively. Traps use the wisdom modifier for bonus damage, often can only be placed close or adjacent to you and often work multible times, or until triggered. Bombs use the dexterity modifier for attack and bonus damage, are often thrown or shot at your enemies and take effect immediately.</p></blockquote><p></p>
[QUOTE="Logos7, post: 4355203, member: 62880"] Trapper Class Features Mastercrafter A trapper is generall responcible for all her own weapons. This cost the trapper no additional money but does add an extra hour to an extended rest unless the trapper doesn't sleep (eladrin, warforged, for example). In addittion the trapper has learned several forms of craftsmanship and this is recognized by other craftsmen who know of the trapper or have had a chance to see her work. +2 to checks involving other skills and crafts (for example bluffing a craftsmen, seeing hidden compartments, etc). The trapper is a skilled craftsman and can forge weapons, armours and other items (such as traps) if given the appropiate time and a workshop. (An hour for a simple weapon or cloth armour, a day for a military weapon or leather/hide armour and a week for a superb weapon or metal armour) The Trapper is presumed to start with whatever armour she likes at no cost. As well any of the special weapons that her powers uses she is presumed to have. Path of the Hunter Trappers and Bomber's receive different class abilities: Trapper Trappers appreciate the use of caltrops more than most. They always have a bag or two on hand and often refer to them as “my precious”. Once per Turn as a Minor Action, A trapper can throw caltrops to any square within 5 squares of her. That square is considered difficult terrain, and prevents charges and running actions. If someone attempts to charge or run through those squares they end their turn in that square. Bomber Bomber's appreciate the mobility and brute force their tiny creations can give them. They always have a little something extra prepared just in case. Once per Encounter as a Minor Action, A bomber can throw a smoke bomb. The Smoke Bomb affects all squares within burst 2 of the bomber and blinds everyone in those squares until the end of the bomber's next turn. Trapper Powers Trapper powers are known as traps and bombs respectively. Traps use the wisdom modifier for bonus damage, often can only be placed close or adjacent to you and often work multible times, or until triggered. Bombs use the dexterity modifier for attack and bonus damage, are often thrown or shot at your enemies and take effect immediately. [/QUOTE]
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