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<blockquote data-quote="Logos7" data-source="post: 4355206" data-attributes="member: 62880"><p>Pepper Bomb Trapper Attack 1</p><p> At-Will Bomb</p><p> Standard Action Ranged 5</p><p> </p><p></p><p> This Hardpacked Pepper Ball disperses when thrown against a hard subject. If it gets in the eyes blindness and discomfort are the results. You also put some rocks in it, you know just cause. </p><p> </p><p></p><p> Target: One Creature</p><p> Attack: Dexterity vs Reflex</p><p> Hit: 1d6+Dexterity Modifier Damage and target is Blinded (Save Ends)</p><p> </p><p></p><p> Bolas Trapper Attack 1</p><p> At-Will Weapon</p><p> Standard Action Ranged 10</p><p> </p><p></p><p> Bolas are often a familure weapon to trappers, used to immobilize or hinder the prey and then do that thing you do so well. </p><p> </p><p></p><p> Target: One Creature</p><p> Attack: Dexterity vs Reflex</p><p> Hit: Immobilized until the end of your next turn</p><p> Miss: Slowed unil the end of your next turn</p><p> </p><p></p><p> Bear Trap Trapper Attack 1</p><p> At-Will Trap</p><p> Standard Action</p><p> </p><p></p><p> With a swift move you lay down the Bear Trap, a Mighty machine of Teeth and Springs to snare your foe. </p><p> </p><p></p><p> Target: One Square, The next creature to enter that square is attacked by your bear trap</p><p> Attack: Wisdom Modifer vs Ac</p><p> Hit :1d8+Wisdom Modifier Damage and Slowed (Save Ends)</p><p> </p><p></p><p> Greek Fire Trapper Attack 1</p><p> At-Will Alchemical Bomb or Trap</p><p> Standard Action</p><p> </p><p></p><p> These small flasks of alchemical reagents will ignite when exposed to air. It can either be thrown at the enemy or patches of it can be set afire before hand</p><p> </p><p></p><p> Target One Square, or One Creature</p><p> Attack: Dexterity vs Reflex</p><p> Hit: 1d6+Dexterity Modifier Fire Damage and 5 ongoing fire damage (save ends)</p><p> Miss: Ignites one square, Any creature moving in that square takes 5 ongoing fire damage (save ends)</p><p></p><p> Boomerang Trapper Attack 1</p><p> Encounter Weapon, Reliable</p><p> Standard Action Ranged 10</p><p> </p><p></p><p> You throw the war boomerang, knowing that if it misses it will at least return to your hand. </p><p> </p><p></p><p> Target: One Creature</p><p> Attack: Dexterity vs Reflex</p><p> Hit: 2d6+Dex modifier Damage</p><p> </p><p></p><p> Hide in Shadows Trapper Attack 1</p><p> Encounter Weapon</p><p> Standard Action</p><p> </p><p></p><p> You use shadows on the battleground to maneuver on the battlefield. </p><p> </p><p></p><p> Target: One Creature</p><p> Attack: Str vs Ac</p><p> Hit: 1W+str modifier damage and then shift up to your speed and gain concealment</p><p> </p><p></p><p> Grenade Trapper Attack 1</p><p> Encounter Bomb</p><p> Attack: Dexterity vs Reflex</p><p> Hit: 2d8+Dex Modifer Damage and make a secondary attack</p><p> Secondary Target: Each enemy adjacent to the main target</p><p> Secondary Attack: Dexterity vs Reflex</p><p> Secondary Hit:1d8+Dex Modifier </p><p> </p><p></p><p> Nothing but Net Trapper Attack 1</p><p> Encounter Trap</p><p> Standard </p><p> Target: One Adjacent Enemy </p><p> Attack: Wisdom vs Reflex</p><p> Hit 1d6+Wisdom Modifier and Target is Restrained until the end of your next turn</p><p> </p><p> Bombos Trapper Attack 1</p><p> Daily Bomb, Sonic</p><p> Minor Area Blast 2</p><p> </p><p></p><p> You plug your ears , light the fuses and wait. </p><p> </p><p></p><p> Target:Each Creature in Burst</p><p> Attack: Wisdom vs Will</p><p> Hit: Creature takes 1d8+Wisdom Modifier Sonic Damage and is Dazed (save ends)</p><p> Miss:Creature takes 1d8+Wis Modifier Sonic Damage</p><p> </p><p></p><p> Single Shot Mortar Trapper Attack 1</p><p> Daily Bomb Fire</p><p> Standard Ranged 20</p><p> </p><p></p><p> Target:One Creature </p><p> Attack: Dexterity vs Reflex</p><p> Hit:Creature takes 1d6+Dexterity Modifier Fire Damge and Secondary Attack</p><p> Secondary Target: Any Creature Adjacent to Target</p><p> Secondary Attack: Dexterity vs Reflex</p><p> Secondary Hit: 1d6 Fire Damge</p><p> </p><p></p><p> Landmine Trapper Attack 1</p><p> Daily Trap Fire</p><p> Standard</p><p> Target:Next Creature who enters designated, adjacent, square</p><p> Attack:Wisdom vs AC</p><p> Hit: 1d8+Wisdom Modifier Fire Damage and Target is knocked prone</p><p> Miss: Target is knocked Prone</p><p> </p><p></p><p> Timebomb Trapper Attack 1</p><p> Daily Bomb Sonic</p><p> Standard</p><p> Target: Creature of your choice who enters designated, adjacent, square</p><p> Attack: Wisdom vs Ac</p><p> Hit: 2d6+Wisdom Modifier Sonic damage</p><p> </p><p> Get Out of THERE its Gonna Blow Trapper Utility 2</p><p> Daily Shout</p><p> Free Action</p><p></p><p> You shout a warning at your teammates!</p><p></p><p> Any Teammate that is going to be affected by one of your traps or bombs avoids all damage and miss effects .</p><p> </p><p>It's a TRAP! Trapper Utility 2</p><p> Daily Shout</p><p> Immediate Interrupt</p><p> </p><p> You shout a warning at your Teammates!</p><p></p><p> If you are surprised by an ambush, you may use this power. You gain a surprise action and all the enemies loose their surprise round. You and All your allies gain +2 to Initiative Checks for this Encounter. </p><p> </p><p> Unstable Blast Trapper Attack 3</p><p> Encounter Bomb, Fire</p><p> Standard Close Blast 3</p><p></p><p> You let loose with your large and unpredictable bomb</p><p> </p><p> Target Each Creature in Blast</p><p> Attack: Dexterity vs Reflex</p><p> Hit: 1d8+dex mod Fire Damage and 5 ongoing fire damage (save ends)</p><p> </p><p></p><p> Snare Line Trapper Attack 3</p><p> Encounter Trap</p><p> Standard Wall 5 </p><p> </p><p> You throw out a snare line, a chain and wire contraption designed to entangle your foes. </p><p> </p><p> Target: Any Creature to enter the wall</p><p> Attack: Wisdom vs Reflex</p><p> Hit: 1d10 +Wisdom Modifer Damage and the target is immobilized until the end of your next turn</p><p> </p><p></p><p> Warhead Trapper Attack 3</p><p> Encounter Bomb, Fire</p><p> Standard Ranged 5</p><p> </p><p></p><p> Target: One Creature</p><p> Attack: Dexterity vs Reflex</p><p> Hit: 2d6 +Dexterity Fire Damage and Ongoing 5 Fire Damage (Save ends)</p><p> </p><p></p><p> Depth Charges Trapper Attack 3</p><p> Encounter Trap, Force</p><p> Standard </p><p> </p><p></p><p> Target: Next Creature to enter adjacent square</p><p> Attack:Wisdom vs Fortitude</p><p> Hit: 2d6+wisdom Modifier force damage</p></blockquote><p></p>
[QUOTE="Logos7, post: 4355206, member: 62880"] Pepper Bomb Trapper Attack 1 At-Will Bomb Standard Action Ranged 5 This Hardpacked Pepper Ball disperses when thrown against a hard subject. If it gets in the eyes blindness and discomfort are the results. You also put some rocks in it, you know just cause. Target: One Creature Attack: Dexterity vs Reflex Hit: 1d6+Dexterity Modifier Damage and target is Blinded (Save Ends) Bolas Trapper Attack 1 At-Will Weapon Standard Action Ranged 10 Bolas are often a familure weapon to trappers, used to immobilize or hinder the prey and then do that thing you do so well. Target: One Creature Attack: Dexterity vs Reflex Hit: Immobilized until the end of your next turn Miss: Slowed unil the end of your next turn Bear Trap Trapper Attack 1 At-Will Trap Standard Action With a swift move you lay down the Bear Trap, a Mighty machine of Teeth and Springs to snare your foe. Target: One Square, The next creature to enter that square is attacked by your bear trap Attack: Wisdom Modifer vs Ac Hit :1d8+Wisdom Modifier Damage and Slowed (Save Ends) Greek Fire Trapper Attack 1 At-Will Alchemical Bomb or Trap Standard Action These small flasks of alchemical reagents will ignite when exposed to air. It can either be thrown at the enemy or patches of it can be set afire before hand Target One Square, or One Creature Attack: Dexterity vs Reflex Hit: 1d6+Dexterity Modifier Fire Damage and 5 ongoing fire damage (save ends) Miss: Ignites one square, Any creature moving in that square takes 5 ongoing fire damage (save ends) Boomerang Trapper Attack 1 Encounter Weapon, Reliable Standard Action Ranged 10 You throw the war boomerang, knowing that if it misses it will at least return to your hand. Target: One Creature Attack: Dexterity vs Reflex Hit: 2d6+Dex modifier Damage Hide in Shadows Trapper Attack 1 Encounter Weapon Standard Action You use shadows on the battleground to maneuver on the battlefield. Target: One Creature Attack: Str vs Ac Hit: 1W+str modifier damage and then shift up to your speed and gain concealment Grenade Trapper Attack 1 Encounter Bomb Attack: Dexterity vs Reflex Hit: 2d8+Dex Modifer Damage and make a secondary attack Secondary Target: Each enemy adjacent to the main target Secondary Attack: Dexterity vs Reflex Secondary Hit:1d8+Dex Modifier Nothing but Net Trapper Attack 1 Encounter Trap Standard Target: One Adjacent Enemy Attack: Wisdom vs Reflex Hit 1d6+Wisdom Modifier and Target is Restrained until the end of your next turn Bombos Trapper Attack 1 Daily Bomb, Sonic Minor Area Blast 2 You plug your ears , light the fuses and wait. Target:Each Creature in Burst Attack: Wisdom vs Will Hit: Creature takes 1d8+Wisdom Modifier Sonic Damage and is Dazed (save ends) Miss:Creature takes 1d8+Wis Modifier Sonic Damage Single Shot Mortar Trapper Attack 1 Daily Bomb Fire Standard Ranged 20 Target:One Creature Attack: Dexterity vs Reflex Hit:Creature takes 1d6+Dexterity Modifier Fire Damge and Secondary Attack Secondary Target: Any Creature Adjacent to Target Secondary Attack: Dexterity vs Reflex Secondary Hit: 1d6 Fire Damge Landmine Trapper Attack 1 Daily Trap Fire Standard Target:Next Creature who enters designated, adjacent, square Attack:Wisdom vs AC Hit: 1d8+Wisdom Modifier Fire Damage and Target is knocked prone Miss: Target is knocked Prone Timebomb Trapper Attack 1 Daily Bomb Sonic Standard Target: Creature of your choice who enters designated, adjacent, square Attack: Wisdom vs Ac Hit: 2d6+Wisdom Modifier Sonic damage Get Out of THERE its Gonna Blow Trapper Utility 2 Daily Shout Free Action You shout a warning at your teammates! Any Teammate that is going to be affected by one of your traps or bombs avoids all damage and miss effects . It's a TRAP! Trapper Utility 2 Daily Shout Immediate Interrupt You shout a warning at your Teammates! If you are surprised by an ambush, you may use this power. You gain a surprise action and all the enemies loose their surprise round. You and All your allies gain +2 to Initiative Checks for this Encounter. Unstable Blast Trapper Attack 3 Encounter Bomb, Fire Standard Close Blast 3 You let loose with your large and unpredictable bomb Target Each Creature in Blast Attack: Dexterity vs Reflex Hit: 1d8+dex mod Fire Damage and 5 ongoing fire damage (save ends) Snare Line Trapper Attack 3 Encounter Trap Standard Wall 5 You throw out a snare line, a chain and wire contraption designed to entangle your foes. Target: Any Creature to enter the wall Attack: Wisdom vs Reflex Hit: 1d10 +Wisdom Modifer Damage and the target is immobilized until the end of your next turn Warhead Trapper Attack 3 Encounter Bomb, Fire Standard Ranged 5 Target: One Creature Attack: Dexterity vs Reflex Hit: 2d6 +Dexterity Fire Damage and Ongoing 5 Fire Damage (Save ends) Depth Charges Trapper Attack 3 Encounter Trap, Force Standard Target: Next Creature to enter adjacent square Attack:Wisdom vs Fortitude Hit: 2d6+wisdom Modifier force damage [/QUOTE]
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