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New Homebrew Monsters - Enforcers
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<blockquote data-quote="dave2008" data-source="post: 8105768" data-attributes="member: 83242"><p>OK, here are my thoughts on the Divine Mind:</p><p></p><p>1) I am getting a slightly higher CR. I had Defensive of 15 and Offensive of 13 so CR 14.</p><ul> <li data-xf-list-type="ul">Defensive: base 11 + 4 for effective AC of 25 (22 +2 for 3 saves per DMG +1 for auto saves) = 15</li> <li data-xf-list-type="ul">Offensive: base 12 + 1 for effective attack of 11 (I gave it +3 for advantage) = 13</li> </ul><p>2) I would like to see some skills, I would at least go with perception. But I could see these guys having a lot.</p><p></p><p>3) I really like battlemind. You really don't want to face a bunch of these guys. Speaking of which you used gendered pronoun somewhere, not sure these are all make or not, but that might be a thing.</p><p></p><p>4) I like the weapon options: most damage, reach, or range. I don't feel you need to restate the critical range though. Also, I might suggest adding a maneuver or two to some of these. Maybe Divine Mind can cleave with the greatsword or knock prone with the halberd?</p><p></p><p>5) I like the Pillar of divinity. Lots of options with that. However, since it is always up it might be a bit strong or you might need to figure that 14 HP like regeneration. I would also prefer that you list what the pillar does rather than refer to a spell. But I get it.</p><p></p><p>6) Divine Memory: Again I prefer you tell me what it does than refer to a spell. More so because it doesn't have any spellcasting trait I'm not expecting to have to look up spells.</p><p></p><p>Overall a very interesting challenge. I look forward to looking at the rest of them.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8105768, member: 83242"] OK, here are my thoughts on the Divine Mind: 1) I am getting a slightly higher CR. I had Defensive of 15 and Offensive of 13 so CR 14. [LIST] [*]Defensive: base 11 + 4 for effective AC of 25 (22 +2 for 3 saves per DMG +1 for auto saves) = 15 [*]Offensive: base 12 + 1 for effective attack of 11 (I gave it +3 for advantage) = 13 [/LIST] 2) I would like to see some skills, I would at least go with perception. But I could see these guys having a lot. 3) I really like battlemind. You really don't want to face a bunch of these guys. Speaking of which you used gendered pronoun somewhere, not sure these are all make or not, but that might be a thing. 4) I like the weapon options: most damage, reach, or range. I don't feel you need to restate the critical range though. Also, I might suggest adding a maneuver or two to some of these. Maybe Divine Mind can cleave with the greatsword or knock prone with the halberd? 5) I like the Pillar of divinity. Lots of options with that. However, since it is always up it might be a bit strong or you might need to figure that 14 HP like regeneration. I would also prefer that you list what the pillar does rather than refer to a spell. But I get it. 6) Divine Memory: Again I prefer you tell me what it does than refer to a spell. More so because it doesn't have any spellcasting trait I'm not expecting to have to look up spells. Overall a very interesting challenge. I look forward to looking at the rest of them. [/QUOTE]
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