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<blockquote data-quote="dave2008" data-source="post: 8105804" data-attributes="member: 83242"><p>OK some thoughts about the Fate Shaper:</p><p></p><p>1) This is an odd for sure. I have the same issue with the defensive CR calculation as the previous one. It seems you are not using "effective" hit points when calculating the Defensive CR. Also, Reform Self is really hard to figure. Maybe replace that action with a version of the regenerate trait.</p><p></p><p>2) Some suggestions in bold red. In addition, if the target is stunned then restrained is redundant. Everything it does is already covered by stunned. Also, if it is stunned it can't escape because it can't take actions. From your description I don't think that is your intent. Maybe dropped the stunned condition?</p><p></p><p><strong>Chains of Fate</strong>. <strong><span style="color: rgb(184, 49, 47)">The Fate Shaper creates magical chains and makes the following attack: </span></strong><em>Melee Weapon Attack</em>: +7 to hit, reach 20 ft., one target. <em>Hit</em>: 12 (2d6 + 5) bludgeoning damage. If the target is <strong><span style="color: rgb(184, 49, 47)">L</span></strong>arge or smaller it must succeed on a <strong><span style="color: rgb(184, 49, 47)">DC 15</span></strong> Strength saving throw or is grappled (escape DC 15), wrapped in chains. A grappled target is restrained and stunned until it released from the chains. Another creature can free the target from the chains using the same check. </p><p></p><p>3) I would revise this as follows.</p><p><strong>Slip</strong>. <strong><span style="color: rgb(184, 49, 47)">The fate Shaper magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space he can see.</span></strong></p><p></p><p>Not 100% sure on this one, but maybe:</p><p><strong>Slippery Defense</strong>: <strong><span style="color: rgb(184, 49, 47)">When the fate shaper is the target of an attack, it can use its Slip action to teleport and the attack is automatically a miss.</span></strong></p><p><strong></strong></p><p><strong>Chains</strong>: <strong><span style="color: rgb(184, 49, 47)">The fate shaper can make one Chains of Fate attack.</span></strong></p><p><strong>el</strong>: If an attack targets an ally within 60 ft of the Fate Shaper, but before the attack is rolled, the Fate Shaper may use his slip ability to move adjacent to the target, and become the new target of the attack.</p><p><strong>Fate Shift</strong>: <strong><span style="color: rgb(184, 49, 47)">The fate shaper can use its Slip action.</span></strong></p></blockquote><p></p>
[QUOTE="dave2008, post: 8105804, member: 83242"] OK some thoughts about the Fate Shaper: 1) This is an odd for sure. I have the same issue with the defensive CR calculation as the previous one. It seems you are not using "effective" hit points when calculating the Defensive CR. Also, Reform Self is really hard to figure. Maybe replace that action with a version of the regenerate trait. 2) Some suggestions in bold red. In addition, if the target is stunned then restrained is redundant. Everything it does is already covered by stunned. Also, if it is stunned it can't escape because it can't take actions. From your description I don't think that is your intent. Maybe dropped the stunned condition? [B]Chains of Fate[/B]. [B][COLOR=rgb(184, 49, 47)]The Fate Shaper creates magical chains and makes the following attack: [/COLOR][/B][I]Melee Weapon Attack[/I]: +7 to hit, reach 20 ft., one target. [I]Hit[/I]: 12 (2d6 + 5) bludgeoning damage. If the target is [B][COLOR=rgb(184, 49, 47)]L[/COLOR][/B]arge or smaller it must succeed on a [B][COLOR=rgb(184, 49, 47)]DC 15[/COLOR][/B] Strength saving throw or is grappled (escape DC 15), wrapped in chains. A grappled target is restrained and stunned until it released from the chains. Another creature can free the target from the chains using the same check. 3) I would revise this as follows. [B]Slip[/B]. [B][COLOR=rgb(184, 49, 47)]The fate Shaper magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space he can see.[/COLOR][/B] Not 100% sure on this one, but maybe: [B]Slippery Defense[/B]: [B][COLOR=rgb(184, 49, 47)]When the fate shaper is the target of an attack, it can use its Slip action to teleport and the attack is automatically a miss.[/COLOR] Chains[/B]: [B][COLOR=rgb(184, 49, 47)]The fate shaper can make one Chains of Fate attack.[/COLOR] el[/B]: If an attack targets an ally within 60 ft of the Fate Shaper, but before the attack is rolled, the Fate Shaper may use his slip ability to move adjacent to the target, and become the new target of the attack. [B]Fate Shift[/B]: [B][COLOR=rgb(184, 49, 47)]The fate shaper can use its Slip action.[/COLOR][/B] [/QUOTE]
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