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New Homebrew Monsters - Enforcers
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<blockquote data-quote="Stalker0" data-source="post: 8108708" data-attributes="member: 5889"><p><strong>Fate Shaper</strong>: For this enforcer, the gods bound the mortal...to itself. Gaining complete control over its own life, the Fate Shaper is able to reach back into its past and alter any choices it has ever made. By making the best possible choices, the Fate Shaper becomes the perfection of the mortal form, carrying the best stats that a mortal could hope to achieve. In addition, a Fate Shaper's position is simply the result of a past choice, one easily changed. This allows a Fate Shaper to change position easily and endlessly.</p><p></p><p>While the Fate Shaper cannot alter the fates of other creatures, it can use its power to deny them choice at all... turning creatures into stunned vegetables.</p><p></p><p>To fight a Fate Shaper is not to fight 1, but 1000 lives. Constantly shifting and reforming, any damage the Fate Shaper feels is but a momentary inconvenience. As such they fight fearlessly, often rushing around the edges of battle, willing to absorb attacks meant for their allies, knowing that in a slightly altered life, they will take no damage at all.</p><p></p><p></p><p><strong>Fate Shaper</strong></p><p><em>Medium Humanoid (Enforcer)</em></p><p></p><p><strong>Armor Class</strong> 17 (Leather Armor)</p><p><strong>Hit Points</strong> 100</p><p><strong>Speed</strong> 30 ft.</p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>20 (+5)</td><td>20 (+5)</td><td>20 (+5)</td><td>20 (+5)</td><td>20 (+5)</td></tr></table><p></p><p><strong>Senses</strong> blind sense 200 ft., passive perception 15</p><p><strong>Challenge</strong> 13 (Offensive CR 9, Defense CR 16)</p><p></p><p><strong>Battlemind</strong>: For every additional Enforcer in the encounter, the Fate Shaper gains a legendary action, and its CR increases by 2.</p><p></p><p><strong>Alertness</strong>: The Fate Shaper gains +5 to initiative and can’t be surprised.</p><p></p><p><strong>Fate Sight</strong>: The Fate Shaper can tell if any creature within 200 ft is alive or dead.</p><p></p><p><strong>Protected Life</strong>: The Fate Shaper is immune from any effect that instantly kills it, reduces its maximum hp, or prevents healing.</p><p></p><p><strong>Arsenal of Destiny</strong>: The Fate Shaper can create chains instantly and at will. These chains disappear if a person who has been grappled in them is freed.</p><p></p><p><strong>Reform Self</strong>: When the Fate Shaper is reduced to 0 hitpoints and possesses legendary actions, it doesn't die or fall unconscious. Instead, all conditions and effects it is suffering end for it, it regains 100 hp, permanently loses 1 legendary action, and can immediately take the Slip action. An effect or rest that can remove 1 level of exhaustion can return a legendary action lost in this way.</p><p></p><p><strong> </strong></p><p><strong><u>ACTIONS</u></strong></p><p><strong>Multiattack</strong><em>:</em> The Fate Shaper can make two attacks: Chains of Fate twice, or Slip and Chains of Fate.</p><p></p><p><strong>Chains of Fate</strong>. <em>Melee Weapon Attack</em>: +8 to hit, reach 10 ft., one target. <em>Hit</em>: 12 (2d6 + 5) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or is grappled (escape DC 16), wrapped in chains. A grappled target is stunned until released from the chains. Another creature can free the target from the chains using the same check.</p><p></p><p><strong>Slip</strong>. The fate Shaper magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see.</p><p></p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong>Slippery Defense</strong>: When the fate shaper is the target of an attack, it can use its Slip action to teleport and the attack is automatically a miss.</p><p></p><p><strong>Sentinel</strong>: If an attack targets an ally within 60 ft of the Fate Shaper, but before the attack is rolled, the Fate Shaper may use his slip ability to move adjacent to the target, and become the new target of the attack.</p><p></p><p></p><p><strong><u>LEGENDARY ACTIONS (2)</u></strong></p><p><strong></strong></p><p><strong>Chains</strong>: The fate shaper can make one Chains of Fate attack.</p><p></p><p><strong>Fate Shift</strong>: The fate shaper can use its Slip action.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8108708, member: 5889"] [B]Fate Shaper[/B]: For this enforcer, the gods bound the mortal...to itself. Gaining complete control over its own life, the Fate Shaper is able to reach back into its past and alter any choices it has ever made. By making the best possible choices, the Fate Shaper becomes the perfection of the mortal form, carrying the best stats that a mortal could hope to achieve. In addition, a Fate Shaper's position is simply the result of a past choice, one easily changed. This allows a Fate Shaper to change position easily and endlessly. While the Fate Shaper cannot alter the fates of other creatures, it can use its power to deny them choice at all... turning creatures into stunned vegetables. To fight a Fate Shaper is not to fight 1, but 1000 lives. Constantly shifting and reforming, any damage the Fate Shaper feels is but a momentary inconvenience. As such they fight fearlessly, often rushing around the edges of battle, willing to absorb attacks meant for their allies, knowing that in a slightly altered life, they will take no damage at all. [B]Fate Shaper[/B] [I]Medium Humanoid (Enforcer)[/I] [B]Armor Class[/B] 17 (Leather Armor) [B]Hit Points[/B] 100 [B]Speed[/B] 30 ft. [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [B]Senses[/B] blind sense 200 ft., passive perception 15 [B]Challenge[/B] 13 (Offensive CR 9, Defense CR 16) [B]Battlemind[/B]: For every additional Enforcer in the encounter, the Fate Shaper gains a legendary action, and its CR increases by 2. [B]Alertness[/B]: The Fate Shaper gains +5 to initiative and can’t be surprised. [B]Fate Sight[/B]: The Fate Shaper can tell if any creature within 200 ft is alive or dead. [B]Protected Life[/B]: The Fate Shaper is immune from any effect that instantly kills it, reduces its maximum hp, or prevents healing. [B]Arsenal of Destiny[/B]: The Fate Shaper can create chains instantly and at will. These chains disappear if a person who has been grappled in them is freed. [B]Reform Self[/B]: When the Fate Shaper is reduced to 0 hitpoints and possesses legendary actions, it doesn't die or fall unconscious. Instead, all conditions and effects it is suffering end for it, it regains 100 hp, permanently loses 1 legendary action, and can immediately take the Slip action. An effect or rest that can remove 1 level of exhaustion can return a legendary action lost in this way. [B] [U]ACTIONS[/U] Multiattack[/B][I]:[/I] The Fate Shaper can make two attacks: Chains of Fate twice, or Slip and Chains of Fate. [B]Chains of Fate[/B]. [I]Melee Weapon Attack[/I]: +8 to hit, reach 10 ft., one target. [I]Hit[/I]: 12 (2d6 + 5) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or is grappled (escape DC 16), wrapped in chains. A grappled target is stunned until released from the chains. Another creature can free the target from the chains using the same check. [B]Slip[/B]. The fate Shaper magically teleports, along with any equipment it is wearing and carrying, up to 60 feet to an unoccupied space it can see. [B][U]REACTIONS[/U] Slippery Defense[/B]: When the fate shaper is the target of an attack, it can use its Slip action to teleport and the attack is automatically a miss. [B]Sentinel[/B]: If an attack targets an ally within 60 ft of the Fate Shaper, but before the attack is rolled, the Fate Shaper may use his slip ability to move adjacent to the target, and become the new target of the attack. [B][U]LEGENDARY ACTIONS (2)[/U] Chains[/B]: The fate shaper can make one Chains of Fate attack. [B]Fate Shift[/B]: The fate shaper can use its Slip action. [/QUOTE]
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