Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Homebrew Races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MatrexsVigil" data-source="post: 4899784" data-attributes="member: 14259"><p>I've been working on my races off and on today for my new Pathfinder campaign setting, and I'm wondering how they stand next to the other Pathfinder races (in practice, because you can only choose the ones below as a PC). The Orc, Warden, and Spirit Kith are considered 'finished' in the fact that I don't plan on adding anything else. The small folk all need more things.</p><p></p><p style="text-align: center">Note: These will be played in a game with heavy class restrictions (including no monk so no Warden weirdness there) and with the normal 'boosting' magic item bonuses given at certain levels instead of through magic items. Players can only find permanent magic items, never being able to make them through feats/crafting.</p> <p style="text-align: center"></p> <p style="text-align: center">+1 Hit, Damage, saves/+3 AC (at level 3, 6, 9, 12, 15)</p> <p style="text-align: center">+2 to two stats at level 6, 12, 18</p> <p style="text-align: center">+1 to all stats at level 4, 8, 12, 16, 20</p> <p style="text-align: center"></p><p></p><p><u><strong>Orc</strong></u> (Modified Half-Orc)</p><p>+2 to One Ability Score</p><p>Medium size</p><p>Normal Speed: Orcs have a base speed of 30 feet.</p><p>Darkvision: Orcs can see in the dark up to 60 feet.</p><p>+2 Knowledge (nature) and Survival</p><p>Orc Ferocity: Once per day, when an orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.</p><p>Weapon Familiarity: Orcs are proficient with bows (short/long and composite) and falchions and treat any weapon with the word “orc” in its name as a martial weapon.</p><p></p><p><strong><u>Wardens</u></strong> (Stone Warforged normally guarding giant Egypt/Aztec-like temples)</p><p>+2 Strength, +2 Intelligence, -2 Charisma</p><p>Living Construct trait</p><p>Medium size</p><p>Normal Speed: Wardens have a base speed of 30ft.</p><p>Darkvision: Wardens can see in the dark up to 60ft.</p><p>+2 Knowledge (history) and Perception</p><p>+2 natural armor bonus</p><p>Improved Unarmed Attack, deals unarmed damage as a Monk equal to his character level</p><p></p><p><strong><u>Spirit Kith</u></strong> (Based off the Tiefling entry in the new Bonus Beastiary they put out)</p><p><strong>River:</strong> +2 Strength, +2 Charisma, -2 Constitution</p><p>Medium size</p><p>30ft speed, 30ft swim (+8 to swim checks)</p><p>Low-light </p><p>Water-breathing (Ex)</p><p>Create Water at will (Sp)</p><p>Cold Resistance 5</p><p>Charisma is treated as 2 points higher if a Water Sorcerer for all sorcerer class abilities</p><p></p><p><strong>Tree:</strong> +2 Constitution, +2 Wisdom, -2 Dexterity</p><p>Medium size</p><p>30ft speed</p><p>Low-light</p><p>+2 Knowledge (nature), +2 Heal</p><p>Cure Moderate Wounds 1/day, caster level = character level (Sp)</p><p>Charisma is treated as 2 points higher if a Fey Sorcerer for all sorcerer class abilities</p><p>+1 natural AC</p><p></p><p><strong>Wind:</strong> +2 Dexterity, +2 Intelligence, -2 Strength</p><p>Medium size</p><p>30ft speed</p><p>Low-light</p><p>+2 Fly, +2 Bluff, +2 Perception</p><p>Cast Fog Cloud 1/day, caster level = character level (Sp)</p><p>Charisma is treated as 2 points higher if an Air Sorcerer for all sorcerer class abilities</p><p>Electricty Resistance 5</p><p></p><p><u><strong>Small Folk</strong></u> (I didn't want to call them rodent folk...)</p><p><strong>Mouse:</strong> +2 Dexterity, +2 Charisma, -2 Strength</p><p>Small size</p><p>20ft speed</p><p>Low-light</p><p>+2 Stealth, +2 Survival, +2 Acrobatics, +2 Escape Artist</p><p><strong></strong></p><p><strong>Beaver:</strong> +2 Strength, +2 Intelligence, -2 Dexterity</p><p>Small size</p><p>20ft speed, 20ft swim (+8 swim checks)</p><p>Low-light</p><p>+2 Knowledge(engineering), +2 Survival</p><p>2 extra skill points per level to put into Craft skills only</p><p></p><p><strong>Porcupine:</strong> +2 Constitution, +2 Wisdom, -2 Charisma</p><p>Small size</p><p>20ft speed</p><p>Low-light</p><p>+2 Intimidate, +2 Survival</p><p>Spines(Ex): Any enemy that strikes the porcupine unarmed or using a natural weapon takes 1d4 damage. A porcupine that uses an unarmed attack deals +1 damage due to her spines.</p><p>+1 Natural Armor</p></blockquote><p></p>
[QUOTE="MatrexsVigil, post: 4899784, member: 14259"] I've been working on my races off and on today for my new Pathfinder campaign setting, and I'm wondering how they stand next to the other Pathfinder races (in practice, because you can only choose the ones below as a PC). The Orc, Warden, and Spirit Kith are considered 'finished' in the fact that I don't plan on adding anything else. The small folk all need more things. [CENTER]Note: These will be played in a game with heavy class restrictions (including no monk so no Warden weirdness there) and with the normal 'boosting' magic item bonuses given at certain levels instead of through magic items. Players can only find permanent magic items, never being able to make them through feats/crafting. +1 Hit, Damage, saves/+3 AC (at level 3, 6, 9, 12, 15) +2 to two stats at level 6, 12, 18 +1 to all stats at level 4, 8, 12, 16, 20 [/CENTER] [U][B]Orc[/B][/U] (Modified Half-Orc) +2 to One Ability Score Medium size Normal Speed: Orcs have a base speed of 30 feet. Darkvision: Orcs can see in the dark up to 60 feet. +2 Knowledge (nature) and Survival Orc Ferocity: Once per day, when an orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Weapon Familiarity: Orcs are proficient with bows (short/long and composite) and falchions and treat any weapon with the word “orc” in its name as a martial weapon. [B][U]Wardens[/U][/B] (Stone Warforged normally guarding giant Egypt/Aztec-like temples) +2 Strength, +2 Intelligence, -2 Charisma Living Construct trait Medium size Normal Speed: Wardens have a base speed of 30ft. Darkvision: Wardens can see in the dark up to 60ft. +2 Knowledge (history) and Perception +2 natural armor bonus Improved Unarmed Attack, deals unarmed damage as a Monk equal to his character level [B][U]Spirit Kith[/U][/B] (Based off the Tiefling entry in the new Bonus Beastiary they put out) [B]River:[/B] +2 Strength, +2 Charisma, -2 Constitution Medium size 30ft speed, 30ft swim (+8 to swim checks) Low-light Water-breathing (Ex) Create Water at will (Sp) Cold Resistance 5 Charisma is treated as 2 points higher if a Water Sorcerer for all sorcerer class abilities [B]Tree:[/B] +2 Constitution, +2 Wisdom, -2 Dexterity Medium size 30ft speed Low-light +2 Knowledge (nature), +2 Heal Cure Moderate Wounds 1/day, caster level = character level (Sp) Charisma is treated as 2 points higher if a Fey Sorcerer for all sorcerer class abilities +1 natural AC [B]Wind:[/B] +2 Dexterity, +2 Intelligence, -2 Strength Medium size 30ft speed Low-light +2 Fly, +2 Bluff, +2 Perception Cast Fog Cloud 1/day, caster level = character level (Sp) Charisma is treated as 2 points higher if an Air Sorcerer for all sorcerer class abilities Electricty Resistance 5 [U][B]Small Folk[/B][/U] (I didn't want to call them rodent folk...) [B]Mouse:[/B] +2 Dexterity, +2 Charisma, -2 Strength Small size 20ft speed Low-light +2 Stealth, +2 Survival, +2 Acrobatics, +2 Escape Artist [B] Beaver:[/B] +2 Strength, +2 Intelligence, -2 Dexterity Small size 20ft speed, 20ft swim (+8 swim checks) Low-light +2 Knowledge(engineering), +2 Survival 2 extra skill points per level to put into Craft skills only [B]Porcupine:[/B] +2 Constitution, +2 Wisdom, -2 Charisma Small size 20ft speed Low-light +2 Intimidate, +2 Survival Spines(Ex): Any enemy that strikes the porcupine unarmed or using a natural weapon takes 1d4 damage. A porcupine that uses an unarmed attack deals +1 damage due to her spines. +1 Natural Armor [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Homebrew Races
Top