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New humanoid race based on Citadel Miniatures
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<blockquote data-quote="Desdichado" data-source="post: 1723095" data-attributes="member: 2205"><p>Wow, a celebrity reply; I'm sure I'll get lots of attention to this thread now! <img src="http://jdyal.cheapwindows.us/smilies/love.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>At least, it's nice to see that somebody thinks like I do here. For "lunch" today I actually drove over to the nearby Games Workshop store and checked out some kroot guys sitting in one of the display cases. It looks like their weapons are less futuristic in appearance than I thought, and I could actually use them as is in my setting (where I use the Freeport firearms rules; they could be muskets with some bayonets or something attached.) I'd probably have to do some work to the Krootox to use it, but I was actually thinking of converting that up without the guy standing on him anyway; a little snipping with the shears and filing the feet off, and some green stuff to fix him up, and I'm good to go.</p><p></p><p>For rules, I think I'd go with the gnoll rules for the basic kroot after all, after combing through it to make sure there's no rules that don't really fit. The gorax, a bestial ape/ogre creature from <em>Monsternomicon</em> would probably work well for the krootox, and the kroot hounds can simply be wolves or hyenas with the feral template from <em>Savage Species</em> or something like that. If I decide to plonk down some cash for the Gnarloccs (£40, which comes to, what $60-65 USDs?) I can think about what stats to use for them, but that shouldn't be hard either.</p><p></p><p>I still haven't thought too much about their culture, other than I think it would make sense to give them a vaguely avian physiognamy; that is, sexual dimorphism is greatly reduced relative to mammals, with the exception of color cues. That is, the males generally have more brightly colored and patterned quills (and even skin) while females are slightly larger and more dully colored. Because they will lay eggs, females aren't laid up while pregnant, and as the actually larger of the two sexes, are likely to traditionally be the leaders of the race, in a reversal of gender roles in most human societies. Males are more aggressive and hormone driven, while the females will be more canny; the leaders and strategists of the race, and then it comes right down to it, probably the more dangerous combatants more often then not (note: I will not be making sexual dimorphism of any kind visible in the rules; this is fluff.)</p><p></p><p>I'll have to think some more about what else I can do with the kroot to adapt them to d20.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1723095, member: 2205"] Wow, a celebrity reply; I'm sure I'll get lots of attention to this thread now! [img]http://jdyal.cheapwindows.us/smilies/love.gif[/img] At least, it's nice to see that somebody thinks like I do here. For "lunch" today I actually drove over to the nearby Games Workshop store and checked out some kroot guys sitting in one of the display cases. It looks like their weapons are less futuristic in appearance than I thought, and I could actually use them as is in my setting (where I use the Freeport firearms rules; they could be muskets with some bayonets or something attached.) I'd probably have to do some work to the Krootox to use it, but I was actually thinking of converting that up without the guy standing on him anyway; a little snipping with the shears and filing the feet off, and some green stuff to fix him up, and I'm good to go. For rules, I think I'd go with the gnoll rules for the basic kroot after all, after combing through it to make sure there's no rules that don't really fit. The gorax, a bestial ape/ogre creature from [i]Monsternomicon[/i] would probably work well for the krootox, and the kroot hounds can simply be wolves or hyenas with the feral template from [i]Savage Species[/i] or something like that. If I decide to plonk down some cash for the Gnarloccs (£40, which comes to, what $60-65 USDs?) I can think about what stats to use for them, but that shouldn't be hard either. I still haven't thought too much about their culture, other than I think it would make sense to give them a vaguely avian physiognamy; that is, sexual dimorphism is greatly reduced relative to mammals, with the exception of color cues. That is, the males generally have more brightly colored and patterned quills (and even skin) while females are slightly larger and more dully colored. Because they will lay eggs, females aren't laid up while pregnant, and as the actually larger of the two sexes, are likely to traditionally be the leaders of the race, in a reversal of gender roles in most human societies. Males are more aggressive and hormone driven, while the females will be more canny; the leaders and strategists of the race, and then it comes right down to it, probably the more dangerous combatants more often then not (note: I will not be making sexual dimorphism of any kind visible in the rules; this is fluff.) I'll have to think some more about what else I can do with the kroot to adapt them to d20. [/QUOTE]
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