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New humanoid race based on Citadel Miniatures
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<blockquote data-quote="d4" data-source="post: 1723942" data-attributes="member: 12699"><p>interesting campaign, JD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>i used a similar idea in an old Fantasy Hero campaign world i created many years ago. there had been an ancient empire which had access to a higher level of magic than presently available. they had used magic to create a handful of modified human races as slaves. each race had a special ability that made them useful workers, and a visible "mark" that set them apart from normal humans so that they could be distinguished at a glance. (for example, the "porters" were huge, ogre-sized humans designed for lifting heavy loads for long periods of time. they had orange skin and no head or body hair. the "trackers" had incredibly keen senses (especially smell), and had dark blue skin and hair.)</p><p></p><p></p><p>good choice. gnolls are my favorite humanoids, and they have good stats for a monstrous race. for a different campaign, i used gnoll stats for my goat-headed carnivorous beastman race. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>i thought birds were <em>more</em> sexually dimorphic than mammals? or am i just getting side-tracked by the color issue?</p><p></p><p></p><p>have you ever read any of David Brin's <em>Uplift</em> novels? there's an avian race in those books (the Gubru, or something to that effect) that seem to have a culture similar to what you described IIRC. (complicated by their hermaphroditism... most Gubru are neuter, and community groups are led by a trio. the three leaders vie for power amongst themselves -- the winner becomes female and the other two leaders become male.)</p></blockquote><p></p>
[QUOTE="d4, post: 1723942, member: 12699"] interesting campaign, JD. :) i used a similar idea in an old Fantasy Hero campaign world i created many years ago. there had been an ancient empire which had access to a higher level of magic than presently available. they had used magic to create a handful of modified human races as slaves. each race had a special ability that made them useful workers, and a visible "mark" that set them apart from normal humans so that they could be distinguished at a glance. (for example, the "porters" were huge, ogre-sized humans designed for lifting heavy loads for long periods of time. they had orange skin and no head or body hair. the "trackers" had incredibly keen senses (especially smell), and had dark blue skin and hair.) good choice. gnolls are my favorite humanoids, and they have good stats for a monstrous race. for a different campaign, i used gnoll stats for my goat-headed carnivorous beastman race. ;) i thought birds were [i]more[/i] sexually dimorphic than mammals? or am i just getting side-tracked by the color issue? have you ever read any of David Brin's [i]Uplift[/i] novels? there's an avian race in those books (the Gubru, or something to that effect) that seem to have a culture similar to what you described IIRC. (complicated by their hermaphroditism... most Gubru are neuter, and community groups are led by a trio. the three leaders vie for power amongst themselves -- the winner becomes female and the other two leaders become male.) [/QUOTE]
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