RangerWickett
Legend
Tell me if this is a new idea, or if you've heard it before. Also, please tell me if it sounds like an interesting way to handle spell points.
For a spell point system, usually you have each level cost a different amount of points, so you could cast, say, 3 1st level spells, or 1 2nd level spell, and use the same amount of spell points.
Instead of having every spellcaster have a caster level equal to her class level, why not have a base cost for each spell level, and then multiply it by the caster level you want.
For example, Mialee has 5 spell points, and she wants to cast a burning hands spell. A 1st level spell like Burning Hands costs a base of 1 spell point. She could choose to cast it as a 1st level wizard and do 1d4 damage, or cast it as a 3rd level for 3d4, etc. Even if she's only 1st level, she can still choose to cast as a 5th level spellcaster, though it will use up all her spell points.
This would be sort of a mix between the way psions use their powers, and the way normal spellcasters work. Spells _can_ scale, if you want to spend enough spell points. I know that this rough version isn't going to be balanced, but here goes nothing.
Spell Level (base spell point cost)
0th (1)
1st (2)
2nd (3)
3rd (4)
4th (5)
etc.
Every spell is treated as if it were cast by a 1st level character. Then for every point above the base, increase the caster level. We'd probably want to put a requirement that you have to spend at least enough extra spell points to get a caster level that could normally cast the spell. For instance, for a Meteor Swarm (9th level spell, normally a minimum caster level of 17), you'd have to spend 26 points for 24d6 damage. This would be opposed to a fireball that would cost at least 8 points for 5d6 damage.
Alternately, we could require you to multiply the cost of spells by the caster level, but then a Meteor Swarm that does 24d6 points of damage and costs 153 points would be far more expensive than a fireball that does 10d6 points of damage and costs 30 points.
I know it will require a lot of tweaking, but I think this is better than just having each spell have a flat cost based on its level, like what was published in the old 2nd edition Spells & Magic book.
For a spell point system, usually you have each level cost a different amount of points, so you could cast, say, 3 1st level spells, or 1 2nd level spell, and use the same amount of spell points.
Instead of having every spellcaster have a caster level equal to her class level, why not have a base cost for each spell level, and then multiply it by the caster level you want.
For example, Mialee has 5 spell points, and she wants to cast a burning hands spell. A 1st level spell like Burning Hands costs a base of 1 spell point. She could choose to cast it as a 1st level wizard and do 1d4 damage, or cast it as a 3rd level for 3d4, etc. Even if she's only 1st level, she can still choose to cast as a 5th level spellcaster, though it will use up all her spell points.
This would be sort of a mix between the way psions use their powers, and the way normal spellcasters work. Spells _can_ scale, if you want to spend enough spell points. I know that this rough version isn't going to be balanced, but here goes nothing.
Spell Level (base spell point cost)
0th (1)
1st (2)
2nd (3)
3rd (4)
4th (5)
etc.
Every spell is treated as if it were cast by a 1st level character. Then for every point above the base, increase the caster level. We'd probably want to put a requirement that you have to spend at least enough extra spell points to get a caster level that could normally cast the spell. For instance, for a Meteor Swarm (9th level spell, normally a minimum caster level of 17), you'd have to spend 26 points for 24d6 damage. This would be opposed to a fireball that would cost at least 8 points for 5d6 damage.
Alternately, we could require you to multiply the cost of spells by the caster level, but then a Meteor Swarm that does 24d6 points of damage and costs 153 points would be far more expensive than a fireball that does 10d6 points of damage and costs 30 points.
I know it will require a lot of tweaking, but I think this is better than just having each spell have a flat cost based on its level, like what was published in the old 2nd edition Spells & Magic book.