Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New idea about "spell points"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 171745" data-attributes="member: 63"><p>Tell me if this is a new idea, or if you've heard it before. Also, please tell me if it sounds like an interesting way to handle spell points.</p><p></p><p></p><p>For a spell point system, usually you have each level cost a different amount of points, so you could cast, say, 3 1st level spells, or 1 2nd level spell, and use the same amount of spell points.</p><p></p><p>Instead of having every spellcaster have a caster level equal to her class level, why not have a base cost for each spell level, and then multiply it by the caster level you want.</p><p></p><p>For example, Mialee has 5 spell points, and she wants to cast a burning hands spell. A 1st level spell like Burning Hands costs a base of 1 spell point. She could choose to cast it as a 1st level wizard and do 1d4 damage, or cast it as a 3rd level for 3d4, etc. Even if she's only 1st level, she can still choose to cast as a 5th level spellcaster, though it will use up all her spell points.</p><p></p><p>This would be sort of a mix between the way psions use their powers, and the way normal spellcasters work. Spells _can_ scale, if you want to spend enough spell points. I know that this rough version isn't going to be balanced, but here goes nothing.</p><p></p><p>Spell Level (base spell point cost)</p><p>0th (1)</p><p>1st (2)</p><p>2nd (3)</p><p>3rd (4)</p><p>4th (5)</p><p>etc.</p><p></p><p>Every spell is treated as if it were cast by a 1st level character. Then for every point above the base, increase the caster level. We'd probably want to put a requirement that you have to spend at least enough extra spell points to get a caster level that could normally cast the spell. For instance, for a Meteor Swarm (9th level spell, normally a minimum caster level of 17), you'd have to spend 26 points for 24d6 damage. This would be opposed to a fireball that would cost at least 8 points for 5d6 damage.</p><p></p><p>Alternately, we could require you to multiply the cost of spells by the caster level, but then a Meteor Swarm that does 24d6 points of damage and costs 153 points would be far more expensive than a fireball that does 10d6 points of damage and costs 30 points.</p><p></p><p>I know it will require a lot of tweaking, but I think this is better than just having each spell have a flat cost based on its level, like what was published in the old 2nd edition Spells & Magic book.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 171745, member: 63"] Tell me if this is a new idea, or if you've heard it before. Also, please tell me if it sounds like an interesting way to handle spell points. For a spell point system, usually you have each level cost a different amount of points, so you could cast, say, 3 1st level spells, or 1 2nd level spell, and use the same amount of spell points. Instead of having every spellcaster have a caster level equal to her class level, why not have a base cost for each spell level, and then multiply it by the caster level you want. For example, Mialee has 5 spell points, and she wants to cast a burning hands spell. A 1st level spell like Burning Hands costs a base of 1 spell point. She could choose to cast it as a 1st level wizard and do 1d4 damage, or cast it as a 3rd level for 3d4, etc. Even if she's only 1st level, she can still choose to cast as a 5th level spellcaster, though it will use up all her spell points. This would be sort of a mix between the way psions use their powers, and the way normal spellcasters work. Spells _can_ scale, if you want to spend enough spell points. I know that this rough version isn't going to be balanced, but here goes nothing. Spell Level (base spell point cost) 0th (1) 1st (2) 2nd (3) 3rd (4) 4th (5) etc. Every spell is treated as if it were cast by a 1st level character. Then for every point above the base, increase the caster level. We'd probably want to put a requirement that you have to spend at least enough extra spell points to get a caster level that could normally cast the spell. For instance, for a Meteor Swarm (9th level spell, normally a minimum caster level of 17), you'd have to spend 26 points for 24d6 damage. This would be opposed to a fireball that would cost at least 8 points for 5d6 damage. Alternately, we could require you to multiply the cost of spells by the caster level, but then a Meteor Swarm that does 24d6 points of damage and costs 153 points would be far more expensive than a fireball that does 10d6 points of damage and costs 30 points. I know it will require a lot of tweaking, but I think this is better than just having each spell have a flat cost based on its level, like what was published in the old 2nd edition Spells & Magic book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New idea about "spell points"?
Top