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<blockquote data-quote="skippy_the_witch" data-source="post: 2001103" data-attributes="member: 18980"><p>"Do you speak Italian?" -- the question asked an opponent before the PCs try and take him out, usually in a very sudden and very dramatic way.</p><p></p><p>ORIGIN: In a Stalking the Night Fantastic game, I was playing a ex-mafia hitman with ties to the Vatican. I knew that one of the evil masterminds behind a series of occult killings was in his house, and, being bored while the rest of the party was trying to figure out how to be sneaky and get the info they needed, I got bored and decided on the direct approach. I knew where he lived, but needed to find out if he was home. So I called the cultist, and when he answered the phone, drew a complete blank on what to say. The GM was getting impatient, and I knew if I just hung up, the GM would have the guy rabbit. First thing to come out of my mouth was "Do you speak Italian?" Then I rambled on as a telemarketer of language lesson tapes. Guy hung up and I went over to his house and beat the info out of him. Then got shot and layed out for the rest of the game (but not killed) by another cultist. Another player liked the phrase so much that he translated it into ancient sandscit, and "tagged" some overpasses near where the cultists dumped the body (yes, they left occult messages in sancrit) that said "Do you speak Italian". Also started leaving flyers on suspected cultists windows that asked the same thing, left an add in the college paper that started with that question and left the number of the suspected head cultist. From that point on, asking that question was a warning to the rest of the group that one of us was about to go off on somebody. It even became the vernacular in our real life, when we would mutter to ourselves that some jerk needed to be taught Italian.</p><p></p><p>"Shooting the Psychomachia" -- attacking some really powerful monster in some blatantly obvious way, and regardless of whether you hit or not, having little or no effect on said monster except pissing it off and leading to TPK or near TPK.</p><p></p><p>ORIGIN: This started on a werewolf game where I was playing this combat monster, especially with his fancy guns. After having killed a psychomachia (a powerful psychotic ghost/spirit) that had manifested in the real world, where they lose a bunch of power, we later faced another one in the spirit world (where they are extremely deadly). It was completely ignoring us, and the party had a plan and ability to sneak by it and get what we needed to complete this mission (which we had just spent the last game session planning out). Not fully understanding the rules of the spirit world, turned and said those fateful words "I shoot the psychomachia", and rolled some dice. After the GM and other players recovered from their surprise (remember, this was supposed to be a stealth mission), the psychomachia attacked and KOed me, destroying my cool gun and armor, and nearly killed the party. This GM, being a kindly soul and not believing in TPK, had a powerful NPC come by and save everybody. But I never did get back my neat armor or gun.</p><p></p><p>skippy</p><p>GM of the Cursed Earth Campaign</p></blockquote><p></p>
[QUOTE="skippy_the_witch, post: 2001103, member: 18980"] "Do you speak Italian?" -- the question asked an opponent before the PCs try and take him out, usually in a very sudden and very dramatic way. ORIGIN: In a Stalking the Night Fantastic game, I was playing a ex-mafia hitman with ties to the Vatican. I knew that one of the evil masterminds behind a series of occult killings was in his house, and, being bored while the rest of the party was trying to figure out how to be sneaky and get the info they needed, I got bored and decided on the direct approach. I knew where he lived, but needed to find out if he was home. So I called the cultist, and when he answered the phone, drew a complete blank on what to say. The GM was getting impatient, and I knew if I just hung up, the GM would have the guy rabbit. First thing to come out of my mouth was "Do you speak Italian?" Then I rambled on as a telemarketer of language lesson tapes. Guy hung up and I went over to his house and beat the info out of him. Then got shot and layed out for the rest of the game (but not killed) by another cultist. Another player liked the phrase so much that he translated it into ancient sandscit, and "tagged" some overpasses near where the cultists dumped the body (yes, they left occult messages in sancrit) that said "Do you speak Italian". Also started leaving flyers on suspected cultists windows that asked the same thing, left an add in the college paper that started with that question and left the number of the suspected head cultist. From that point on, asking that question was a warning to the rest of the group that one of us was about to go off on somebody. It even became the vernacular in our real life, when we would mutter to ourselves that some jerk needed to be taught Italian. "Shooting the Psychomachia" -- attacking some really powerful monster in some blatantly obvious way, and regardless of whether you hit or not, having little or no effect on said monster except pissing it off and leading to TPK or near TPK. ORIGIN: This started on a werewolf game where I was playing this combat monster, especially with his fancy guns. After having killed a psychomachia (a powerful psychotic ghost/spirit) that had manifested in the real world, where they lose a bunch of power, we later faced another one in the spirit world (where they are extremely deadly). It was completely ignoring us, and the party had a plan and ability to sneak by it and get what we needed to complete this mission (which we had just spent the last game session planning out). Not fully understanding the rules of the spirit world, turned and said those fateful words "I shoot the psychomachia", and rolled some dice. After the GM and other players recovered from their surprise (remember, this was supposed to be a stealth mission), the psychomachia attacked and KOed me, destroying my cool gun and armor, and nearly killed the party. This GM, being a kindly soul and not believing in TPK, had a powerful NPC come by and save everybody. But I never did get back my neat armor or gun. skippy GM of the Cursed Earth Campaign [/QUOTE]
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