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<blockquote data-quote="skippy_the_witch" data-source="post: 2002179" data-attributes="member: 18980"><p>"Lose a charge from your axe" -- the GMs response to a player who is being a smart ass.</p><p></p><p>Origin: In my Technomagic game, the dwarven paladin has a lightning blaster built into her battleaxe. She had just shot somebody, and I reminded her to make sure to take a charge from her axe. Another player said something smart, so I turned to him and said "take a charge off your axe." From that point on, when ever a player says something silly or starts making too many off game comments, they have to take a charge from their axe, which becomes funny since NONE of the other players have an axe. When they reach 12 charges, on the thirteenth, something funny and sometimes even potentially dangerous happens (slipping on a banana peel sort of thing). The last game, the gnoll soul knife (who should go ahead and get himself an axe, he has lost so many charges) has a living illusion spell latch on to him and make him look like a corpse collector that the rest of the party is looking for. So he is currently running away from the rest of the party (who ALL failed their saves), who are trying to destroy him. I eagerly await this weeks game to see what sort of hijuinks will ensue, especially since the gnoll is running straight to the trading town.</p><p></p><p>skippy</p><p>The GM of the Cursed Earth Campaign</p></blockquote><p></p>
[QUOTE="skippy_the_witch, post: 2002179, member: 18980"] "Lose a charge from your axe" -- the GMs response to a player who is being a smart ass. Origin: In my Technomagic game, the dwarven paladin has a lightning blaster built into her battleaxe. She had just shot somebody, and I reminded her to make sure to take a charge from her axe. Another player said something smart, so I turned to him and said "take a charge off your axe." From that point on, when ever a player says something silly or starts making too many off game comments, they have to take a charge from their axe, which becomes funny since NONE of the other players have an axe. When they reach 12 charges, on the thirteenth, something funny and sometimes even potentially dangerous happens (slipping on a banana peel sort of thing). The last game, the gnoll soul knife (who should go ahead and get himself an axe, he has lost so many charges) has a living illusion spell latch on to him and make him look like a corpse collector that the rest of the party is looking for. So he is currently running away from the rest of the party (who ALL failed their saves), who are trying to destroy him. I eagerly await this weeks game to see what sort of hijuinks will ensue, especially since the gnoll is running straight to the trading town. skippy The GM of the Cursed Earth Campaign [/QUOTE]
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