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New In-Game Slang Based On Your Games
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<blockquote data-quote="momnatur" data-source="post: 2022231" data-attributes="member: 24038"><p>This thread is a nice distraction. Made me try to dig up slang from games long past that have been buried in the recesses of my little mind. Here's what I've found so far:</p><p></p><p>"Phasers on full f***-you-up!"</p><p>During our long-running Star Trek (really?) campaign, we used this phrase when the enemy had us more than a little peeved. Basically, no more messing around, we're going to wipe you out of the sky.</p><p></p><p>"Pulling a Stephen Banks."</p><p>Again from the ST campaign. Our security officer couldn't hit the broad side of a quasar, although he did manage to blow up the front half of the ship, nearly killing the chief engineer. Hoo-hoo, what a day THAT was.</p><p></p><p>"I put him in my bag of holding!"</p><p>"Him" is variable as her, it ... whatever. Stems from having to kidnap someone in a campaign. Since we couldn't get him out of there without being noticed otherwise, we knocked the guy unconscious and put him in our bag of holding. We'd stop once in a while to let some air in, but otherwise pretty much walked out of there. The ST campaign had a similar trick: we routinely (until the GM got fed up) held questionable people in the pattern buffer of the transporter until we figured out what we wanted to do with them.</p><p></p><p>"Do I find a sunblade?"</p><p>One of our PCs, a halfling rogue, was on constant lookout for a sunblade. Every body we looted or treasure trove we plundered, she was bound to ask this question. We even began asking it for her.</p><p></p><p>"Maybe it's not evil."</p><p>Okay, so my character had never encountered black unicorns before. I think that was the first of many horses she lost ... She eventually just began to assume that anything encountered was inherently evil and out to get us, so she adopted the shoot first and ask questions later motto. </p><p></p><p>"Nimrod opens the door."</p><p>In my very first roleplaying adventure, one of our PCs was a dwarf of very little brain. Since we didn't have a rogue (a thief, if you will--tells you this was a while ago), whenever we came to a closed door or a mystery spot, we'd convince Nimrod to happily try things out. Did I mention he had a good constitution?</p><p></p><p>Ah, thanks for the trip down memory lane.</p></blockquote><p></p>
[QUOTE="momnatur, post: 2022231, member: 24038"] This thread is a nice distraction. Made me try to dig up slang from games long past that have been buried in the recesses of my little mind. Here's what I've found so far: "Phasers on full f***-you-up!" During our long-running Star Trek (really?) campaign, we used this phrase when the enemy had us more than a little peeved. Basically, no more messing around, we're going to wipe you out of the sky. "Pulling a Stephen Banks." Again from the ST campaign. Our security officer couldn't hit the broad side of a quasar, although he did manage to blow up the front half of the ship, nearly killing the chief engineer. Hoo-hoo, what a day THAT was. "I put him in my bag of holding!" "Him" is variable as her, it ... whatever. Stems from having to kidnap someone in a campaign. Since we couldn't get him out of there without being noticed otherwise, we knocked the guy unconscious and put him in our bag of holding. We'd stop once in a while to let some air in, but otherwise pretty much walked out of there. The ST campaign had a similar trick: we routinely (until the GM got fed up) held questionable people in the pattern buffer of the transporter until we figured out what we wanted to do with them. "Do I find a sunblade?" One of our PCs, a halfling rogue, was on constant lookout for a sunblade. Every body we looted or treasure trove we plundered, she was bound to ask this question. We even began asking it for her. "Maybe it's not evil." Okay, so my character had never encountered black unicorns before. I think that was the first of many horses she lost ... She eventually just began to assume that anything encountered was inherently evil and out to get us, so she adopted the shoot first and ask questions later motto. "Nimrod opens the door." In my very first roleplaying adventure, one of our PCs was a dwarf of very little brain. Since we didn't have a rogue (a thief, if you will--tells you this was a while ago), whenever we came to a closed door or a mystery spot, we'd convince Nimrod to happily try things out. Did I mention he had a good constitution? Ah, thanks for the trip down memory lane. [/QUOTE]
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